Physical
Balanced
60Speed · Below Avg

Spinda's stats barely vary. None sit in respectable range with no real gaps. It's a blank slate for EV investment. Worth 1 Sp. Atk EV, fast 800K XP curve to max.

Base Stats
Avg
HP60
C
Attack60
C
Defense60
C
Sp. Atk60
C
Sp. Def60
C
Speed60
C
Total360
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Fast800,000 XP
Height1.1 m
Weight5.0 kg
Base XP126
Abilities
Own TempoPopular
Prevents confusion.
Tangled Feet
Doubles evasion when confused.
ContraryHAPopular
Inverts stat changes.
EV Yield
HPAtkDefSpA+1SpDSpe
Special Attack training source
Pokedex Entries

No two Spinda have the same pattern of spots. Their tottering steps hinder the aim of foes.

Spinda's Normal typing leaves it vulnerable to Fighting. It shrugs off Ghost-type attacks completely. Only 1 weakness makes it relatively easy to build around defensively.

Spinda Weakness and Resistance Chart
DamageTypes
2x (Weak)Fighting
0x (Immune)Ghost
Type ChartGood
1Weak
0Resist
1Immune
Score+1
4xCritical
None
2xWeak
½xResist
None
¼xResist
None
0xImmune
STAB
No super-effective STAB
How to Beat Spinda (Best Counters)

Urshifu can KO Spinda with Close Combat (201-237%).

Urshifu
Urshifu
FightingDark
A
Recommended Build
AbilityUnseenfist
ItemFocus Sash
NatureAdamant
Moves
  • Wicked Blow
  • Close Combat
  • Sucker Punch
  • DetectPriority
Damage vs Spinda
Close Combat 2x
201-237%KO
Sucker Punch
59-69%
View Urshifu builds →

Spinda is what you get. No evolutions, but it breeds through two egg groups with a massive partner pool. Hatching is quick to hatch. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Spinda
#327Spinda
Does not evolve

Breeding

Very Easy

Breed Spinda easily with 278 breeding partners from the Ground and Humanshape egg groups.

Egg Groups
GroundHumanshape
Gender
50.0%50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Breed With (best first)
raichupikachunidokinggolduckampharosgardevoirinfernapegalladerhydonlopunnydewgongcacturne

One guaranteed turn is all Spinda needs. Focus Sash buys it, max HP and Attack EVs make it count, and Owntempo adds something extra. The goal: deal early damage and deal damage with Thrash. The remaining moves gives it play beyond just the lead turn.

Best Build

All 13 games
Experimental
Physical Tank
Ability
Own Tempo
Item
Berry JuiceRECOVERY
Best Nature for Spinda

Spinda best EVs are HP and Attack

EVs

Physical Tank Moveset

  • Drain Punch
  • Fake OutSTAB
  • EncoreUtility
  • CopycatUtility

Moves

All 13 games

Without TMs, Spinda's movepool is bare bones. With them, you get coverage across 8 types on top of Double-Edge and Thrash for STAB. The natural kit handles basics, but TMs are doing the real work.

Level-Up Moves

Lv 1
Tackle
D4010035Normal
Lv 5
Copycat
A20Normal
Lv 10
Teeter Dance
D10020Normal
Lv 14
Psybeam
D6510020Psychic
Lv 19
Hypnosis
C6020Psychic
Lv 23
Body Slam
C8510015Normal
Lv 28
Sucker Punch+1
D701005Dark
Lv 32
Teeter Dance
D10020Normal
Lv 37
Uproar
C9010010Normal
Lv 41
Psych Up
C10Normal
Lv 46
Double-Edge
C12010015Normal
Lv 50
Flail
D10015Normal
Lv 55
Thrash
C12010010Normal

TM Moves

TM
TM45
Attract
C10015Normal
TM31
Brick Break
D7510015Fighting
TM04
Calm Mind
C20Psychic
TM28
Dig
D8010010Ground
TM32
Double Team
15Normal
TM60
Drain Punch
S7510010Fighting
TM85
Dream Eater
C10010015Psychic
TM58
Endure+4
C10Normal
TM42
Facade
C7010020Normal
TM70
Flash
10020Normal
TM56
Fling
10010Dark
TM01
Focus Punch-3
C15010020Fighting
TM17
Protect+4
C10Normal
TM77
Psych Up
C10Normal
TM29
Psychic
D9010010Psychic
TM18
Rain Dance
C5Water
TM67
Recycle
D10Normal
TM44
Rest
C10Psychic
TM80
Rock Slide
D759010Rock
TM98
Rock Smash
D4010015Fighting
TM39
Rock Tomb
D609515Rock
TM20
Safeguard
C25Normal
TM30
Shadow Ball
D8010015Ghost
TM34
Shock Wave
D6020Electric
TM48
Skill Swap
C10Psychic
TM82
Sleep Talk
C10Normal
TM96
Strength
8010015Normal
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
D8515Normal
TM46
Thief
D6010025Dark
TM92
Trick Room-7
C5Psychic
TM03
Water Pulse
D6010020Water
TM10
Work Up
D30Normal

Egg Moves

Spinda doesn't have any Egg moves

Tutor Moves

Spinda can't learn any Tutor moves
All 13 games

Spinda starts showing up in endgame routes at high spawn rates across 2 encounter spots. The list below is sorted so you can pick what fits your current progress without scrolling through everything.

Best Locations to Catch Spinda in Brilliant Diamond & Shining Pearl

Route 227
Shining PearlGrass Lv.55 Route
40%Post
Swarm active
Route 227
Brilliant DiamondGrass Lv.55 Route
40%Post
Swarm active
  • Watch for Machamp (Fighting) when using Spinda. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about.

  • Spinda has niche appeal at best. 360 base stats means you're fighting uphill by mid-game. There are better Normal Pokemon available.

  • Don't let Spinda's 360 base stat total fool you. Contrary is what makes it tick. It punches way above its weight class. We rate it D-Tier.

  • Run Contrary on Spinda. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Spinda also gets Own Tempo and Tangled Feet, but they don't compare.

  • Normal typing gives Spinda 1 resistances plus Ghost immunity. HP at base 60 is the top stat. Pure Normal type with same-type attack bonus on Normal moves.

Spinda first appeared in Ruby & Sapphire and has been available in 13 games across 8 generations. Obtainable through wild encounters in most titles where it appears.

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