The stat budget goes to damage. Attack and Speed carry the offense, Sp. Atk doesn't even come close. A Parrot Pokemon on a standard growth curve, worth 1 Attack EV per KO.
Squawkabilly's Normal/Flying typing leaves it vulnerable to Electric, Ice, and Rock. It shrugs off Ground and Ghost-type attacks completely. Squawkabilly leans offensive (base 96 Atk) rather than trying to tank its weaknesses.
| Damage | Types |
|---|---|
| 2x (Weak) | Electric, Ice, Rock |
| 0.5x (Resist) | Grass, Bug |
| 0x (Immune) | Ground, Ghost |
Jolteon can KO Squawkabilly with Thunderbolt (218-257%). Glimmora threatens a KO with Power Gem (121-143%). Weavile deals 70-83% with Ice Shard.
Jolteon Electric | A | |
Recommended Build AbilityVoltabsorb ItemChoice Specs NatureTimid Moves
Damage vs Squawkabilly View Jolteon builds →Thunderbolt 2x218-257%KO Volt Switch 2x170-201%KO | ||
Glimmora RockPoison | A | |
Recommended Build AbilityToxicdebris ItemRed Card NatureTimid Moves
Damage vs Squawkabilly View Glimmora builds →Power Gem 2x121-143%KO | ||
Weavile DarkIce | A | |
Recommended Build AbilityPressure ItemHeavy-Duty Boots NatureJolly Moves
Damage vs Squawkabilly View Weavile builds →Knock Off57-67% Ice Shard 2x70-83% | ||
Regieleki Electric | A | |
Recommended Build AbilityTransistor ItemChoice Specs NatureModest Moves
Damage vs Squawkabilly View Regieleki builds →Volt Switch 2x175-207%KO Electroweb 2x138-162%KO Thunderbolt 2x225-265%KO | ||
Baxcalibur DragonIce | B | |
Recommended Build AbilityThermalexchange ItemLoaded Dice NatureAdamant Moves
Damage vs Squawkabilly View Baxcalibur builds →Ice Shard 2x88-103%KO Icicle Spear 2x55-65% | ||
No evolution chain to worry about here. Squawkabilly is a standalone Pokemon with plenty of partners for breeding through one egg group. Eggs come out quick to hatch. View every chain in the Evolution Chart.
How to Evolve
You commit to a move every time Squawkabilly comes in. Choice Scarf gives speed patching through item lock, and Intimidate adds to that. Max Attack and Speed EVs make sure the locked move actually hurts. The remaining moves covers the rest.
Best Build
Squawkabilly best EVs are Attack and Speed
Physical Revenge Killer Moveset
- Parting Shot
- Brave Bird
- Double Edge
- Quick Attack
Recommended Teammates
Physical Sweeper Moveset
- Brave Bird
- Quick Attack
- Facade
- Parting Shot
Recommended Teammates
Doubles Physical Attacker Moveset
- Parting Shot
- Tailwind
- U Turn
- Dual Wingbeat
Recommended Teammates
Doubles Physical Stallbreaker Moveset
- Parting Shot
- Taunt
- Pounce
- Dual Wingbeat
Recommended Teammates
Physical Revenge Killer Moveset
- Parting Shot
- Brave Bird
- Double Edge
- Quick Attack
Recommended Teammates
Physical Sweeper Moveset
- Brave Bird
- Quick Attack
- Facade
- Parting Shot
Doubles Physical Attacker Moveset
- Parting Shot
- Tailwind
- U Turn
- Dual Wingbeat
Recommended Teammates
Doubles Physical Stallbreaker Moveset
- Parting Shot
- Taunt
- Pounce
- Dual Wingbeat
Recommended Teammates
Moves
Level-up moves are just the starting point for Squawkabilly. TMs unlock Fighting and Dark coverage and more and turn a straightforward STAB kit around Giga Impact and Hyper Beam into something with actual range.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Leveling does the heavy lifting. Squawkabilly picks up Fly and Brave Bird along the way, building toward a complete offensive set. TMs add Bug and Fire coverage and more, but the foundation's already strong by then.
Squawkabilly tops out at low spawn rates across 88 locations in early-game routes. The encounters below are sorted by rate so you can see exactly what you're working with.
Best Locations to Catch Squawkabilly in Scarlet & Violet
You can catch Squawkabilly through 88 walking encounters from Lv. 12-25, but availability differs between Violet and Scarlet. Some spots are exclusive to one version.
Squawkabilly can't be caught in Legends: Z-A. Bring it over from Scarlet instead. The encounter info below covers the source games.
Squawkabilly is not available as a wild encounter in this game.
Catch in the wild in:
Then trade to Legends: Z-A.
It depends on your team. Squawkabilly at 417 BST isn't a powerhouse, but the Normal/Flying coverage might be exactly what you're missing.
Intimidate changes the entire equation for Squawkabilly. The 417 BST doesn't tell the full story. Ranked C-Tier as a pivot.
Intimidate is what you want on Squawkabilly. Every competitive set worth running is built with that ability in mind. The alternatives (Hustle, Guts) work on paper but Intimidate is what makes Squawkabilly worth using.
Squawkabilly's best stat is Attack at base 96. Normal/Flying gives decent defensive coverage with 4 resistances.
Squawkabilly joined the series in Scarlet & Violet and has been available in 2 titles so far. With 2 generations of appearances, it's established itself despite the later start.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SVDebut

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
