Spinda's stats barely vary. None sit in respectable range with no real gaps. It's a blank slate for EV investment. Worth 1 Sp. Atk EV, fast 800K XP curve to max.
No two Spinda have the same pattern of spots. Their tottering steps hinder the aim of foes.
No two Spinda have the same pattern of spots. Their tottering steps hinder the aim of foes.
Spinda's Normal typing leaves it vulnerable to Fighting. It shrugs off Ghost-type attacks completely. Only 1 weakness makes it relatively easy to build around defensively.
| Damage | Types |
|---|---|
| 2x (Weak) | Fighting |
| 0x (Immune) | Ghost |
Urshifu can KO Spinda with Close Combat (201-237%).
Urshifu FightingDark | A | |
Recommended Build AbilityUnseenfist ItemFocus Sash NatureAdamant Moves
Damage vs Spinda View Urshifu builds →Close Combat 2x201-237%KO Sucker Punch59-69% | ||
Gallade PsychicFighting | B | |
Recommended Build AbilitySharpness ItemLum Berry NatureJolly Moves View Gallade builds →
| ||
Spinda is what you get. No evolutions, but it breeds through two egg groups with a massive partner pool. Hatching is quick to hatch. View every chain in the Evolution Chart.
How to Evolve
One guaranteed turn is all Spinda needs. Focus Sash buys it, max HP and Attack EVs make it count, and Owntempo adds something extra. The goal: deal early damage and deal damage with Thrash. The remaining moves gives it play beyond just the lead turn.
Best Build
Spinda best EVs are HP and Attack
Physical Tank Moveset
- Drain Punch
- Fake Out
- Encore
- Copycat
Recommended Teammates
Doubles Bulky Support Moveset
- Skill Swap
- Encore
- Disable
- Fake Tears
Recommended Teammates
Physical Attacker Moveset
- Unknown
- Return
- Assist
- Sucker Punch
Recommended Teammates
Doubles Bulky Support Moveset
- Skill Swap
- Encore
- Disable
- Fake Tears
Recommended Teammates
Physical Attacker Moveset
- Unknown
- Return
- Assist
- Sucker Punch
Recommended Teammates
Doubles Bulky Support Moveset
- Skill Swap
- Encore
- Disable
- Fake Out
Recommended Teammates
Physical Sweeper Moveset
- Superpower
- Return
- Sucker Punch
- Thunder Punch
Recommended Teammates
Moves
Without TMs, Spinda's movepool is bare bones. With them, you get coverage across 8 types on top of Double-Edge and Thrash for STAB. The natural kit handles basics, but TMs are doing the real work.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Breadth over depth defines this movepool. Spinda won't stack one type's damage ceiling, but coverage across 10 types means it always has an effective option. Last Resort and Double-Edge anchor the STAB core.
The natural movepool does the job, but Assist and Baton Pass from the egg pool give Spinda something extra. Pair those with Double-Edge and Thrash for STAB and coverage across 9 types for reach, and the kit fills out nicely.
Breadth over depth defines this movepool. Spinda won't stack one type's damage ceiling, but coverage across 10 types means it always has an effective option. Last Resort and Double-Edge anchor the STAB core.
Spinda starts showing up in endgame routes at high spawn rates across 2 encounter spots. The list below is sorted so you can pick what fits your current progress without scrolling through everything.
Best Locations to Catch Spinda in Brilliant Diamond & Shining Pearl
Spinda's scattered across 2 spots in early-game routes with high spawn rates. Check the list below for the closest location to wherever you are in the game. This one's quick.
Best Locations to Catch Spinda in Ultra Sun & Ultra Moon
moderate rates across 2 locations for Spinda in early-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.
Best Locations to Catch Spinda in Sun & Moon
high spawn rates in early-game routes across 4 locations. Spinda's one of the easier catches on the list. Knock it out fast and save your time for harder targets.
Best Locations to Catch Spinda in Omega Ruby & Alpha Sapphire
You can catch Spinda through 4 walking encounters from Lv. 9-18, but availability differs between Alpha Sapphire and Omega Ruby. Some spots are exclusive to one version.
Watch for Machamp (Fighting) when using Spinda. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about.
Spinda has niche appeal at best. 360 base stats means you're fighting uphill by mid-game. There are better Normal Pokemon available.
Don't let Spinda's 360 base stat total fool you. Contrary is what makes it tick. It punches way above its weight class. We rate it D-Tier.
Run Contrary on Spinda. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Spinda also gets Own Tempo and Tangled Feet, but they don't compare.
Normal typing gives Spinda 1 resistances plus Ghost immunity. HP at base 60 is the top stat. Pure Normal type with same-type attack bonus on Normal moves.
Spinda first appeared in Ruby & Sapphire and has been available in 13 games across 8 generations. Obtainable through wild encounters in most titles where it appears.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RSDebut

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
