Utility
Balanced
70Speed · Below Avg

You won't find a real weakness in Vibrava's stat line. It's well-rounded for the Vibration Pokemon, and what it does with that depends on moveset and items. Yields 2 Attack and Speed EVs, on a 1.06M XP medium-slow curve.

Base Stats
Avg
HP50
D
Attack70
C
Defense50
D
Sp. Atk50
D
Sp. Def50
D
Speed70
C
Total340
Details
Catch Rate
Moderate120 / 255
Growth Rate
Medium Slow1.06M XP
Height1.1 m
Weight15.3 kg
Base XP119
Abilities
LevitateTop Pick
Evades ground moves.
Levitate grants Ground immunity
EV Yield
HPAtk+1DefSpASpDSpe+1
Attack training target
Pokedex Entries

It violently shudders its wings, generating ultrasonic waves to induce headaches in people.

Ice, Dragon, and Fairy moves hit Vibrava for super-effective damage. Ice hits land at 4x, so they're the biggest threat. The upside? Electric-type moves can't touch it at all. Levitate grants an additional Ground immunity, reshaping the matchup chart.

Vibrava Weakness and Resistance Chart
DamageTypes
4x (Critical)Ice
2x (Weak)Dragon, Fairy
0.5x (Resist)Fire, Poison, Rock
0x (Immune)Electric
Type ChartAvg
3Weak
3Resist
2Immune
Score-2
4xCritical
¼xResist
None
How to Beat Vibrava (Best Counters)

Duraludon can KO Vibrava with Draco Meteor (111-130%). Weavile's Ice Shard hits Vibrava for 79-93%. Dragapult's Draco Meteor also KOs at 150-177%.

Duraludon
Duraludon
SteelDragon
A
Recommended Build
AbilityLightmetal
ItemEviolite
NatureTimid
Moves
  • Flash Cannon
  • Draco Meteor
  • Stealth Rock
  • Body Press
Damage vs Vibrava
Flash Cannon
34-40%
Draco Meteor 2x
111-130%KO
View Duraludon builds →

Vibrava sits between Trapinch and Flygon in this three-stage line. Not the final form yet. For breeding, average hatch time with plenty of partners via two egg groups. So far, Speed got the biggest boost (+60 from Trapinch). The final form adds another 180 stats on top. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Trapinch
Ground
Vibrava
GroundDragon
Flygon
GroundDragon
HP
45
50+5
80+30
ATK
100
70-30
100+30
DEF
45
50+5
80+30
SP.ATK
45
50+5
80+30
SP.DEF
45
50+5
80+30
SPE
10
70+60
100+30
BST
290B-Tier
340D-Tier+50
520A-Tier+180
ROLE
Attacker
Balanced
Sweeper
TYPE
Physical
Physical
Physical

Breeding

Very Easy

Breed with Vibrava to get Trapinch eggs easily using 91 partners from the Bug and Dragon egg groups.

Egg Groups
BugDragon
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
gyaradosflygondrapioncharizardkingdrasceptilemiloticnoivernaltariascraftydragalgeheliolisk

Lead with Vibrava, set Stealth Rock, and keep pressure on. Levitate and Eviolite buy the time it needs, with HP-heavy investment EVs letting it take hits while controlling the hazard game.

Best Build

All 15 games
Experimental
Pivot
Ability
Levitate
Item
EvioliteBULK
Best Nature for Vibrava

Vibrava best EVs are HP and Defense

EVs

Pivot Moveset

  • U Turn
  • Stealth Rock
  • Dragon TailSTAB
  • Scorching SandsSTAB

Moves

All 15 games

The level-up pool is slim, so TMs matter here. Vibrava's coverage across 7 types all comes from technical machines, built on top of Draco Meteor and Outrage for same-type damage. Bug Buzz and Earth Power are the payoff moves.

Level-Up Moves

Lv 1
Bite
D6010025Dark
Lv 1
Dig
C8010010Ground
Lv 1
Sand Attack
D10015Ground
Lv 12
Mud-Slap
D2010010Ground
Lv 16
Sand Tomb
D358515Ground
Lv 20
Dragon Tail-6
S609010Dragon
Lv 24
Screech
C8540Normal
Lv 28
Bug Buzz
D9010010Bug
Lv 32
Sandstorm
C10Rock
Lv 38
Earth Power
C9010010Ground
Lv 44
Earthquake
A10010010Ground
Lv 50
Uproar
D9010010Normal
Lv 56
Dragon Rush
C1007510Dragon
Lv 62
Boomburst
C14010010Normal

TM Moves

TM
TM27
Aerial Ace
D6020Flying
TM40
Air Cutter
D609525Flying
TM65
Air Slash
D759515Flying
TM66
Body Slam
D8510015Normal
TM182
Bug Bite
D6010020Bug
TM162
Bug Buzz
D9010010Bug
TM28
Bulldoze
C6010020Ground
TM108
Crunch
D8010015Dark
TM55
Dig
C8010010Ground
TM169
Draco Meteor
C130905Dragon
TM78
Dragon Claw
C8010015Dragon
TM115
Dragon Pulse
C8510010Dragon
TM44
Dragon Tail-6
S609010Dragon
TM197
Dual Wingbeat
D409010Flying
TM133
Earth Power
C9010010Ground
TM149
Earthquake
A10010010Ground
TM47
Endure+4
C10Normal
TM25
Facade
D7010020Normal
TM97
Fly
D909515Flying
TM111
Giga Drain
D7510010Grass
TM152
Giga Impact
C150905Normal
TM118
Heat Wave
D959010Fire
TM163
Hyper Beam
C150905Normal
TM35
Mud Shot
D559515Ground
TM05
Mud-Slap
D2010010Ground
TM156
Outrage
B12010010Dragon
TM07
Protect+4
C10Normal
TM85
Rest
C5Psychic
TM86
Rock Slide
D759010Rock
TM36
Rock Tomb
D609515Rock
TM176
Sand Tomb
D358515Ground
TM51
Sandstorm
C10Rock
TM215
Scorching Sands
S7010010Ground
TM70
Sleep Talk
C10Normal
TM168
Solar Beam
C12010010Grass
TM116
Stealth Rock
S20Rock
TM150
Stone Edge
D100805Rock
TM15
Struggle Bug
D5010020Bug
TM103
Substitute
C10Normal
TM49
Sunny Day
C5Fire
TM32
Swift
D6020Normal
TM113
Tailwind
S15Flying
TM01
Take Down
D908520Normal
TM171
Tera Blast
D8010010Normal
TM221
Throat Chop
D8010015Dark
TM60
U-turn
S7010020Bug
TM191
Uproar
D9010010Normal

Egg Moves

Vibrava doesn't have any Egg moves

Tutor Moves

Vibrava can't learn any Tutor moves
All 15 games

Vibrava can't be caught in Scarlet & Violet. Transfer Trapinch from Ruby, Emerald, or Brilliant Diamond and evolve through the 2-stage line to get it. The step cards below map the full chain.

How to Obtain Vibrava in Scarlet & Violet

  1. Trapinch
    Step 1Obtain Trapinch
  2. Vibrava
    Step 2Vibrava
  • Get Vibrava to Flygon at level 45. At 340 BST, Vibrava is just the starting point.

  • Level 45 gets you Flygon. Not the fastest evolution, so consider Exp. Share or route grinding to speed it up.

  • For a casual playthrough, Vibrava works as a placeholder. Ground/Dragon coverage is useful early. The real payoff is Flygon. That's where the stats start mattering.

  • You won't have trouble finding Vibrava. It's been around since Scarlet & Violet and appears in 15 games total. Latest appearances: Ruby & Sapphire and FireRed & LeafGreen.

Debuting in Ruby & Sapphire, Vibrava appears in 15 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.

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