Physical
Wallbreaker
90Speed · Above Avg

Stats & Training

Nothing fancy in Zekrom's spread. It leans physical with Attack out front. And you'll get 3 Attack EVs per KO for it. Follows a slow 1.25M XP grind.

Base Stats
Legend
HP100
B
Attack150
S
Defense120
A
Sp. Atk120
A
Sp. Def100
B
Speed90
B
Total680
Details
Catch Rate
Legendary3 / 255
Growth Rate
Slow1.25M XP
Height2.9 m
Weight345.0 kg
Base XP306
Abilities
Teravolt
Bypasses targets' abilities if they could hinder or prevent moves.
EV Yield
HPAtk+3DefSpASpDSpe
Strong Attack training target
Pokedex Entries

When the interior part of its tail spins like a motor, Zekrom can generate many bolts of lightning to blast its surroundings.

Zekrom Weakness

Zekrom is weak to Ice, Ground, Dragon, and Fairy. It resists 6 types, so it can switch into a lot of moves safely. Zekrom's overall bulk (100/120/100) lets it take a hit or two from most weaknesses before going down.

Zekrom Weakness and Resistance Chart
DamageTypes
2x (Weak)Ice, Ground, Dragon, Fairy
0.5x (Resist)Fire, Water, Grass, Flying, Steel
0.25x (Resist)Electric
Type ChartAvg
4Weak
6Resist
0Immune
Score-1
4xCritical
None
¼xResist
0xImmune
None
How to Beat Zekrom in Sword & Shield (Best Counters)

In Sword & Shield, Excadrill can KO Zekrom with Earthquake (85-100%). Garchomp's Earthquake hits Zekrom for 83-98%.

Excadrill
Excadrill
GroundSteel
A
Recommended Build
AbilityMold Breaker
ItemLeftovers
NatureJolly
Moves
  • EarthquakeSTAB
  • Rapid Spin
  • Iron Head
  • Swords Dance
Damage vs Zekrom
Earthquake 2x
85-100%KO
Rapid Spin
14-17%
View Excadrill builds →

Sword & Shield Evolution

Zekrom is a powerhouse with 680 total stats as a Dragon/Electric legendary. Can't breed it, so you're locked to whatever you catch or receive. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Zekrom
#644Zekrom
Does not evolve

Breeding

Unavailable
Undiscovered egg group

Sword & Shield Zekrom Best Moveset

Best Build

No build content available for this Pokemon in Gen 8.

Try selecting a different game/generation filter, or check back later.

Moves

Most of Zekrom's flexibility comes from TMs. Same-type output runs through Bolt Strike and Outrage, but Rock and Normal and the rest of the TM pool push it from predictable to genuinely threatening.

Level-Up Moves

Lv 1
Ancient Power
C601005Rock
Lv 1
Dragon Breath
6010020Dragon
Lv 1
Noble Roar
10030Normal
Lv 1
Thunder Fang
B659515Electric
Lv 8
Slash
C7010020Normal
Lv 16
Crunch
B8010015Dark
Lv 24
Zen Headbutt
C809015Psychic
Lv 32
Dragon Claw
B8010015Dragon
Lv 40
Thunderbolt
B9010015Electric
Lv 48
Fusion Bolt
B1001005Electric
Lv 56
Hyper Voice
C9010010Normal
Lv 64
Thunder
B1107010Electric
Lv 72
Imprison
D10Psychic
Lv 80
Outrage
B12010010Dragon
Lv 88
Bolt Strike
B130855Electric

TM Moves

TM
TR99
Body Press
B8010010Fighting
TM99
Breaking Swipe
B6010015Dragon
TM97
Brutal Swing
C6010020Dark
TR32
Crunch
B8010015Dark
TR47
Dragon Claw
B8010015Dragon
TR51
Dragon Dance
C20Dragon
TR62
Dragon Pulse
B8510010Dragon
TR67
Earth Power
C9010010Ground
TR80
Electro Ball
D10010Electric
TR26
Endure+4
C10Normal
TM39
Facade
C7010020Normal
TR70
Flash Cannon
C8010010Steel
TM59
Fling
10010Dark
TM06
Fly
B909515Flying
TR64
Focus Blast
C120705Fighting
TM09
Giga Impact
B150905Normal
TM41
Helping Hand+5
C20Normal
TM08
Hyper Beam
B150905Normal
TR42
Hyper Voice
C9010010Normal
TM44
Imprison
D10Psychic
TM17
Light Screen
C30Psychic
TR24
Outrage
B12010010Dragon
TM57
Payback
C5010010Dark
TM25
Protect+4
C10Normal
TR11
Psychic
C9010010Psychic
TM33
Rain Dance
C5Water
TM18
Reflect
C20Psychic
TM21
Rest
C10Psychic
TM22
Rock Slide
C759010Rock
TM48
Rock Tomb
C609515Rock
TM76
Round
C6010015Normal
TM19
Safeguard
C25Normal
TR33
Shadow Ball
C8010015Ghost
TM65
Shadow Claw
C7010015Ghost
TR27
Sleep Talk
C10Normal
TM24
Snore
5010015Normal
TM30
Steel Wing
C709025Steel
TR75
Stone Edge
B100805Rock
TR20
Substitute
C10Normal
TM40
Swift
C6020Normal
TR09
Thunder
B1107010Electric
TM66
Thunder Fang
B659515Electric
TM05
Thunder Punch
B7510015Electric
TM14
Thunder Wave
C9020Electric
TR08
Thunderbolt
B9010015Electric
TM80
Volt Switch
B7010020Electric
TM46
Weather Ball
C5010010Normal
TR86
Wild Charge
B9010015Electric
TR69
Zen Headbutt
C809015Psychic

Egg Moves

Zekrom doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Dual Wingbeat
D409010Flying
Tutor
Rising Voltage
B7010020Electric
Tutor
Scale Shot
D259020Dragon

How to Get Zekrom in Sword & Shield

Zekrom can't be caught in Sword & Shield. Bring it over from White, Black 2, or Ultra Moon instead. The encounter info below covers the source games.

Zekrom is not available as a wild encounter in this game.

Also found in:

Zekrom Guide

  • In Sword & Shield, Zekrom is a Legendary Pokemon rated S-Tier. At 680 BST, it hits hard. It excels as a wallbreaker. That 150 base Attack does the heavy lifting.

  • In Sword & Shield, Zekrom's biggest threats include Kyurem (Ice), Garchomp (Ground), and Kingdra (Dragon), all carrying super-effective STAB moves. Fairy-type attackers are also a problem. Zekrom has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.

  • Teravolt is the go-to ability for Zekrom. It bypasses targets' abilities if they could hinder or prevent moves. It's Zekrom's only ability.

  • Zekrom is a physical attacker with base 150 Attack. Tanky enough to absorb a few hits, too. Speed tells the real story. Base 90 Speed is workable. Faster than some, slower than many. Fits the wallbreaker role.

  • In Sword & Shield, the best way to handle Zekrom: Status moves (Toxic, Will-O-Wisp) wear it down. Setup sweepers can use it as a boost opportunity. Special attackers bypass its physical bulk.

Game Availability

Since Black & White, Zekrom has appeared in 8 games. Legendary Pokemon like Zekrom are usually found through story events or special post-game areas rather than random encounters.

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