Special
Support
580Very High
100Fast
ATier

Ground moves don't affect Zapdos at all — that's the advantage of Electric/Flying typing. It clears the crowded base-100 Speed benchmark. The stat spread leans into special offense. An original Gen 1 pick.

The stat budget goes to damage. Sp. Atk and Speed carry the offense, Defense doesn't even come close. An Electric Pokemon on a slow 1.25M XP grind, worth 3 Sp. Atk EVs per KO.

Base Stats
580Pseudo
HP90
B
Attack90
B
Defense85
C
Sp. Atk125
A
Sp. Def90
B
Speed100
B
Total580
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Zapdos yields +3 SpA
HPAtkDefSpA+3SpDSpe
Details
Catch3LegendarySlow1.25M XP1.6m / 5'03"52.6kg / 116 lbs290Base XP
Pokedex Entries

This legendary Pokémon is said to live in thunderclouds. It freely controls lightning bolts.

Brilliant Diamond / Shining Pearl

Zapdos Weakness

Excellent

Ice and Rock-type moves hit Zapdos for super-effective damage. The upside? Ground-type moves can't touch it at all. 5 resistances help offset the weaknesses. With 90 HP and balanced defenses, Zapdos can afford to eat a neutral hit or two.

4xCriticali
None
2xWeaki
¼xResisti
None
0xImmunei
2Weak
5Resist
1Immune
Scorei+4
Stealth Rock25% on switch
Abilities
PressureIncreases the PP cost of moves targetting the Pokémon by one.
StaticHAHas a 30% chance of paralyzing attacking Pokémon on contact.

A Electric/Flying-type legendary, Zapdos doesn't evolve or breed. At 580 total stats, it's meant to stand on its own.

How to Evolve

No Evolution
Zapdos
#145Zapdos
Does not evolve
Breeding
Unavailable
Undiscovered egg group

Zapdos's built to absorb hits. Calm nature leans into special wall duty, Leftovers gives it passive recovery each turn, and Roost handles sustain. Static and a spread EV build EVs tie the defensive profile together.

Best Build

Support
Ability
Static
Item
LeftoversSUSTAIN
Nature
Calm+SPD
EVs

Best Zapdos Moveset

  • Heat Wave
  • TailwindUtility
  • ThunderboltSTAB
  • RoostRecovery

Recommended Teammates

Leveling does the heavy lifting. Zapdos picks up Thunder and Zap Cannon along the way, building toward a complete offensive set. TMs add coverage across 8 types, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Peck
3510035Flying
Lv 1
Thunder Shock
4010030Electric
Lv 8
Thunder Wave
9020Electric
Lv 15
Detect+4
5Fighting
Lv 22
Pluck
6010020Flying
Lv 29
Ancient Power
601005Rock
Lv 36
Charge
20Electric
Lv 43
Agility
30Psychic
Lv 50
Discharge
8010015Electric
Lv 57
Rain Dance
5Water
Lv 64
Light Screen
30Psychic
Lv 71
Drill Peck
8010020Flying
Lv 78
Thunder
1107010Electric
Lv 85
Roost
10Flying
Lv 92
Magnetic Flux
20Electric
Lv 99
Zap Cannon
120505Electric

TM Moves

Src
TM40
Aerial Ace
6020Flying
TM57
Charge Beam
509010Electric
TM100
Confide
20Normal
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
TM76
Fly
909515Flying
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM16
Light Screen
30Psychic
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM05
Roar-6
20Normal
TM19
Roost
10Flying
TM48
Round
6010015Normal
TM37
Sandstorm
10Rock
TM58
Sky Drop
6010010Flying
TM88
Sleep Talk
10Normal
TM51
Steel Wing
709025Steel
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
8515Normal
TM25
Thunder
1107010Electric
TM73
Thunder Wave
9020Electric
TM24
Thunderbolt
9010015Electric
TM06
Toxic
9010Poison
TM89
U-turn
7010020Bug
TM72
Volt Switch
7010020Electric
TM93
Wild Charge
9010015Electric

Egg Moves

Zapdos doesn't have any Egg moves

Tutor Moves

Zapdos can't learn any Tutor moves

Transfer Moves

Src
Gen 4
Air Cutter
609525Flying
Gen 1
Bide+1
10Normal
Gen 2
Curse
10Ghost
Gen 3
Double-Edge
12010015Normal
Gen 4
Endure+4
10Normal
Gen 6
Flash
10020Normal
Gen 3
Mimic
10Normal
Gen 4
Mud-Slap
2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 4
Ominous Wind
601005Ghost
Gen 1
Rage
2010020Normal
Gen 1
Razor Wind
8010010Normal
Gen 1
Reflect
20Psychic
Gen 6
Rock Smash
4010015Fighting
Gen 6
Secret Power
7010020Normal
Gen 4
Swift
6020Normal
Gen 1
Take Down
908520Normal
Gen 4
Twister
4010020Dragon
Gen 1
Whirlwind-6
20Normal

Zapdos can't be caught in Sun & Moon. Bring it over from Red, Yellow, or Let's Go Pikachu instead. The encounter info below covers the source games.

Zapdos is not available as a wild encounter in this game.

Special encounter in:

Then trade to Sun & Moon.

Also found in:

  • At 580 BST, Zapdos is built different. We rank it A-Tier. As a Legendary Pokemon, the raw stats back up the reputation. Best used as a support.

  • Watch for Cloyster (Ice) and Golem (Rock) when using Zapdos. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Zapdos doesn't evolve. As a Legendary Pokemon, it stands on its own without an evolutionary line. It's a Electric/Flying type with 580 BST.

  • Pressure increases the PP cost of moves targetting the Pokémon by one — that's the one you want on Zapdos. Static is the hidden ability. Niche, but it has its uses.

  • Base 100 Speed lets it outrun most of the field. On offense, Zapdos is a special attacker with base 125 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a support.

  • Zapdos appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

First obtainable in Red & Blue, Zapdos has been featured in 20 titles across 9 generations. Legendary status means a single encounter per playthrough in most games.