Pokemon Sword and Shield Bronzong is a Steel and Psychic Type Bronze Bell Pokémon, which makes it weak against Ground, Fire, Ghost, Dark type moves. You can find and catch Bronzong in Bridge Field with a 10% chance to appear during Raining weather. The Max IV Stats of Bronzong are 67 HP, 89 Attack, 79 SP Attack, 116 Defense, 116 SP Defense, and 33 Speed.
List of Bronzong Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 500 | |
HP | 67 | |
Attack | 89 | |
Defense | 116 | |
Special Attack | 79 | |
Special Defense | 116 | |
Speed | 33 |
Based on this pokemon's stats we consider the best nature for Bronzong to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.
Bronzong Abilities
Ability | Type | Effect |
---|---|---|
Levitate | Normal | |
Heatproof | Normal | |
Heavy Metal | Hidden |
Sword Pokedex Entry
Some believe it to be a deity that summons rain clouds. When angered, it lets out a warning cry that rings out like the tolling of a bell.
Shield Pokedex Entry
Many scientists suspect that this Pokémon originated outside the Galar region, based on the patterns on its body.
Bronzong Locations in Pokemon Sword and Shield
Where do i find and how to get Bronzong?
Bronzong does not spawn in the wild. Instead you can catch Bronzor and evolve it into Bronzong. A popular spawn location you can find Bronzor is in the Bridge Field area with a 10% chance to spawn during Raining weather.
Overworld Spawns (Visible in-game)
Pokemon | Location | Weather | Spawn | Lvl |
---|---|---|---|---|
10% | 27 - 29 | |||
10% | 27 - 29 | |||
60% | 33 - 38 | |||
10% | 33 - 38 | |||
25% | 33 - 38 | |||
28% | 33 - 38 | |||
10% | 33 - 38 | |||
5% | 33 - 38 | |||
10% | 33 - 38 | |||
25% | 33 - 38 | |||
35% | 14 - 16 | |||
25% | 14 - 16 | |||
25% | 36 - 40 |
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Bronzong Raids
Where do i find Bronzong Raids?
You can find Bronzong raids in the following locations: Dusty Bowl, Giant's Seat, Hammerlocke Hills, Stony Wilderness.
Pokemon Sword and Shield Bronzong Weakness
Bronzong is a Steel and Psychic Type pokemon. This will cause it to take More Damage from Ground, Fire, Ghost, Dark Type Moves and will take Less Damage from Normal, , Rock, Steel, Grass, Ice, Dragon, Fairy, Poison, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ground Fire Ghost Dark |
0.5x Damage | Normal Flying Rock Steel Grass Ice Dragon Fairy |
0.25x Damage | Psychic |
Immune to Damage | Poison |
What pokemon is Bronzong Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Bronzong Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Bronzong Moves List
What moves can Bronzong learn from TMs, TRs, and Leveling?
Bronzong can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Steel and Psychic type +50% STAB damage.
Bronzong Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Block | ||||||
01 | [] Sunny Day | ||||||
01 | [] Weather Ball | ||||||
01 | [] Tackle | ||||||
01 | [] Confusion | ||||||
01 | [] Confuse Ray | ||||||
01 | [] Payback | ||||||
12 | [] Imprison | ||||||
16 | [] Gyro Ball | ||||||
20 | [] Hypnosis | ||||||
24 | [] Safeguard | ||||||
28 | [] Extrasensory | ||||||
32 | [] Heavy Slam | ||||||
38 | [] Iron Defense | ||||||
44 | [] Metal Sound | ||||||
50 | [] Future Sight | ||||||
56 | [] Rain Dance |
TM Moves Bronzong can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM46 | Weather Ball | Special | 50 | 100 | 10 | Move's power and type changes with the weather. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM60 | Power Swap | Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
TM61 | Guard Swap | Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
TM62 | Speed Swap | Status | — | — | 10 | The user exchanges Speed stats with the target. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM71 | Wonder Room | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM77 | Hex | Special | 65 | 100 | 10 | Inflicts more damage if the target has a status condition. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM91 | Psychic Terrain | Status | — | — | 10 | Prevents priority moves from being used for 5 turns. |
Bronzong TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR34 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR52 | Gyro Ball | Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
TR69 | Zen Headbutt | Physical | 120 | 90 | 15 | May cause flinching. | |
TR70 | Flash Cannon | Special | 120 | 100 | 10 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 120 | 100 | 15 | May cause flinching. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR79 | Heavy Slam | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR99 | Body Press | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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