Pokemon Sword and Shield Clefable is a Fairy Type Fairy Pokémon, which makes it weak against Poison, Steel type moves. You can find and catch Clefable in Giant's Cap - Area 2 with a 10% chance to appear during Fog weather. The Max IV Stats of Clefable are 95 HP, 70 Attack, 95 SP Attack, 73 Defense, 90 SP Defense, and 60 Speed.
List of Clefable Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 483 | |
HP | 95 | |
Attack | 70 | |
Defense | 73 | |
Special Attack | 95 | |
Special Defense | 90 | |
Speed | 60 |
Based on this pokemon's stats we consider the best nature for Clefable to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.
Clefable Abilities
Ability | Type | Effect |
---|---|---|
Cute Charm | Normal | |
Magic Guard | Normal | |
Unaware | Hidden |
Sword Pokedex Entry
A timid fairy Pokémon that is rarely seen, it will run and hide the moment it senses people.
Shield Pokedex Entry
Their ears are sensitive enough to hear a pin drop from over a mile away, so they’re usually found in quiet places.
Pokemon Sword and Shield Clefable Evolutions
How do i get Clefable's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Cleffa evolves into Clefairy with a high Friendship. Clefairy then evolves into its final evolution Clefable with a use Moon Stone.
Clefable Locations in Pokemon Sword and Shield
Where do i find and how to get Clefable?
Clefable does not spawn in the wild. Instead you can catch Clefairy and evolve it into Clefable. A popular spawn location you can find Clefairy is in the Giant's Cap - Area 2 area with a 10% chance to spawn during Fog weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Clefable Raids
Where do i find Clefable Raids?
You can find Clefable raids in the following locations: Bridge Field, Hammerlocke Hills, Lake of Outrage, Rolling Fields.
Pokemon Sword and Shield Clefable Weakness
Clefable is a Fairy Type pokemon. This will cause it to take More Damage from Poison, Steel Type Moves and will take Less Damage from Fighting, Bug, Dark, Dragon type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Poison Steel |
0.5x Damage | Fighting Bug Dark |
0.25x Damage | |
Immune to Damage | Dragon |
What pokemon is Clefable Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Clefable Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Clefable Moves List
What moves can Clefable learn from TMs, TRs, and Leveling?
Clefable can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Fairy type +50% STAB damage.
Clefable Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Sing | — | |||||
01 | [] Sweet Kiss | — | |||||
01 | [] Disarming Voice | — | |||||
01 | [] Encore | — | |||||
01 | [] Charm | — | |||||
01 | [] Stored Power | — | |||||
01 | [] Minimize | — | |||||
01 | [] After You | — | |||||
01 | [] Life Dew | — | |||||
01 | [] Metronome | — | |||||
01 | [] Moonlight | — | |||||
01 | [] Gravity | — | |||||
01 | [] Meteor Mash | — | |||||
01 | [] Follow Me | — | |||||
01 | [] Cosmic Power | — | |||||
01 | [] Moonblast | — | |||||
01 | [] Healing Wish | — | |||||
01 | [] Splash | — | |||||
01 | [] Pound | — | |||||
01 | [] Copycat | — | |||||
01 | [] Growl | — | |||||
01 | [] Defense Curl | — |
TM Moves Clefable can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM03 | Fire Punch | Physical | 75 | 100 | 15 | May burn opponent. | |
TM04 | Ice Punch | Physical | 75 | 100 | 15 | May freeze opponent. | |
TM05 | Thunder Punch | Physical | 75 | 100 | 15 | May paralyze opponent. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM10 | Magical Leaf | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM29 | Charm | Status | — | 100 | 20 | Sharply lowers opponent's Attack. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM47 | Fake Tears | Status | — | 100 | 20 | Sharply lowers opponent's Special Defense. | |
TM52 | Bounce | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM63 | Drain Punch | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM71 | Wonder Room | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM79 | Retaliate | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | |
TM87 | Draining Kiss | Special | 75 | 100 | 10 | User recovers most the HP inflicted on opponent. | |
TM89 | Misty Terrain | Status | — | — | 10 | Protects the field from status conditions for 5 turns. | |
TM92 | Mystical Fire | Special | 75 | 100 | 10 | Lowers opponent's Special Attack. |
Clefable TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR02 | Flamethrower | Special | 90 | 100 | 15 | May burn opponent. | |
TR05 | Ice Beam | Special | 90 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 110 | 70 | 5 | May freeze opponent. | |
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 110 | 70 | 10 | May paralyze opponent. | |
TR11 | Psychic | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR14 | Metronome | Status | — | — | 10 | User performs almost any move in the game at random. | |
TR15 | Fire Blast | Special | 110 | 85 | 5 | May burn opponent. | |
TR17 | Amnesia | Status | — | — | 20 | Sharply raises user's Special Defense. | |
TR19 | Tri Attack | Special | 80 | 100 | 10 | May paralyze, burn or freeze opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 80 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR29 | Baton Pass | Status | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR42 | Hyper Voice | Special | 90 | 100 | 10 | ||
TR44 | Cosmic Power | Status | — | — | 20 | Raises user's Defense and Special Defense. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR82 | Stored Power | Special | 20 | 100 | 10 | Power increases when user's stats have been raised. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. | |
TR90 | Play Rough | Physical | 135 | 90 | 10 | May lower opponent's Attack. | |
TR92 | Dazzling Gleam | Special | 120 | 100 | 10 | Hits all adjacent opponents. |
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