Pokemon Sword and Shield Copperajah is a Steel Type, which makes it weak against Fighting, Ground, Fire type moves. You can find and catch Copperajah in Bridge Field with a 1% chance to appear during Normal Weather weather. The Max IV Stats of Copperajah are 122 HP, 130 Attack, 80 SP Attack, 69 Defense, 69 SP Defense, and 30 Speed.


List of Copperajah Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 500 | |
HP | 122 | |
Attack | 130 | |
Defense | 69 | |
Special Attack | 80 | |
Special Defense | 69 | |
Speed | 30 |
Based on this pokemon's stats we consider the best nature for Copperajah to have is Brave, this will increase it's Attack and decrease it's Speed stats.
Copperajah Abilities
Ability | Type | Effect |
---|---|---|
Sheer Force | Normal | |
Heavy Metal | Hidden |
Sword Pokedex Entry
They came over from another region long ago and worked together with humans. Their green skin is resistant to water.
Shield Pokedex Entry
These Pokémon live in herds. Their trunks have incredible grip strength, strong enough to crush giant rocks into powder.

Gigantamax Copperajah
Gigantamax Sword Pokedex Entry
So much power is packed within its trunk that if it were to unleash that power, the resulting blast could level mountains and change the landscape.
Gigantamax Shield Pokedex Entry
After this Pokémon has Gigantamaxed, its massive nose can utterly demolish large structures with a single smashing blow.
Pokemon Sword and Shield Copperajah Evolutions
How do i evolve Copperajah in Pokemon Sword and Shield?
Pokemon Sword and Shield Cufant evolves into Copperajah when you reach Level 34.
Level 34


Copperajah Locations in Pokemon Sword and Shield
Where do i find and how to get Copperajah?
Copperajah does not spawn in the wild. Instead you can catch Cufant and evolve it into Copperajah. A popular spawn location you can find Cufant is in the Bridge Field area with a 1% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Copperajah Raids
Where do i find Copperajah Raids?
You can find Copperajah raids in the following locations: Dusty Bowl, Giant's Seat, Gigantamax Raid Battles.
Pokemon Sword and Shield Copperajah Weakness
Copperajah is a Steel Type pokemon. This will cause it to take More Damage from Fighting, Ground, Fire Type Moves and will take Less Damage from Normal, , Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy, Poison type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage | ![]() |
What pokemon is Copperajah Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Copperajah Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Copperajah Moves List
What moves can Copperajah learn from TMs, TRs, and Leveling?
Copperajah can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Steel type +50% STAB damage.
Copperajah Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Heavy Slam | — | |||||
01 | [] Tackle | — | |||||
01 | [] Growl | — | |||||
01 | [] Rollout | — | |||||
01 | [] Rock Smash | — | |||||
15 | [] Bulldoze | — | |||||
20 | [] Stomp | — | |||||
25 | [] Iron Defense | — | |||||
30 | [] Dig | — | |||||
37 | [] Strength | — | |||||
44 | [] Iron Head | — | |||||
51 | [] Play Rough | — | |||||
58 | [] High Horsepower | — | |||||
65 | [] Superpower | — |
TM Moves Copperajah can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Dig | ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM16 | Screech | ![]() | Status | — | 85 | 40 | Sharply lowers opponent's Defense. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM26 | Scary Face | ![]() | Status | — | 100 | 10 | Sharply lowers opponent's Speed. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM42 | Revenge | ![]() | Physical | 60 | 100 | 10 | Power increases if user was hit first. |
TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM53 | Mud Shot | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM54 | Rock Blast | ![]() | Physical | 25 | 90 | 10 | Hits 2-5 times in one turn. |
TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM85 | Snarl | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Special Attack. |
TM97 | Brutal Swing | ![]() | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
TM98 | Stomping Tantrum | ![]() | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Copperajah TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR24 | Outrage | ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR37 | Taunt | ![]() | Status | — | 100 | 20 | Opponent can only use moves that attack. |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR67 | Earth Power | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR69 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | May cause flinching. |
TR70 | Flash Cannon | ![]() | Special | 120 | 100 | 10 | May lower opponent's Special Defense. |
TR72 | Power Whip | ![]() | Physical | 120 | 85 | 10 | |
TR74 | Iron Head | ![]() | Physical | 120 | 100 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR76 | Stealth Rock | ![]() | Status | — | — | 20 | Damages opponent switching into battle. |
TR79 | Heavy Slam | ![]() | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. |
TR85 | Work Up | ![]() | Status | — | — | 30 | Raises user's Attack and Special Attack. |
TR88 | Heat Crash | ![]() | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. |
TR90 | Play Rough | ![]() | Physical | 90 | 90 | 10 | May lower opponent's Attack. |
TR94 | High Horsepower | ![]() | Physical | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. |
TR99 | Body Press | ![]() | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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