Pokemon Sword and Shield Beheeyem is a Psychic Type Cerebral Pokémon, which makes it weak against Bug, Ghost, Dark type moves. You can find and catch Beheeyem in Bridge Field with a 10% chance to appear during Normal Weather weather. The Max IV Stats of Beheeyem are 75 HP, 75 Attack, 125 SP Attack, 75 Defense, 95 SP Defense, and 40 Speed.
List of Beheeyem Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 485 | |
HP | 75 | |
Attack | 75 | |
Defense | 75 | |
Special Attack | 125 | |
Special Defense | 95 | |
Speed | 40 |
Based on this pokemon's stats we consider the best nature for Beheeyem to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.
Beheeyem Abilities
Ability | Type | Effect |
---|---|---|
Telepathy | Normal | |
Synchronize | Normal | |
Analytic | Hidden |
Sword Pokedex Entry
Whenever a Beheeyem visits a farm, a Dubwool mysteriously disappears.
Shield Pokedex Entry
Sometimes found drifting above wheat fields, this Pokémon can control the memories of its opponents.
Beheeyem Locations in Pokemon Sword and Shield
Where do i find and how to get Beheeyem?
Beheeyem does not spawn in the wild. Instead you can catch Elgyem and evolve it into Beheeyem. A popular spawn location you can find Elgyem is in the Bridge Field area with a 10% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Beheeyem Raids
Where do i find Beheeyem Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Beheeyem Weakness
Beheeyem is a Psychic Type pokemon. This will cause it to take More Damage from Bug, Ghost, Dark Type Moves and will take Less Damage from Fighting, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Bug Ghost Dark |
0.5x Damage | Fighting Psychic |
0.25x Damage | |
Immune to Damage |
What pokemon is Beheeyem Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Beheeyem Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Beheeyem Moves List
What moves can Beheeyem learn from TMs, TRs, and Leveling?
Beheeyem can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Psychic type +50% STAB damage.
Beheeyem Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Psychic Terrain | — | |||||
01 | [] Confusion | — | |||||
01 | [] Growl | — | |||||
01 | [] Imprison | — | |||||
01 | [] Teleport | — | |||||
18 | [] Psybeam | — | |||||
24 | [] Power Split | — | |||||
24 | [] Guard Split | — | |||||
30 | [] Headbutt | — | |||||
36 | [] Zen Headbutt | — | |||||
45 | [] Recover | — | |||||
52 | [] Calm Mind | — | |||||
60 | [] Wonder Room | — | |||||
68 | [] Psychic | — |
TM Moves Beheeyem can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM30 | Steel Wing | Physical | 70 | 90 | 25 | May raise user's Defense. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM60 | Power Swap | Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
TM61 | Guard Swap | Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM71 | Wonder Room | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM91 | Psychic Terrain | Status | — | — | 10 | Prevents priority moves from being used for 5 turns. |
Beheeyem TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR19 | Tri Attack | Special | 80 | 100 | 10 | May paralyze, burn or freeze opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR34 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR44 | Cosmic Power | Status | — | — | 20 | Raises user's Defense and Special Defense. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR58 | Dark Pulse | Special | 80 | 100 | 15 | May cause flinching. | |
TR65 | Energy Ball | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR68 | Nasty Plot | Status | — | — | 20 | Sharply raises user's Special Attack. | |
TR69 | Zen Headbutt | Physical | 120 | 90 | 15 | May cause flinching. | |
TR70 | Flash Cannon | Special | 80 | 100 | 10 | May lower opponent's Special Defense. | |
TR82 | Stored Power | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. |
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