Physical
Wallbreaker
680Elite
90Moderate
STier

Dragon/Electric gives Zekrom strong STAB coverage, and its stat spread wastes nothing on the offensive side. It sits at a decent but contested Speed tier. A competitive force since Gen 5. Known as the Deep Black Pokemon.

Nothing fancy in Zekrom's spread. It leans physical with Attack out front. And you'll get 3 Attack EVs per KO for it. Follows a slow 1.25M XP grind.

Base Stats
680Legend
HP100
B
Attack150
S
Defense120
A
Sp. Atk120
A
Sp. Def100
B
Speed90
B
Total680
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Zekrom yields +3 Atk
HPAtk+3DefSpASpDSpe
Details
Catch3LegendarySlow1.25M XP2.9m / 9'06"345kg / 760.6 lbs306Base XP
Pokedex Entries

When the interior part of its tail spins like a motor, Zekrom can generate many bolts of lightning to blast its surroundings.

Sword

Mythology tells us that if people lose the righteousness in their hearts, their kingdoms will be razed by Zekrom’s lightning.

Shield

Zekrom Weakness

Avg

Zekrom is weak to Ice, Ground, Dragon, and Fairy-type moves. It resists 6 types, so it can switch into a lot of moves safely. Zekrom's overall bulk (100/120/100) lets it take a hit or two from most weaknesses before going down.

4xCriticali
None
¼xResisti
0xImmunei
None
4Weak
6Resist
0Immune
Scorei-1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
TeravoltBypasses targets' abilities if they could hinder or prevent moves.

Zekrom is a powerhouse with 680 total stats as a Dragon/Electric legendary. Can't breed it, so you're locked to whatever you catch or receive.

How to Evolve

No Evolution
Zekrom
#644Zekrom
Does not evolve
Breeding
Unavailable
Undiscovered egg group

Zekrom runs Dragon Dance to boost before sweeping. Teravolt and Adamant nature shape the build, with max Attack and Speed EVs to capitalize after one turn of setup, plus the remaining moves to back it up.

Best Build

Physical Setup Sweeper
Ability
Teravolt
Item
LeftoversSUSTAIN
Nature
Adamant+ATK
EVs

Best Zekrom Moveset

  • Bolt StrikeSTAB
  • Dragon DanceSTAB
  • Dragon ClawSTAB
  • Fusion BoltSTAB

Most of Zekrom's flexibility comes from TMs. Same-type output runs through Bolt Strike and Draco Meteor, but Rock and Normal and the rest of the TM pool push it from predictable to genuinely threatening.

Level-Up Moves

Lv 1
Ancient Power
601005Rock
Lv 1
Dragon Breath
6010020Dragon
Lv 1
Noble Roar
10030Normal
Lv 1
Thunder Fang
659515Electric
Lv 8
Slash
7010020Normal
Lv 16
Crunch
8010015Dark
Lv 24
Zen Headbutt
809015Psychic
Lv 32
Dragon Claw
8010015Dragon
Lv 40
Thunderbolt
9010015Electric
Lv 48
Fusion Bolt
1001005Electric
Lv 56
Hyper Voice
9010010Normal
Lv 64
Thunder
1107010Electric
Lv 72
Imprison
10Psychic
Lv 80
Outrage
12010010Dragon
Lv 88
Bolt Strike
130855Electric

TM Moves

Src
TM89
Body Press
8010010Fighting
TM66
Body Slam
8510015Normal
TM222
Breaking Swipe
6010015Dragon
TM58
Brick Break
7510015Fighting
TM173
Charge
20Electric
TM23
Charge Beam
509010Electric
TM108
Crunch
8010015Dark
TM204
Double-Edge
12010015Normal
TM169
Draco Meteor
130905Dragon
TM226
Dragon Cheer
15Dragon
TM78
Dragon Claw
8010015Dragon
TM100
Dragon Dance
20Dragon
TM115
Dragon Pulse
8510010Dragon
TM44
Dragon Tail-6
609010Dragon
TM197
Dual Wingbeat
409010Flying
TM133
Earth Power
9010010Ground
TM136
Electric Terrain
10Electric
TM72
Electro Ball
10010Electric
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM93
Flash Cannon
8010010Steel
TM43
Fling
10010Dark
TM97
Fly
909515Flying
TM158
Focus Blast
120705Fighting
TM192
Focus Punch-3
15010020Fighting
TM152
Giga Impact
150905Normal
TM174
Haze
30Ice
TM130
Helping Hand+5
20Normal
TM163
Hyper Beam
150905Normal
TM117
Hyper Voice
9010010Normal
TM92
Imprison
10Psychic
TM75
Light Screen
30Psychic
TM156
Outrage
12010010Dragon
TM07
Protect+4
10Normal
TM120
Psychic
9010010Psychic
TM50
Rain Dance
5Water
TM74
Reflect
20Psychic
TM85
Rest
5Psychic
TM172
Roar-6
20Normal
TM86
Rock Slide
759010Rock
TM36
Rock Tomb
609515Rock
TM200
Scale Shot
259020Dragon
TM06
Scary Face
10010Normal
TM114
Shadow Ball
8010015Ghost
TM61
Shadow Claw
7010015Ghost
TM70
Sleep Talk
10Normal
TM116
Stealth Rock
20Rock
TM150
Stone Edge
100805Rock
TM103
Substitute
10Normal
TM49
Sunny Day
5Fire
TM210
Supercell Slam
1009515Electric
TM32
Swift
6020Normal
TM113
Tailwind
15Flying
TM01
Take Down
908520Normal
TM171
Tera Blast
8010010Normal
TM166
Thunder
1107010Electric
TM09
Thunder Fang
659515Electric
TM68
Thunder Punch
7510015Electric
TM82
Thunder Wave
9020Electric
TM126
Thunderbolt
9010015Electric
TM48
Volt Switch
7010020Electric
TM193
Weather Ball
5010010Normal
TM147
Wild Charge
9010015Electric
TM59
Zen Headbutt
809015Psychic

Egg Moves

Zekrom doesn't have any Egg moves

Tutor Moves

Zekrom can't learn any Tutor moves

Zekrom can't be caught in Scarlet & Violet. Bring it over from White, Black 2, or Ultra Moon instead. The encounter info below covers the source games.

Zekrom is not available as a wild encounter in this game.

Also found in:

  • Zekrom is a Legendary Pokemon rated S-Tier on our tier list. At 680 BST, it hits hard. It excels as a wallbreaker. That 150 base Attack does the heavy lifting.

  • Zekrom's biggest threats include Kyurem (Ice), Garchomp (Ground), and Kingdra (Dragon), all carrying super-effective STAB moves. Fairy-type attackers are also a problem. Zekrom has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.

  • Zekrom doesn't evolve. As a Legendary Pokemon, it stands on its own without an evolutionary line. It's a Dragon/Electric type with 680 BST.

  • Teravolt is the go-to ability for Zekrom. It bypasses targets' abilities if they could hinder or prevent moves. It's Zekrom's only ability.

  • Zekrom is a physical attacker with base 150 Attack. Tanky enough to absorb a few hits, too. But the speed tells the real story — base 90 Speed is workable — faster than some, slower than many. Fits the wallbreaker role.

  • Zekrom appears in 8 games, including Black & White, Black 2 & White 2, and X & Y.

Since Black & White, Zekrom has appeared in 8 games. Legendary Pokemon like Zekrom are usually found through story events or special post-game areas rather than random encounters.