Mixed
Pivot
330Low
100Fast
CTier

Voltorb sits at the start of its evolution line — not yet at full power, but that changes fast. Most trainers push through to Electrode as fast as possible. Flexible enough to run physical or special sets. An original Gen 1 pick.

Speed and Sp. Atk carry most of Voltorb's stat budget. Attack's the obvious dump stat. Common in the wild and yields 1 Speed EV. Follows a medium-fast 1M XP curve.

Base Stats
330Avg
HP40
D
Attack30
F
Defense50
D
Sp. Atk55
D
Sp. Def55
D
Speed100
B
Total330
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Voltorb yields +1 Spe
HPAtkDefSpASpDSpe+1
Details
Catch190EasyMedium Fast1M XP0.5m / 1'08"10.4kg / 22.9 lbs66Base XP
Pokedex Entries

It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.

Scarlet

It’s usually found in power plants. Easily mistaken for a Poké Ball, it has zapped many people.

Violet

Voltorb Weakness

Good

Voltorb is weak to Ground-type moves. Few weaknesses and 3 resistances make the typing clean. At base 100 Speed, Voltorb outspeeds most threats and doesn't need to tank what it can outrun.

4xCriticali
None
2xWeaki
¼xResisti
None
0xImmunei
None
STAB (2)i
1Weak
3Resist
0Immune
Scorei+1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SoundproofProtects against sound-based moves.
StaticHas a 30% chance of paralyzing attacking Pokémon on contact.
AftermathHADamages the attacker for 1/4 its max HP when knocked out by a contact move.

One evolution ahead. Voltorb grows into Electrode through a straightforward two-stage chain. Plenty of partners for breeding via one egg group. Eggs are average hatch time. Evolving adds up to 160 stat points total.

How to Evolve

2 Evolutions
Stat Comparison 3 Stages
Voltorb
Electric
Electrode
Electric
HP
40
60+20
60+20
ATK
30
50+20
50+20
DEF
50
70+20
70+20
SP.ATK
55
80+25
80+25
SP.DEF
55
80+25
80+25
SPE
100
150+50
150+50
BST
330C-Tier
490C-Tier+160
490C-Tier+160
ROLE
Pivot
Pivot
Pivot
TYPE
Special
Special
Special
Breeding
Challenging

Breed Voltorb (with patience) with 84 breeding partners from the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
glaliefroslasscrustleferrothorndwebblesnoruntferroseedcofagrigusyamaskporygon2claydolbronzong

Voltorb keeps momentum with Volt Switch, switching out after dealing damage or scouting. Damprock gives it extra utility, a spread EV build EVs let it hit hard on the way out, and Normal coverage prevents dead turns.

Best Build

Special Attacker
Ability
Static
Item
Damprock
Nature
Timid+SPE
EVs

Best Voltorb Moveset

  • Volt SwitchSTAB
  • Tera Blast
  • ThunderboltSTAB
  • ExplosionCoverage
All 20 games

Leveling does the heavy lifting. Voltorb picks up Self-Destruct and Explosion along the way, building toward a complete offensive set. TMs add Normal and Rock coverage and more, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Charge
20Electric
Lv 1
Tackle
4010035Normal
Lv 4
Thunder Shock
4010030Electric
Lv 6
Eerie Impulse
10015Electric
Lv 9
Spark
6510020Electric
Lv 11
Rollout
309020Rock
Lv 13
Screech
8540Normal
Lv 16
Charge Beam
509010Electric
Lv 20
Swift
6020Normal
Lv 22
Electro Ball
10010Electric
Lv 26
Self-Destruct
2001005Normal
Lv 29
Light Screen
30Psychic
Lv 34
Magnet Rise
10Electric
Lv 37
Discharge
8010015Electric
Lv 41
Explosion
2501005Normal
Lv 46
Gyro Ball
1005Steel
Lv 50
Mirror Coat-5
10020Psychic

TM Moves

Src
TM04
Agility
30Psychic
TM173
Charge
20Electric
TM23
Charge Beam
509010Electric
TM204
Double-Edge
12010015Normal
TM96
Eerie Impulse
10015Electric
TM136
Electric Terrain
10Electric
TM72
Electro Ball
10010Electric
TM211
Electroweb
559515Electric
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM62
Foul Play
9510015Dark
TM180
Gyro Ball
1005Steel
TM130
Helping Hand+5
20Normal
TM75
Light Screen
30Psychic
TM223
Metal Sound
8540Steel
TM07
Protect+4
10Normal
TM50
Rain Dance
5Water
TM85
Rest
5Psychic
TM70
Sleep Talk
10Normal
TM103
Substitute
10Normal
TM32
Swift
6020Normal
TM01
Take Down
908520Normal
TM87
Taunt
10020Dark
TM171
Tera Blast
8010010Normal
TM18
Thief
6010025Dark
TM166
Thunder
1107010Electric
TM82
Thunder Wave
9020Electric
TM126
Thunderbolt
9010015Electric
TM48
Volt Switch
7010020Electric
TM147
Wild Charge
9010015Electric

Egg Moves

Voltorb doesn't have any Egg moves

Tutor Moves

Voltorb can't learn any Tutor moves
All 20 games

6 encounter spots for Voltorb at decent spawn rates starting from mid-game routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Best Locations

6 spots to find Voltorb at Lv. 26-29 via walking. Not all of them exist in both Scarlet and Violet versions, so filter by your copy below.

East Province (Area Three) - Mine
ScarletOverworldLv.26-2918%MidRoute
EASY
East Province (Area Three) - Mine
VioletOverworldLv.26-2918%MidRoute
EASY
East Province (Area Three) - Near Town
ScarletOverworldLv.26-2918%MidRoute
EASY
East Province (Area Three) - Near Town
VioletOverworldLv.26-2918%MidRoute
EASY
West Province (Area Three) - Near Town
VioletOverworldLv.26-2918%MidRoute
EASY
West Province (Area Three) - Near Town
ScarletOverworldLv.26-2918%MidRoute
EASY
  • Voltorb is meant to evolve into Electrode. At 330 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Voltorb's biggest threats include Golem (Ground), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about. Voltorb's base 100 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Voltorb can evolve into Electrode and Hisuian Electrode depending on the method. Voltorb is the base form in a 3-stage evolutionary line.

  • Soundproof is the go-to ability for Voltorb. It protects against sound-based moves. Its hidden ability Aftermath can work in specific setups. Static is the other option — pick based on what your team needs.

  • Base 100 Speed lets it outrun most of the field. On offense, Voltorb is a mixed attacker — base 30 Attack and 55 Sp. Atk. Defensively? Fragile — can't afford to take many hits. Best used as a pivot.

  • Voltorb appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Since debuting in Red & Blue, Voltorb has appeared in 20 titles over 9 generations. Along the way, it received a Hisuian form in Generation 8, keeping it relevant across different competitive metas.