Special
Balanced
490Average
60Moderate
CTier

Oranguru's Normal/Psychic typing gives it an immunity to Ghost. Only 2 weaknesses on top of that — it has plenty of safe switch-in opportunities. The stat spread leans into special offense. One of the newer additions from Gen 7.

Oranguru's spread favors special bulk over offense. Sp. Def leads the defensive side, Attack eats the cost. Yields 2 Sp. Def EVs per defeat. Slow 1.25M XP grind to level.

Base Stats
490Above
HP90
B
Attack60
C
Defense80
C
Sp. Atk90
B
Sp. Def110
B
Speed60
C
Total490
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Oranguru yields +2 SpD
HPAtkDefSpASpD+2Spe
Details
Catch45ChallengingSlow1.25M XP1.5m / 4'11"76kg / 167.6 lbs172Base XP
Pokedex Entries

People used to mistake Oranguru for a human when they saw it issue command after command to the other Pokémon of the forest.

Scarlet

This Pokémon lives quietly in the depths of the forest. The purple, cape-like fur gets longer and longer as Oranguru ages.

Violet

Oranguru Weakness

Good

Bug and Dark-type moves hit Oranguru for super-effective damage. The upside? Ghost-type moves can't touch it at all. Oranguru's special bulk (base 110 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

4xCriticali
None
2xWeaki
½xResisti
¼xResisti
None
0xImmunei
2Weak
1Resist
1Immune
Scorei0
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Inner FocusPrevents flinching.
TelepathyProtects against friendly Pokémon's damaging moves.
SymbiosisHAPasses the bearer's held item to an ally when the ally uses up its item.

Oranguru doesn't evolve, so breeding's where the action is. You'll find a massive partner pool across one egg group, and eggs are average hatch time.

How to Evolve

No Evolution
Oranguru
#765Oranguru
Does not evolve
Breeding
Very Easy

Breed Oranguru easily with 278 breeding partners from the Ground egg group.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

Start with max HP and Sp. Def EVs. Calm nature gives Oranguru the right special wall lean, Mental Herb adds one-time Taunt or Encore immunity, and Innerfocus works in the background. Instruct is the main damage option.

Best Build

Bulky Support
Ability
Innerfocus
Item
Mental Herb
Nature
Calm+SPD
EVs

Best Oranguru Moveset

  • InstructUtility
  • Trick RoomSTAB
  • ProtectFAST +4
  • Expanding ForceSTAB

Without TMs, Oranguru's movepool is bare bones. With them, you get coverage across 8 types on top of Giga Impact and Hyper Beam for STAB. The natural kit handles basics, but TMs are doing the real work.

Level-Up Moves

Lv 1
Confusion
5010025Psychic
Lv 1
Taunt
10020Dark
Lv 5
After You
15Normal
Lv 10
Calm Mind
20Psychic
Lv 15
Stored Power
2010010Psychic
Lv 20
Psych Up
10Normal
Lv 25
Quash
10015Dark
Lv 30
Nasty Plot
20Dark
Lv 35
Zen Headbutt
809015Psychic
Lv 40
Trick Room-7
5Psychic
Lv 45
Psychic
9010010Psychic
Lv 50
Instruct
15Psychic
Lv 55
Foul Play
9510015Dark
Lv 60
Future Sight
12010010Psychic

TM Moves

Src
TM66
Body Slam
8510015Normal
TM58
Brick Break
7510015Fighting
TM28
Bulldoze
6010020Ground
TM129
Calm Mind
20Psychic
TM23
Charge Beam
509010Electric
TM22
Chilling Water
5010020Water
TM149
Earthquake
10010010Ground
TM122
Encore
1005Normal
TM205
Endeavor
1005Normal
TM47
Endure+4
10Normal
TM119
Energy Ball
9010010Grass
TM218
Expanding Force
8010010Psychic
TM25
Facade
7010020Normal
TM43
Fling
10010Dark
TM158
Focus Blast
120705Fighting
TM62
Foul Play
9510015Dark
TM217
Future Sight
12010010Psychic
TM152
Giga Impact
150905Normal
TM178
Gravity
5Psychic
TM163
Hyper Beam
150905Normal
TM117
Hyper Voice
9010010Normal
TM92
Imprison
10Psychic
TM181
Knock Off
6510020Dark
TM75
Light Screen
30Psychic
TM140
Nasty Plot
20Dark
TM202
Pain Split
20Normal
TM07
Protect+4
10Normal
TM16
Psybeam
6510020Psychic
TM203
Psych Up
10Normal
TM120
Psychic
9010010Psychic
TM228
Psychic Noise
7510010Psychic
TM138
Psychic Terrain
10Psychic
TM54
Psyshock
8010010Psychic
TM50
Rain Dance
5Water
TM74
Reflect
20Psychic
TM85
Rest
5Psychic
TM86
Rock Slide
759010Rock
TM06
Scary Face
10010Normal
TM114
Shadow Ball
8010015Ghost
TM98
Skill Swap
10Psychic
TM70
Sleep Talk
10Normal
TM41
Stored Power
2010010Psychic
TM103
Substitute
10Normal
TM49
Sunny Day
5Fire
TM32
Swift
6020Normal
TM01
Take Down
908520Normal
TM87
Taunt
10020Dark
TM171
Tera Blast
8010010Normal
TM166
Thunder
1107010Electric
TM126
Thunderbolt
9010015Electric
TM20
Trailblaze
5010020Grass
TM109
Trick
10010Psychic
TM161
Trick Room-7
5Psychic
TM59
Zen Headbutt
809015Psychic

Egg Moves

Oranguru doesn't have any Egg moves

Tutor Moves

Oranguru can't learn any Tutor moves

low spawn rates across 4 encounter spots for Oranguru. That's the kind of hunt where you pick one location and settle in. Sort by Best below to see where the odds are highest.

Best Locations

4 walking spots at Lv. 25-50 for Oranguru, all with tough odds. Lock in the highest-rate location from the list and grind it out.

Casseroya Lake - Forest
OverworldLv.25-502%MidWater
CHALLENGING
North Province (Area Two) - Bamboo Forest
OverworldLv.25-502%MidRoute
CHALLENGING
North Province (Area Two) - Forest
OverworldLv.25-502%MidRoute
CHALLENGING
Tagtree Thicket - Forest
OverworldLv.25-502%MidForest
CHALLENGING
  • Oranguru has a 490 base stat total and ranks as C-Tier — a situational pick that fills a niche. It works best as a balanced. Base 110 Sp. Def is where it shines.

  • Watch for Scizor (Bug) and Houndoom (Dark) when using Oranguru. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Oranguru doesn't evolve and has no evolutionary line. It's a Normal/Psychic-type Pokemon with a 490 base stat total.

  • Inner Focus prevents flinching — that's the one you want on Oranguru. Symbiosis is the hidden ability. Niche, but it has its uses. Telepathy works too if your team needs something different.

  • Oranguru fills the balanced role. It's a special attacker with base 90 Sp. Atk. At base 60 Speed, it won't be moving first often. And it's tanky enough to absorb a few hits.

  • Oranguru can be found in Scarlet & Violet, Sword & Shield, Sun & Moon, and Ultra Sun & Ultra Moon.

Introduced in Sun & Moon, Oranguru has appeared in 4 games across 3 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.