Pokemon Sword and Shield Giratina is a Ghost and Dragon Type, which makes it weak against Ghost, Dark, Ice, Dragon, Fairy type moves. You can find and catch Giratina using our guide below on How To Obtain this pokemon. The Max IV Stats of Giratina are 150 HP, 100 Attack, 100 SP Attack, 120 Defense, 120 SP Defense, and 90 Speed.


List of Giratina Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 680 | |
HP | 150 | |
Attack | 100 | |
Defense | 120 | |
Special Attack | 100 | |
Special Defense | 120 | |
Speed | 90 |
Based on this pokemon's stats we consider the best nature for Giratina to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.
Giratina Abilities
Ability | Type | Effect |
---|---|---|
Pressure | Normal | |
Telepathy | Normal |
Pokemon Sword and Shield Giratina Evolutions
How do i evolve Giratina in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Giratina does not have an evolution form in Generation 8.
Giratina Locations in Pokemon Sword and Shield
Where do i find and how to get Giratina?
Giratina does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Giratina Raids
Where do i find Giratina Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Giratina Weakness
Giratina is a Ghost and Dragon Type pokemon. This will cause it to take More Damage from Ghost, Dark, Ice, Dragon, Fairy Type Moves and will take Less Damage from Poison, Bug, Fire, Water, Grass, Electric, Normal, Fighting type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage | ![]() ![]() |
What pokemon is Giratina Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Giratina Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Giratina Moves List
What moves can Giratina learn from TMs, TRs, and Leveling?
Giratina can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ghost and Dragon type +50% STAB damage.
Giratina Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Shadow Sneak | ||||||
1 | [] Defog | ||||||
7 | [] Dragon Breath | ||||||
14 | [] Ancient Power | ||||||
21 | [] Hex | ||||||
28 | [] Slash | ||||||
35 | [] Scary Face | ||||||
42 | [] Shadow Claw | ||||||
49 | [] Pain Split | ||||||
56 | [] Aura Sphere | ||||||
63 | [] Dragon Claw | ||||||
70 | [] Earth Power | ||||||
77 | [] Shadow Force | ||||||
84 | [] Destiny Bond |
TM Moves Giratina can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM06 | Fly | ![]() | Physical | 90 | 95 | 15 | Flies up on first turn, attacks on second turn. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM14 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM26 | Scary Face | ![]() | Status | — | 100 | 10 | Sharply lowers opponent's Speed. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM30 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | May raise user's Defense. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM38 | Will-O-Wisp | ![]() | Status | — | 85 | 15 | Burns opponent. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
TM65 | Shadow Claw | ![]() | Physical | 105 | 100 | 15 | High critical hit ratio. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM77 | Hex | ![]() | Special | 97.5 | 100 | 10 | Inflicts more damage if the target has a status condition. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM86 | Phantom Force | ![]() | Physical | 135 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. |
TM97 | Brutal Swing | ![]() | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
TM99 | Breaking Swipe | ![]() | Physical | 90 | 100 | 15 | Hits multiple opponents and lowers their attack. |
Giratina TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR08 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | May paralyze opponent. |
TR09 | Thunder | ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR11 | Psychic | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR24 | Outrage | ![]() | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR31 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TR33 | Shadow Ball | ![]() | Special | 120 | 100 | 15 | May lower opponent's Special Defense. |
TR42 | Hyper Voice | ![]() | Special | 90 | 100 | 10 | |
TR47 | Dragon Claw | ![]() | Physical | 120 | 100 | 15 | |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR56 | Aura Sphere | ![]() | Special | 80 | — | 20 | Ignores Accuracy and Evasiveness. |
TR58 | Dark Pulse | ![]() | Special | 80 | 100 | 15 | May cause flinching. |
TR62 | Dragon Pulse | ![]() | Special | 127.5 | 100 | 10 | |
TR65 | Energy Ball | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR67 | Earth Power | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
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