Pokemon Sword and Shield Archeops is a Rock and Type First Bird Pokémon, which makes it weak against Steel, Water, Rock, Electric, Ice type moves. You can find and catch Archeops in Giant's Foot with a 10% chance to appear during Normal Weather weather. The Max IV Stats of Archeops are 75 HP, 140 Attack, 112 SP Attack, 65 Defense, 65 SP Defense, and 110 Speed.


List of Archeops Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 567 | |
HP | 75 | |
Attack | 140 | |
Defense | 65 | |
Special Attack | 112 | |
Special Defense | 65 | |
Speed | 110 |
Based on this pokemon's stats we consider the best nature for Archeops to have is Lonely, this will increase it's Attack and decrease it's Defense stats.
Archeops Abilities
Ability | Type | Effect |
---|---|---|
Defeatist | Normal |
Archeops Locations in Pokemon Sword and Shield
Where do i find and how to get Archeops?
Archeops does not spawn in the wild. Instead you can catch Archen and evolve it into Archeops. A popular spawn location you can find Archen is in the Giant's Foot area with a 10% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Archeops Raids
Where do i find Archeops Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Archeops Weakness
Archeops is a Rock and Type pokemon. This will cause it to take More Damage from Steel, Water, Rock, Electric, Ice Type Moves and will take Less Damage from Normal, , Poison, Fire, Bug, Ground type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage | ![]() |
What pokemon is Archeops Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Archeops Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|
Pokemon SW and SH Archeops Moves List
What moves can Archeops learn from TMs, TRs, and Leveling?
Archeops can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Rock and Flying type +50% STAB damage.
Archeops Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Quick Attack | ||||||
1 | [] Leer | ||||||
1 | [] Rock Throw | ||||||
1 | [] Wing Attack | ||||||
9 | [] Dragon Breath | ||||||
12 | [] Ancient Power | ||||||
15 | [] Pluck | ||||||
18 | [] Quick Guard | ||||||
21 | [] U-turn | ||||||
24 | [] Rock Slide | ||||||
27 | [] Scary Face | ||||||
30 | [] Crunch | ||||||
33 | [] Agility | ||||||
36 | [] Tailwind | ||||||
41 | [] Dragon Claw | ||||||
46 | [] Thrash | ||||||
51 | [] Endeavor |
TM Moves Archeops can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM06 | Fly | ![]() | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Dig | ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 112.5 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM26 | Scary Face | ![]() | Status | — | 100 | 10 | Sharply lowers opponent's Speed. |
TM30 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | May raise user's Defense. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM48 | Rock Tomb | ![]() | Physical | 90 | 95 | 15 | Lowers opponent's Speed. |
TM52 | Bounce | ![]() | Physical | 127.5 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
TM54 | Rock Blast | ![]() | Physical | 37.5 | 90 | 10 | Hits 2-5 times in one turn. |
TM56 | U-turn | ![]() | Physical | 70 | 100 | 20 | User switches out immediately after attacking. |
TM58 | Assurance | ![]() | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | High critical hit ratio. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM78 | Acrobatics | ![]() | Physical | 82.5 | 100 | 15 | Stronger when the user does not have a held item. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM95 | Air Slash | ![]() | Special | 112.5 | 95 | 20 | May cause flinching. |
Archeops TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR12 | Agility | ![]() | Status | — | — | 30 | Sharply raises user's Speed. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR24 | Outrage | ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR31 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TR32 | Crunch | ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR36 | Heat Wave | ![]() | Special | 95 | 90 | 10 | May burn opponent. |
TR37 | Taunt | ![]() | Status | — | 100 | 20 | Opponent can only use moves that attack. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR47 | Dragon Claw | ![]() | Physical | 80 | 100 | 15 | |
TR62 | Dragon Pulse | ![]() | Special | 85 | 100 | 10 | |
TR64 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
TR67 | Earth Power | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR69 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 150 | 80 | 5 | High critical hit ratio. |
TR76 | Stealth Rock | ![]() | Status | — | — | 20 | Damages opponent switching into battle. |
TR83 | Ally Switch | ![]() | Status | — | — | 15 | User switches with opposite teammate. |
More guides