Mixed
Balanced
66Speed · Below Avg

Mothim's built around mixed offense. Attack leads the charge, Defense pays for it. Tough to catch, worth 2 Attack and Sp. Atk EVs. Follows a medium-fast 1M XP curve.

Base Stats
Above
HP70
C
Attack94
B
Defense50
D
Sp. Atk94
B
Sp. Def50
D
Speed66
C
Total424
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height0.9 m
Weight23.3 kg
Base XP148
Abilities
SwarmNiche
Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
Tinted LensHATop Pick
Doubles damage inflicted with not-very-effective moves.
EV Yield
HPAtk+1DefSpA+1SpDSpe
Attack training target
Pokedex Entries

Scatters steel-colored scales as it flaps its wings. Despite being observed feeding primarily on the nectar of flowers, Mothim is not often seen around flower gardens.

Legends: Arceus

Type-wise, Mothim takes extra damage from Rock, Fire, Electric, Ice, and Flying. Watch out for Rock attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity.

Mothim Weakness and Resistance Chart
DamageTypes
4x (Critical)Rock
2x (Weak)Fire, Electric, Ice, Flying
0.5x (Resist)Bug
0.25x (Resist)Grass, Fighting
0x (Immune)Ground
Type ChartVulnerable
5Weak
3Resist
1Immune
Score-4
4xCritical
½xResist
¼xResist
0xImmune
How to Beat Mothim (Best Counters)

Jolteon can KO Mothim with Thunderbolt (124-146%). Volcarona threatens a KO with Heat Wave (95-112%). Glimmora's Power Gem also KOs at 138-163%.

Jolteon
Jolteon
Electric
A
Recommended Build
AbilityVoltabsorb
ItemChoice Specs
NatureTimid
Moves
  • ThunderboltSTAB
  • Volt Switch
  • Alluring Voice
  • Shadow Ball
Damage vs Mothim
Thunderbolt 2x
124-146%KO
Volt Switch 2x
97-114%KO
Shadow Ball
37-43%
View Jolteon builds →

Mothim is the evolved form of Burmy. Breeding produces Burmy eggs, and they're quick to hatch. Evolving from Burmy gave Mothim the biggest boost in Attack (+65), bringing the total to 424 stats. View every chain in the Evolution Chart.

How to Evolve

2 Evolutions
Stat Comparison 3 Stages
Mothim
BugFlying
HP
40
70+30
60+20
ATK
29
94+65
59+30
DEF
45
50+5
85+40
SP.ATK
29
94+65
79+50
SP.DEF
45
50+5
105+60
SPE
36
66+30
36
BST
224D-Tier
424C-Tier+200
424D-Tier+200
ROLE
Balanced
Balanced
Balanced
TYPE
Utility
Mixed
Special

Breeding

Moderate

Breed with Mothim to get Burmy eggs using 91 partners from the Bug egg group.

Egg Groups
Bug
Gender
100.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Breed With (best first)
flygondrapionmasquerainvolbeatillumiseparasectvibravaskorupiparastrapinchsurskitshuckle

The special wall spread is where Mothim earns its spot. Nothing for extra utility, Calm nature for the right lean, and Roost handles sustain. Tintedlens does the rest without needing a move slot.

Best Build

All 11 games

Legends: Arceus uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

Moves

All 11 games

Mothim's movepool balances level-up moves with TM options. Consistent STAB comes from Bug Buzz and Air Slash, and Psychic and Grass coverage and more keeps opponents from switching in for free. No major gaps here.

Level-Up Moves

Lv 1
Struggle Bug
C5010020Bug
Lv 6
Gust
D4010035Flying
Lv 11
Confusion
5010025Psychic
Lv 18
Silver Wind
C601005Bug
Lv 25
Air Slash
C759515Flying
Lv 34
Psychic
C9010010Psychic
Lv 43
Bug Buzz
B9010010Bug

TM Moves

Mothim can't learn any TM moves

Egg Moves

Mothim doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Aerial Ace
C6020Flying
Tutor
Energy Ball
C9010010Grass
Tutor
Giga Impact
B150905Normal
Tutor
Hyper Beam
B150905Normal
Tutor
Ominous Wind
601005Ghost
Tutor
Psychic
C9010010Psychic
Tutor
Rest
C10Psychic
Tutor
Shadow Ball
C8010015Ghost
Tutor
Swift
D6020Normal
All 11 games

Mothim appears at decent spawn rates across 6 spots in mid-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.

Where To Catch Mothim in Legends: Arceus

Burmy is your first catch on the way to Mothim. You'll find special and walking encounters from special and walking across 33 total spots in the chain.

  1. Burmy
    Step 1Catch Burmy
    Avalanche Slopes
    Shaking berry trees
    Common
    Bonechill Wastes
    Shaking berry trees
    Common
    Celestica Ruins
    Shaking berry trees Ruins
    Common
    Celestica Trail
    Shaking berry trees Route
    Common
    Cloudpool Ridge
    Shaking berry trees Sky
    Common
    Crossing Slope
    Shaking berry trees
    Common
    Deertrack Heights
    Shaking berry trees
    Common
    Deertrack Path
    Shaking berry trees Route
    Common
    Glacier Terrace
    Shaking berry trees Ice
    Common
    Golden Lowlands
    Shaking berry trees
    Common
    Grueling Grove
    Shaking berry trees Forest
    Common
    Heavenward Lookout
    Shaking berry trees
    Common
    Nature’s Pantry
    Shaking berry trees
    Common
    Shrouded Ruins
    Shaking berry trees Ruins
    Common
    Stonetooth Rows
    Shaking berry trees
    Common
    Veilstone Cape
    Shaking berry trees
    Common
    Aspiration Hill
    Shaking berry trees
    Uncommon
    Bathers' Lagoon
    Shaking berry trees
    Uncommon
    Deadwood Haunt
    Shaking berry trees
    Uncommon
    Droning Meadow
    Shaking berry trees
    Uncommon
    Gapejaw Bog
    Shaking berry trees Swamp
    Uncommon
    Ginkgo Landing
    Shaking berry trees
    Uncommon
    Horseshoe Plains
    Shaking berry trees
    Uncommon
    Sacred Plaza
    Shaking berry trees Facility
    Uncommon
    Tidewater Dam
    Shaking berry trees
    Uncommon
    Tranquility Cove
    Shaking berry trees
    Uncommon
    Ursa's Ring
    Shaking berry trees
    Uncommon
  2. Mothim
    Step 2Mothim
    Aipom Hill
    Grass
    Uncommon
    Ginkgo Landing
    Grass
    Uncommon
    Grueling Grove
    Grass Forest
    Uncommon
    Spring Path
    Grass Route
    Uncommon
    Veilstone Cape
    Grass
    Uncommon
    Wayward Wood
    Grass
    Uncommon
    or evolve from Burmy (Step 1)
  • Mothim's biggest threats include Tyranitar (Rock), Blaziken (Fire), and Rotom (Electric), all carrying super-effective STAB moves. Tyranitar is the most dangerous since Rock moves deal 4x damage. Ice and Flying-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • Burmy evolves into Mothim at level 20. Mothim is the final evolution in a 3-stage line starting from Burmy. It sits at 424 BST in its evolved form.

  • Mothim can work for a story run. 424 BST is average, but Bug/Flying typing fills a niche depending on your team composition.

  • Don't let Mothim's 424 base stat total fool you. Tinted Lens is what makes it tick. It punches way above its weight class. We rate it C-Tier.

  • Run Tinted Lens on Mothim. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Mothim also gets Swarm, but they don't compare.

Mothim first appeared in Diamond & Pearl and has been available in 11 games across 7 generations. Obtainable through wild encounters in most titles where it appears.

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