Pokemon Sword and Shield Armaldo is a Rock and Bug Type Plate Pokémon, which makes it weak against Steel, Water, Rock type moves. You can find and catch Armaldo in Ballimere Lake with a 10% chance to appear during Normal Weather weather. The Max IV Stats of Armaldo are 75 HP, 125 Attack, 70 SP Attack, 100 Defense, 80 SP Defense, and 45 Speed.
150.4lbs |
Weight |
---|
Plate Pokémon |
Category |
---|
4'11" |
Height |
---|
Water 3 |
Exp Group |
---|
7,680 |
Egg Steps |
---|
Hatch Cycle |
---|
2 Attack Point(s) |
Ev Yield |
---|
Erratic |
Exp Group |
---|
11.86% | 88.14%
Gender |
---|
List of Armaldo Max IV Stats in Pokemon SW SH.
Total | 495 | |
HP | 75 | |
Attack | 125 | |
Defense | 100 | |
Special Attack | 70 | |
Special Defense | 80 | |
Speed | 45 |
Based on this pokemon's stats we consider the best nature for Armaldo to have is Brave, this will increase it's Attack and decrease it's Speed stats.
Armaldo Abilities
Ability | Type | Effect |
Battle Armor | Normal | Hard armor protects the Pokémon from critical hits. |
Swift Swim | Hidden | Boosts the Pokémon’s Speed stat in rain. |
Armaldo Locations in Pokemon Sword and Shield
Where do i find and how to get Armaldo?
Armaldo does not spawn in the wild. Instead you can catch Anorith and evolve it into Armaldo. A popular spawn location you can find Anorith is in the Ballimere Lake area with a 10% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Armaldo Raids
Where do i find Armaldo Raids?
You can find Armaldo raids in the following locations: Slippery Slope, Giant's Bed, Snowslide Slope, Crown Shrine, Giant's Foot, Ballimere Lake.
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Armaldo Weakness
Armaldo is a Rock and Bug Type pokemon. This will cause it to take More Damage from Steel, Water, Rock Type Moves and will take Less Damage from Normal, Poison type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Armaldo Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
600 | |||
540 | |||
540 | |||
535 | |||
535 |
What pokemon is Armaldo Strong Against?
Pokemon SW and SH Armaldo Moves List
What moves can Armaldo learn from TMs, TRs, and Leveling?
Armaldo can learn the bug type move X-Scissor at level 48. This Physical move Bolded Pow numbers are adjusted for this pokemon's Rock and Bug type +50% STAB damage.
Armaldo Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Fury Cutter | Physical | 60 | 95 | 20 | Power increases each turn. | |
1 | Harden | Status | — | — | 30 | Raises user's Defense. | |
1 | Water Gun | Special | 40 | 100 | 25 | ||
1 | Smack Down | Physical | 75 | 100 | 15 | Makes Flying-type Pokémon vulnerable to Ground moves. | |
12 | Metal Claw | Physical | 50 | 95 | 35 | May raise user's Attack. | |
16 | Ancient Power | Special | 90 | 100 | 5 | May raise all user's stats at once. | |
20 | Bug Bite | Physical | 90 | 100 | 20 | Receives the effect from the opponent's held berry. | |
24 | Brine | Special | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. | |
28 | Slash | Physical | 70 | 100 | 20 | High critical hit ratio. | |
32 | Crush Claw | Physical | 75 | 95 | 10 | May lower opponent's Defense. | |
36 | Rock Blast | Physical | 37.5 | 90 | 10 | Hits 2-5 times in one turn. | |
43 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
48 | X-Scissor | Physical | 120 | 100 | 15 |
TM Moves Armaldo can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 112.5 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 90 | 95 | 15 | Lowers opponent's Speed. | |
TM53 | Mud Shot | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM54 | Rock Blast | Physical | 37.5 | 90 | 10 | Hits 2-5 times in one turn. | |
TM55 | Brine | Special | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. | |
TM65 | Shadow Claw | Physical | 70 | 100 | 15 | High critical hit ratio. | |
TM73 | Cross Poison | Physical | 70 | 100 | 20 | High critical hit ratio. May poison opponent. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM94 | False Swipe | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Armaldo TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR07 | Low Kick | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR39 | Superpower | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR60 | X-Scissor | Physical | 120 | 100 | 15 | ||
TR67 | Earth Power | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR70 | Flash Cannon | Special | 80 | 100 | 10 | May lower opponent's Special Defense. | |
TR75 | Stone Edge | Physical | 150 | 80 | 5 | High critical hit ratio. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR98 | Liquidation | Physical | 85 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
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