Pokemon Sword and Shield Aerodactyl is a Rock and Type Fossil Pokémon, which makes it weak against Steel, Water, Rock, Electric, Ice type moves. You can find and catch Aerodactyl in Giant's Bed with a -% chance to appear during Normal Weather weather. The Max IV Stats of Aerodactyl are 80 HP, 105 Attack, 60 SP Attack, 65 Defense, 75 SP Defense, and 130 Speed.
List of Aerodactyl Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 515 | |
HP | 80 | |
Attack | 105 | |
Defense | 65 | |
Special Attack | 60 | |
Special Defense | 75 | |
Speed | 130 |
Based on this pokemon's stats we consider the best nature for Aerodactyl to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.
Aerodactyl Abilities
Ability | Type | Effect |
---|---|---|
Rock Head | Normal | |
Pressure | Normal | |
Unnerve | Hidden |
Pokemon Sword and Shield Aerodactyl Evolutions
How do i evolve Aerodactyl in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Aerodactyl does not have an evolution form in Generation 8.
Aerodactyl Locations in Pokemon Sword and Shield
Where do i find and how to get Aerodactyl?
A popular spawn location you can find Aerodactyl is in the Giant's Bed area with a -% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Aerodactyl Raids
Where do i find Aerodactyl Raids?
You can find Aerodactyl raids in the following locations: Frostpoint Field, Giant's Bed, Snowslide Slope, Frigid Sea, Ballimere Lake, Dyna Tree Hill.
Pokemon Sword and Shield Aerodactyl Weakness
Aerodactyl is a Rock and Type pokemon. This will cause it to take More Damage from Steel, Water, Rock, Electric, Ice Type Moves and will take Less Damage from Normal, , Poison, Fire, Bug, Ground type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Steel Water Rock Electric Ice |
0.5x Damage | Normal Flying Poison Fire Bug |
0.25x Damage | |
Immune to Damage | Ground |
What pokemon is Aerodactyl Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Aerodactyl Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Aerodactyl Moves List
What moves can Aerodactyl learn from TMs, TRs, and Leveling?
Aerodactyl can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Rock and Flying type +50% STAB damage.
Aerodactyl Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Bite | ||||||
1 | [] Ancient Power | ||||||
5 | [] Supersonic | ||||||
10 | [] Wing Attack | ||||||
15 | [] Scary Face | ||||||
20 | [] Rock Slide | ||||||
25 | [] Roar | ||||||
30 | [] Crunch | ||||||
35 | [] Iron Head | ||||||
40 | [] Take Down | ||||||
45 | [] Stone Edge | ||||||
50 | [] Agility | ||||||
55 | [] Hyper Beam | ||||||
60 | [] Giga Impact |
TM Moves Aerodactyl can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM06 | Fly | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 112.5 | 90 | 10 | May cause flinching. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM30 | Steel Wing | Physical | 70 | 90 | 25 | May raise user's Defense. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM48 | Rock Tomb | Physical | 90 | 95 | 15 | Lowers opponent's Speed. | |
TM54 | Rock Blast | Physical | 37.5 | 90 | 10 | Hits 2-5 times in one turn. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM58 | Assurance | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
TM66 | Thunder Fang | Physical | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. | |
TM67 | Ice Fang | Physical | 65 | 95 | 15 | May cause flinching and/or freeze opponent. | |
TM68 | Fire Fang | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
Aerodactyl TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR02 | Flamethrower | Special | 90 | 100 | 15 | May burn opponent. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR15 | Fire Blast | Special | 110 | 85 | 5 | May burn opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR32 | Crunch | Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
TR36 | Heat Wave | Special | 95 | 90 | 10 | May burn opponent. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR47 | Dragon Claw | Physical | 80 | 100 | 15 | ||
TR51 | Dragon Dance | Status | — | — | 20 | Raises user's Attack and Speed. | |
TR62 | Dragon Pulse | Special | 85 | 100 | 10 | ||
TR67 | Earth Power | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 150 | 80 | 5 | High critical hit ratio. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR89 | Hurricane | Special | 165 | 70 | 10 | May confuse opponent. | |
TR97 | Psychic Fangs | Physical | 85 | 100 | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
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