Pokemon Sword and Shield Lampent is a Ghost and Fire Type Lamp Pokémon, which makes it weak against Ghost, Dark, Ground, Rock, Water type moves. You can find and catch Lampent in Lake of Outrage with a 14% chance to appear during Intense Sun weather. The Max IV Stats of Lampent are 60 HP, 40 Attack, 95 SP Attack, 60 Defense, 60 SP Defense, and 55 Speed.
List of Lampent Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 370 | |
HP | 60 | |
Attack | 40 | |
Defense | 60 | |
Special Attack | 95 | |
Special Defense | 60 | |
Speed | 55 |
Based on this pokemon's stats we consider the best nature for Lampent to have is Modest, this will increase it's Sp. Atk and decrease it's Attack stats.
Lampent Abilities
Ability | Type | Effect |
---|---|---|
Flash Fire | Normal | |
Flame Body | Normal | |
Infiltrator | Hidden |
Sword Pokedex Entry
This Pokémon appears just before someone passes away, so it’s feared as an emissary of death.
Shield Pokedex Entry
It lurks in cities, pretending to be a lamp. Once it finds someone whose death is near, it will trail quietly after them.
Pokemon Sword and Shield Lampent Evolutions
How do i get Lampent's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Litwick evolves into Lampent when you reach Level 41. Lampent then evolves into its final evolution Chandelure with a use Dusk Stone.
Lampent Locations in Pokemon Sword and Shield
Where do i find and how to get Lampent?
A popular spawn location you can find Lampent is in the Lake of Outrage area with a 14% chance to spawn during Intense Sun weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Lampent Raids
Where do i find Lampent Raids?
You can find Lampent raids in the following locations: Dusty Bowl, Giant's Cap, Hammerlocke Hills, Lake of Outrage, Stony Wilderness.
Pokemon Sword and Shield Lampent Weakness
Lampent is a Ghost and Fire Type pokemon. This will cause it to take More Damage from Ghost, Dark, Ground, Rock, Water Type Moves and will take Less Damage from Poison, Steel, Fire, Grass, Ice, Fairy, Normal, Fighting, Bug type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ghost Dark Ground Rock Water |
0.5x Damage | Poison Steel Fire Grass Ice Fairy |
0.25x Damage | Bug |
Immune to Damage | Normal Fighting |
What pokemon is Lampent Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Lampent Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Lampent Moves List
What moves can Lampent learn from TMs, TRs, and Leveling?
Lampent can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ghost and Fire type +50% STAB damage.
Lampent Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Astonish | ||||||
01 | [] Smog | ||||||
01 | [] Ember | ||||||
01 | [] Minimize | ||||||
12 | [] Confuse Ray | ||||||
16 | [] Hex | ||||||
20 | [] Will-O-Wisp | ||||||
24 | [] Fire Spin | ||||||
28 | [] Night Shade | ||||||
32 | [] Curse | ||||||
36 | [] Shadow Ball | ||||||
40 | [] Inferno | ||||||
46 | [] Imprison | ||||||
52 | [] Pain Split | ||||||
58 | [] Overheat | ||||||
64 | [] Memento |
TM Moves Lampent can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM13 | Fire Spin | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM38 | Will-O-Wisp | Status | — | 85 | 15 | Burns opponent. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM77 | Hex | Special | 97.5 | 100 | 10 | Inflicts more damage if the target has a status condition. | |
TM92 | Mystical Fire | Special | 112.5 | 100 | 10 | Lowers opponent's Special Attack. |
Lampent TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR02 | Flamethrower | Special | 135 | 100 | 15 | May burn opponent. | |
TR11 | Psychic | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR15 | Fire Blast | Special | 165 | 85 | 5 | May burn opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR33 | Shadow Ball | Special | 120 | 100 | 15 | May lower opponent's Special Defense. | |
TR36 | Heat Wave | Special | 142.5 | 90 | 10 | May burn opponent. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR43 | Overheat | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR58 | Dark Pulse | Special | 80 | 100 | 15 | May cause flinching. | |
TR65 | Energy Ball | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. |
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