Pokemon Sword and Shield Doublade is a Steel and Ghost Type Sword Pokémon, which makes it weak against Ground, Fire, Ghost, Dark type moves. You can find and catch Doublade in Hammerlocke Hills with a 44% chance to appear during Fog weather. The Max IV Stats of Doublade are 59 HP, 110 Attack, 45 SP Attack, 150 Defense, 49 SP Defense, and 35 Speed.
List of Doublade Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 448 | |
HP | 59 | |
Attack | 110 | |
Defense | 150 | |
Special Attack | 45 | |
Special Defense | 49 | |
Speed | 35 |
Based on this pokemon's stats we consider the best nature for Doublade to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Doublade Abilities
Ability | Type | Effect |
---|---|---|
No Guard | Normal |
Sword Pokedex Entry
Honedge evolves into twins. The two blades rub together to emit a metallic sound that unnerves opponents.
Shield Pokedex Entry
The two swords employ a strategy of rapidly alternating between offense and defense to bring down their prey.
Pokemon Sword and Shield Doublade Evolutions
How do i get Doublade's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Honedge evolves into Doublade when you reach Level 35. Doublade then evolves into its final evolution Aegislash with a use Dusk Stone.
Doublade Locations in Pokemon Sword and Shield
Where do i find and how to get Doublade?
Doublade does not spawn in the wild. Instead you can catch Honedge and evolve it into Doublade. A popular spawn location you can find Honedge is in the Hammerlocke Hills area with a 44% chance to spawn during Fog weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Doublade Raids
Where do i find Doublade Raids?
You can find Doublade raids in the following locations: Watchtower Ruins.
Pokemon Sword and Shield Doublade Weakness
Doublade is a Steel and Ghost Type pokemon. This will cause it to take More Damage from Ground, Fire, Ghost, Dark Type Moves and will take Less Damage from , Rock, Steel, Grass, Psychic, Ice, Dragon, Fairy, Normal, Fighting, Poison, Bug type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ground Fire Ghost Dark |
0.5x Damage | Flying Rock Steel Grass Psychic Ice Dragon Fairy |
0.25x Damage | Bug |
Immune to Damage | Normal Fighting Poison |
What pokemon is Doublade Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Doublade Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|
Pokemon SW and SH Doublade Moves List
What moves can Doublade learn from TMs, TRs, and Leveling?
Doublade can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Steel and Ghost type +50% STAB damage.
Doublade Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Tackle | ||||||
01 | [] Fury Cutter | ||||||
01 | [] Shadow Sneak | ||||||
01 | [] Autotomize | ||||||
12 | [] Aerial Ace | ||||||
16 | [] Metal Sound | ||||||
20 | [] Slash | ||||||
24 | [] Night Slash | ||||||
28 | [] Retaliate | ||||||
32 | [] Iron Defense | ||||||
38 | [] Iron Head | ||||||
44 | [] Power Trick | ||||||
50 | [] Swords Dance | ||||||
56 | [] Sacred Sword |
TM Moves Doublade can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM12 | Solar Blade | Physical | 125 | 100 | 10 | Charges on first turn, attacks on second. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM65 | Shadow Claw | Physical | 105 | 100 | 15 | High critical hit ratio. | |
TM69 | Psycho Cut | Physical | 70 | 100 | 20 | High critical hit ratio. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM79 | Retaliate | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | |
TM94 | False Swipe | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
Doublade TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR21 | Reversal | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR52 | Gyro Ball | Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
TR53 | Close Combat | Physical | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | |
TR70 | Flash Cannon | Special | 120 | 100 | 10 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 120 | 100 | 15 | May cause flinching. |
More guides