What separates Heatmor from the pack is Flash Fire — it absorbs Fire moves and powers up its own. Combine that with Fire typing and it relies on priority moves or Scarf to keep up. Introduced in Gen 5.
The stat budget goes to damage. Sp. Atk and Attack carry the offense, Speed doesn't even come close. An Anteater Pokemon on a medium-fast 1M XP curve, worth 2 Sp. Atk EVs per KO.
There’s a hole in its tail that allows it to draw in the air it needs to keep its fire burning. If the hole gets blocked, this Pokémon will fall ill.
A flame serves as its tongue, melting through the hard shell of Durant so that Heatmor can devour their insides.
Heatmor Weakness
AvgHeatmor's Fire typing leaves it vulnerable to Water, Ground, and Rock moves. With 6 resistances, the defensive profile is strong. Flash Fire grants an additional Fire immunity, reshaping the matchup chart.
No evolution chain to worry about here. Heatmor is a standalone Pokemon with a massive partner pool for breeding through one egg group. Eggs come out average hatch time.
How to Evolve
One guaranteed turn is all Heatmor needs. Focus Sash buys it, max Sp. Atk without Speed EVs make it count, and Flashfire adds something extra. The goal: deal early damage and deal damage with Giga Drain. The remaining moves gives it play beyond just the lead turn.
Best Build
Best Heatmor Moveset
- Giga Drain
- Fire Lash
- Drain Punch
- Scorching Sands
Level-up moves are just the starting point for Heatmor. TMs unlock coverage across 9 types and turn a straightforward STAB kit around Overheat and Flare Blitz into something with actual range.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Breadth over depth defines this movepool. Heatmor won't stack one type's damage ceiling, but coverage across 11 types means it always has an effective option. Overheat and Flare Blitz anchor the STAB core.
Breadth over depth defines this movepool. Heatmor won't stack one type's damage ceiling, but coverage across 10 types means it always has an effective option. Overheat and Flare Blitz anchor the STAB core.
Breadth over depth defines this movepool. Heatmor won't stack one type's damage ceiling, but coverage across 11 types means it always has an effective option. Fire Blast and Inferno anchor the STAB core.
high spawn rates across 12 locations for Heatmor in mid-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.
Best Locations
12 walking encounters at Lv. 28-65 for Heatmor across Shield and Sword. A few locations are version-exclusive, so your copy of the game affects what's available.
Heatmor doesn't appear in Ultra Sun & Ultra Moon. Transfer it from Black, Black 2, or Sword to add it to your collection. Check the source games below for encounter details.
Heatmor doesn't appear in Sun & Moon. Transfer it from Black, Black 2, or Sword to add it to your collection. Check the source games below for encounter details.
Heatmor can't be caught in Omega Ruby & Alpha Sapphire. Bring it over from Black, Black 2, or Sword instead. The encounter info below covers the source games.
Heatmor is not available as a wild encounter in this game.
Catch in the wild in:
Then trade to Omega Ruby & Alpha Sapphire.
Also found in:
Flash Fire changes the entire equation for Heatmor. The 484 BST doesn't tell the full story. Ranked C-Tier as an attacker.
Heatmor doesn't evolve and has no evolutionary line. It's a Fire-type Pokemon with a 484 base stat total.
Flash Fire is what you want on Heatmor. Every competitive set worth running is built with that ability in mind. The alternatives (Gluttony, White Smoke) work on paper but Flash Fire is what makes Heatmor worth using.
At base 65 Speed, it won't be moving first often. On offense, Heatmor is a special attacker with base 105 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as an attacker.
Heatmor appears in 7 games, including Black & White, Black 2 & White 2, and X & Y.
Heatmor joined the series in Black & White and has been available in 7 titles so far. With 5 generations of appearances, it's established itself despite the later start.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBWDebut

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
