Pokemon Sword and Shield Helioptile is a Electric and Normal Type Generator Pokémon, which makes it weak against Ground, Fighting type moves. You can find and catch Helioptile in Route 6 with a 29% chance to appear during All Weather weather. The Max IV Stats of Helioptile are 44 HP, 38 Attack, 61 SP Attack, 33 Defense, 43 SP Defense, and 70 Speed.
List of Helioptile Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 289 | |
HP | 44 | |
Attack | 38 | |
Defense | 33 | |
Special Attack | 61 | |
Special Defense | 43 | |
Speed | 70 |
Based on this pokemon's stats we consider the best nature for Helioptile to have is Hasty, this will increase it's Speed and decrease it's Defense stats.
Helioptile Abilities
Ability | Type | Effect |
---|---|---|
Dry Skin | Normal | |
Sand Veil | Normal | |
Solar Power | Hidden |
Sword Pokedex Entry
When spread, the frills on its head act like solar panels, generating the power behind this Pokémon’s electric moves.
Shield Pokedex Entry
The sun powers this Pokémon’s electricity generation. Interruption of that process stresses Helioptile to the point of weakness.
Pokemon Sword and Shield Helioptile Evolutions
How do i evolve Helioptile in Pokemon Sword and Shield?
Pokemon Sword and Shield Helioptile evolves into Heliolisk with a use Sun Stone.
use Sun Stone
Pokemon Sword and Shield Helioptile Raids
Where do i find Helioptile Raids?
You can find Helioptile raids in the following locations: East Lake Axewell, Giant's Mirror, Hammerlocke Hills, Lake of Outrage, Rolling Fields.
Pokemon Sword and Shield Helioptile Weakness
Helioptile is a Electric and Normal Type pokemon. This will cause it to take More Damage from Ground, Fighting Type Moves and will take Less Damage from , Steel, Electric, Ghost type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ground Fighting |
0.5x Damage | Flying Steel Electric |
0.25x Damage | |
Immune to Damage | Ghost |
What pokemon is Helioptile Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Helioptile Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Helioptile Moves List
What moves can Helioptile learn from TMs, TRs, and Leveling?
Helioptile can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Electric and Normal type +50% STAB damage.
Helioptile Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Mud-Slap | ||||||
01 | [] Tail Whip | ||||||
04 | [] Pound | ||||||
08 | [] Thunder Shock | ||||||
12 | [] Quick Attack | ||||||
16 | [] Charge | ||||||
20 | [] Bulldoze | ||||||
24 | [] Volt Switch | ||||||
28 | [] Parabolic Charge | ||||||
32 | [] Thunder Wave | ||||||
36 | [] Thunderbolt | ||||||
40 | [] Electrify | ||||||
44 | [] Thunder |
TM Moves Helioptile can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 75 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM39 | Facade | Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 90 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM56 | U-turn | Physical | 70 | 100 | 20 | User switches out immediately after attacking. | |
TM75 | Low Sweep | Physical | 65 | 100 | 20 | Lowers opponent's Speed. | |
TM76 | Round | Special | 90 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM80 | Volt Switch | Special | 105 | 100 | 20 | User must switch out after attacking. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM82 | Electroweb | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
TM90 | Electric Terrain | Status | — | — | 10 | Prevents all Pokémon from falling asleep for 5 turns. |
Helioptile TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR04 | Surf | Special | 90 | 100 | 15 | Hits all adjacent Pokémon. | |
TR08 | Thunderbolt | Special | 135 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 165 | 70 | 10 | May paralyze opponent. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR58 | Dark Pulse | Special | 80 | 100 | 15 | May cause flinching. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR80 | Electro Ball | Special | — | 100 | 10 | The faster the user, the stronger the attack. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR86 | Wild Charge | Physical | 135 | 100 | 15 | User receives recoil damage. |
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