Pokemon Sword and Shield Claydol is a Ground and Psychic Type Clay Doll Pokémon, which makes it weak against Water, Grass, Ice, Bug, Ghost, Dark type moves. You can find and catch Claydol in Bridge Field with a 10% chance to appear during Intense Sun weather. The Max IV Stats of Claydol are 60 HP, 70 Attack, 70 SP Attack, 105 Defense, 120 SP Defense, and 75 Speed.
List of Claydol Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 500 | |
HP | 60 | |
Attack | 70 | |
Defense | 105 | |
Special Attack | 70 | |
Special Defense | 120 | |
Speed | 75 |
Based on this pokemon's stats we consider the best nature for Claydol to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Claydol Abilities
Ability | Type | Effect |
---|---|---|
Levitate | Normal |
Sword Pokedex Entry
This mysterious Pokémon started life as an ancient clay figurine made over 20,000 years ago.
Shield Pokedex Entry
It appears to have been born from clay dolls made by ancient people. It uses telekinesis to float and move.
Claydol Locations in Pokemon Sword and Shield
Where do i find and how to get Claydol?
Claydol does not spawn in the wild. Instead you can catch Baltoy and evolve it into Claydol. A popular spawn location you can find Baltoy is in the Bridge Field area with a 10% chance to spawn during Intense Sun weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Claydol Raids
Where do i find Claydol Raids?
You can find Claydol raids in the following locations: Hammerlocke Hills, Motostoke Riverbank, Stony Wilderness.
Pokemon Sword and Shield Claydol Weakness
Claydol is a Ground and Psychic Type pokemon. This will cause it to take More Damage from Water, Grass, Ice, Bug, Ghost, Dark Type Moves and will take Less Damage from Poison, Rock, Fighting, Psychic, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Water Grass Ice Bug Ghost Dark |
0.5x Damage | Poison Rock Fighting Psychic |
0.25x Damage | |
Immune to Damage | Electric |
What pokemon is Claydol Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Claydol Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Claydol Moves List
What moves can Claydol learn from TMs, TRs, and Leveling?
Claydol can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ground and Psychic type +50% STAB damage.
Claydol Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Hyper Beam | ||||||
01 | [] Teleport | ||||||
01 | [] Harden | ||||||
01 | [] Mud-Slap | ||||||
01 | [] Rapid Spin | ||||||
01 | [] Confusion | ||||||
09 | [] Rock Tomb | ||||||
12 | [] Power Trick | ||||||
15 | [] Psybeam | ||||||
18 | [] Ancient Power | ||||||
21 | [] Imprison | ||||||
24 | [] Cosmic Power | ||||||
27 | [] Extrasensory | ||||||
30 | [] Earth Power | ||||||
33 | [] Self-Destruct | ||||||
38 | [] Guard Split | ||||||
38 | [] Power Split | ||||||
43 | [] Sandstorm | ||||||
48 | [] Explosion |
TM Moves Claydol can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM15 | Dig | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM20 | Self-Destruct | Physical | 200 | 100 | 5 | User faints. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM49 | Sand Tomb | Physical | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM60 | Power Swap | Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
TM61 | Guard Swap | Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM71 | Wonder Room | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM77 | Hex | Special | 65 | 100 | 10 | Inflicts more damage if the target has a status condition. | |
TM81 | Bulldoze | Physical | 90 | 100 | 20 | Lowers opponent's Speed. | |
TM91 | Psychic Terrain | Status | — | — | 10 | Prevents priority moves from being used for 5 turns. | |
TM93 | Eerie Impulse | Status | — | 100 | 15 | Sharply lowers opponent's Special Attack. |
Claydol TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR05 | Ice Beam | Special | 90 | 100 | 10 | May freeze opponent. | |
TR10 | Earthquake | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR34 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR44 | Cosmic Power | Status | — | — | 20 | Raises user's Defense and Special Defense. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR52 | Gyro Ball | Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
TR67 | Earth Power | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR68 | Nasty Plot | Status | — | — | 20 | Sharply raises user's Special Attack. | |
TR69 | Zen Headbutt | Physical | 120 | 90 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 100 | 80 | 5 | High critical hit ratio. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR82 | Stored Power | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR87 | Drill Run | Physical | 120 | 95 | 10 | High critical hit ratio. | |
TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | Hits all adjacent opponents. | |
TR99 | Body Press | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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