Pokemon Sword and Shield Avalugg is a Ice Type Iceberg Pokémon, which makes it weak against Fighting, Rock, Steel, Fire type moves. You can find and catch Avalugg in Route 9 - Circhester Bay with a 15% chance to appear during All Weather weather. The Max IV Stats of Avalugg are 95 HP, 117 Attack, 44 SP Attack, 184 Defense, 46 SP Defense, and 28 Speed.


List of Avalugg Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 514 | |
HP | 95 | |
Attack | 117 | |
Defense | 184 | |
Special Attack | 44 | |
Special Defense | 46 | |
Speed | 28 |
Based on this pokemon's stats we consider the best nature for Avalugg to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Avalugg Abilities
Ability | Type | Effect |
---|---|---|
Own Tempo | Normal | |
Ice Body | Normal | |
Sturdy | Hidden |
Sword Pokedex Entry
At high latitudes, this Pokémon can be found with clusters of Bergmite on its back as it swims among the icebergs.
Shield Pokedex Entry
As Avalugg moves about during the day, the cracks in its body deepen. The Pokémon’s body returns to a pristine state overnight.
Avalugg Locations in Pokemon Sword and Shield
Where do i find and how to get Avalugg?
Avalugg does not spawn in the wild. Instead you can catch Bergmite and evolve it into Avalugg. A popular spawn location you can find Bergmite is in the Route 9 - Circhester Bay area with a 15% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Avalugg Raids
Where do i find Avalugg Raids?
You can find Avalugg raids in the following locations: Dusty Bowl, Giant's Cap, Hammerlocke Hills, Stony Wilderness.
Pokemon Sword and Shield Avalugg Weakness
Avalugg is a Ice Type pokemon. This will cause it to take More Damage from Fighting, Rock, Steel, Fire Type Moves and will take Less Damage from Ice type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() ![]() |
0.5x Damage | ![]() |
0.25x Damage | |
Immune to Damage |
What pokemon is Avalugg Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Avalugg Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Avalugg Moves List
What moves can Avalugg learn from TMs, TRs, and Leveling?
Avalugg can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ice type +50% STAB damage.
Avalugg Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Body Slam | — | |||||
01 | [] Wide Guard | — | |||||
01 | [] Rapid Spin | — | |||||
01 | [] Harden | — | |||||
01 | [] Tackle | — | |||||
01 | [] Powder Snow | — | |||||
09 | [] Curse | — | |||||
12 | [] Icy Wind | — | |||||
15 | [] Protect | — | |||||
18 | [] Avalanche | — | |||||
21 | [] Bite | — | |||||
24 | [] Ice Fang | — | |||||
27 | [] Iron Defense | — | |||||
30 | [] Recover | — | |||||
33 | [] Crunch | — | |||||
36 | [] Take Down | — | |||||
41 | [] Blizzard | — | |||||
46 | [] Double-Edge | — | |||||
51 | [] Skull Bash | — |
TM Moves Avalugg can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM35 | Hail | ![]() | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM51 | Icicle Spear | ![]() | Physical | 37.5 | 100 | 30 | Hits 2-5 times in one turn. |
TM64 | Avalanche | ![]() | Physical | 90 | 100 | 10 | Power doubles if user took damage first. |
TM67 | Ice Fang | ![]() | Physical | 97.5 | 95 | 15 | May cause flinching and/or freeze opponent. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM98 | Stomping Tantrum | ![]() | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Avalugg TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR03 | Hydro Pump | ![]() | Special | 110 | 80 | 5 | |
TR04 | Surf | ![]() | Special | 90 | 100 | 15 | Hits all adjacent Pokémon. |
TR05 | Ice Beam | ![]() | Special | 135 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 165 | 70 | 5 | May freeze opponent. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR32 | Crunch | ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR52 | Gyro Ball | ![]() | Physical | — | 100 | 5 | The slower the user, the stronger the attack. |
TR70 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | May lower opponent's Special Defense. |
TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR79 | Heavy Slam | ![]() | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. |
TR94 | High Horsepower | ![]() | Physical | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. |
TR99 | Body Press | ![]() | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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