Mixed
Balanced
60Speed · Below Avg

The stat line revolves around HP. Percentage recovery gets extra mileage here. Attack backs it up, though Defense doesn't pull its weight. Worth 1 HP EV on a standard growth curve to max out.

Base Stats
Above
HP130
A
Attack70
C
Defense35
F
Sp. Atk70
C
Sp. Def35
F
Speed60
C
Total400
Details
Catch Rate
Moderate125 / 255
Growth Rate
Fluctuating1.64M XP
Height2.0 m
Weight130.0 kg
Base XP80
Abilities
Water Veil
Prevents burns.
Oblivious
Prevents infatuation and protects against captivate.
PressureHA
Increases the PP cost of moves targetting the Pokémon by one.
EV Yield
HP+1AtkDefSpASpDSpe
HP training source
Pokedex Entries

On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nostrils.

Wailmer is weak to Electric and Grass. The Water typing picks up 4 resistances to work with. Wailmer's Water typing only leaves 2 gaps to cover.

Wailmer Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel
Type ChartGood
2Weak
4Resist
0Immune
Score0
4xCritical
None
¼xResist
None
0xImmune
None
How to Beat Wailmer (Best Counters)

Jolteon can KO Wailmer with Thunderbolt (217-256%). Toedscool's Giga Drain hits Wailmer for 56-66%. Venusaur's Giga Drain also KOs at 90-106%.

Jolteon
Jolteon
Electric
A
Recommended Build
AbilityVoltabsorb
ItemChoice Specs
NatureTimid
Moves
  • ThunderboltSTAB
  • Volt Switch
  • Alluring Voice
  • Shadow Ball
Damage vs Wailmer
Thunderbolt 2x
217-256%KO
Volt Switch 2x
170-200%KO
Shadow Ball
65-76%
View Jolteon builds →

Wailmer is the base form in a two-stage line leading to Wailord. Check the evolution method below. A massive partner pool for breeding via two egg groups. Eggs are takes forever to hatch. Evolving adds up to 100 stat points total. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Wailmer
Water
Wailord
Water
HP
130
170+40
ATK
70
90+20
DEF
35
45+10
SP.ATK
70
90+20
SP.DEF
35
45+10
SPE
60
60
BST
400D-Tier
500C-Tier+100
ROLE
Balanced
Balanced
TYPE
Mixed
Mixed

Breeding

Easy

Breed Wailmer easily with 278 breeding partners from the Ground and Water2 egg groups.

Egg Groups
GroundWater2
Gender
50.0%50.0%
Hatch Time
40 cycles·10,280 steps
Slow~10 min with Flame Body
Breed With (best first)
gyaradosraichupikachunidokinggolduckampharosrhydonoctillerymalamardewgongarbokquagsire

Best Build

All 15 games

No build content available for this Pokemon in Gen 10.

Try selecting a different game/generation filter, or check back later.

Moves

All 15 games

Level-Up Moves

Wailmer doesn't learn any moves by leveling up

TM Moves

Wailmer can't learn any TM moves

Egg Moves

Wailmer doesn't have any Egg moves

Tutor Moves

Wailmer can't learn any Tutor moves
All 15 games

No wild encounters for Wailmer in Winds & Waves. It's available in Ruby and can be transferred over. The details below show where to find it.

Wailmer is not available as a wild encounter in this game.

Also found in:

  • At 400 BST, Wailmer is firmly in pre-evolution territory. Evolve it into Wailord before bringing it to any serious fight.

  • Wailmer's biggest threats include Manectric (Electric) and Venusaur (Grass), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Water Veil is the go-to ability for Wailmer. It prevents burns. Its hidden ability Pressure can work in specific setups. Oblivious is the other option. Pick based on what your team needs.

  • Wailmer is a mixed attacker with base 70 Attack and 70 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. At base 60 Speed, it won't be moving first often.

  • For a casual playthrough, Wailmer works as a placeholder. Water coverage is useful early. The real payoff is Wailord. That's where the stats start mattering.

Debuting in Ruby & Sapphire, Wailmer appears in 15 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.

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