Pokemon Sword and Shield Corviknight is a Steel Type, which makes it weak against Electric, Fire type moves. You can find and catch Corviknight in Route 1 with a 30% chance to appear during All Weather weather. The Max IV Stats of Corviknight are 98 HP, 87 Attack, 53 SP Attack, 105 Defense, 85 SP Defense, and 67 Speed.
and

List of Corviknight Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 495 | |
HP | 98 | |
Attack | 87 | |
Defense | 105 | |
Special Attack | 53 | |
Special Defense | 85 | |
Speed | 67 |
Based on this pokemon's stats we consider the best nature for Corviknight to have is Impish, this will increase it's Defense and decrease it's Sp. Atk stats.
Corviknight Abilities
Ability | Type | Effect |
---|---|---|
Pressure | Normal | |
Unnerve | Normal | |
Mirror Armor | Hidden |
Sword Pokedex Entry
This Pokémon reigns supreme in the skies of the Galar region. The black luster of its steel body could drive terror into the heart of any foe.
Shield Pokedex Entry
With their great intellect and flying skills, these Pokémon very successfully act as the Galar region’s airborne taxi service.

Gigantamax Corviknight
Gigantamax Sword Pokedex Entry
Imbued with Gigantamax energy, its wings can whip up winds more forceful than any a hurricane could muster. The gusts blow everything away.
Gigantamax Shield Pokedex Entry
The eight feathers on its back are called blade birds, and they can launch off its body to attack foes independently.
Pokemon Sword and Shield Corviknight Evolutions
How do i get Corviknight's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Rookidee evolves into Corvisquire when you reach Level 18. Corvisquire then evolves into its final evolution Corviknight when you reach Level 38.
Corviknight Locations in Pokemon Sword and Shield
Where do i find and how to get Corviknight?
Corviknight does not spawn in the wild. Instead you can catch Rookidee and evolve it into Corviknight. A popular spawn location you can find Rookidee is in the Route 1 area with a 30% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Corviknight Raids
Where do i find Corviknight Raids?
You can find Corviknight raids in the following locations: East Lake Axewell, Giant's Cap, Hammerlocke Hills, Gigantamax Raid Battles.
Pokemon Sword and Shield Corviknight Weakness
Corviknight is a Steel Type pokemon. This will cause it to take More Damage from Electric, Fire Type Moves and will take Less Damage from Normal, , Steel, Psychic, Dragon, Fairy, Poison, Bug, Grass type moves.
andDamage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Damage | ![]() ![]() |
Immune to Damage | ![]() |
What pokemon is Corviknight Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Corviknight Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Corviknight Moves List
What moves can Corviknight learn from TMs, TRs, and Leveling?
Corviknight can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Flying and Steel type +50% STAB damage.
Corviknight Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Steel Wing | ||||||
01 | [] Iron Defense | ||||||
01 | [] Metal Sound | ||||||
01 | [] Peck | ||||||
01 | [] Leer | ||||||
01 | [] Power Trip | ||||||
01 | [] Hone Claws | ||||||
12 | [] Fury Attack | ||||||
16 | [] Pluck | ||||||
22 | [] Taunt | ||||||
28 | [] Scary Face | ||||||
34 | [] Drill Peck | ||||||
42 | [] Swagger | ||||||
50 | [] Brave Bird |
TM Moves Corviknight can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM06 | Fly | ![]() | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM16 | Screech | ![]() | Status | — | 85 | 40 | Sharply lowers opponent's Defense. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM18 | Reflect | ![]() | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM26 | Scary Face | ![]() | Status | — | 100 | 10 | Sharply lowers opponent's Speed. |
TM30 | Steel Wing | ![]() | Physical | 105 | 90 | 25 | May raise user's Defense. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM42 | Revenge | ![]() | Physical | 60 | 100 | 10 | Power increases if user was hit first. |
TM47 | Fake Tears | ![]() | Status | — | 100 | 20 | Sharply lowers opponent's Special Defense. |
TM56 | U-turn | ![]() | Physical | 70 | 100 | 20 | User switches out immediately after attacking. |
TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
TM58 | Assurance | ![]() | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM79 | Retaliate | ![]() | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. |
TM95 | Air Slash | ![]() | Special | 112.5 | 95 | 20 | May cause flinching. |
Corviknight TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR12 | Agility | ![]() | Status | — | — | 30 | Sharply raises user's Speed. |
TR13 | Focus Energy | ![]() | Status | — | — | 30 | Increases critical hit ratio. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR21 | Reversal | ![]() | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR37 | Taunt | ![]() | Status | — | 100 | 20 | Opponent can only use moves that attack. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR48 | Bulk Up | ![]() | Status | — | — | 20 | Raises user's Attack and Defense. |
TR66 | Brave Bird | ![]() | Physical | 180 | 100 | 15 | User receives recoil damage. |
TR68 | Nasty Plot | ![]() | Status | — | — | 20 | Sharply raises user's Special Attack. |
TR70 | Flash Cannon | ![]() | Special | 120 | 100 | 10 | May lower opponent's Special Defense. |
TR74 | Iron Head | ![]() | Physical | 120 | 100 | 15 | May cause flinching. |
TR79 | Heavy Slam | ![]() | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. |
TR85 | Work Up | ![]() | Status | — | — | 30 | Raises user's Attack and Special Attack. |
TR89 | Hurricane | ![]() | Special | 165 | 70 | 10 | May confuse opponent. |
TR99 | Body Press | ![]() | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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