Physical
Balanced
60Speed · Below Avg

Minior's spread favors balanced defenses over offense. Defense leads the defensive side, HP eats the cost. Yields 2 Defense and Sp. Def EVs per defeat. 1.06M XP medium-slow curve to level.

Base Stats
Above
HP60
C
Attack60
C
Defense100
B
Sp. Atk60
C
Sp. Def100
B
Speed60
C
Total440
Details
Catch Rate
Difficult30 / 255
Growth Rate
Medium Slow1.06M XP
Height0.3 m
Weight40.0 kg
Base XP154
Abilities
Shields DownTop Pick
Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.
EV Yield
HPAtkDef+1SpASpD+1Spe
Defense training target
Pokedex Entries

Places where Minior fall from the night sky are few and far between, with Alola being one of the precious few.

Type-wise, Minior takes extra damage from Water, Electric, Ice, Rock, and Steel. Ground moves do nothing thanks to a full immunity. It resists 5 types, giving it decent defensive coverage.

Minior Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Electric, Ice, Rock, Steel
0.5x (Resist)Normal, Fire, Poison, Flying, Bug
0x (Immune)Ground
Type ChartAvg
5Weak
5Resist
1Immune
Score-2
4xCritical
None
¼xResist
None
0xImmune
How to Beat Minior (Best Counters)

Torkoal's Eruption hits Minior for 38-45%. Bombirdier deals 35-41% with Knock Off.

Torkoal
TorkoalWalls physical sets
Fire
A
Recommended Build
AbilityDrought
ItemCharcoal
NatureQuiet
Moves
  • EruptionSTAB
  • ProtectPriority
  • Heat Wave
  • Earth Power
Damage vs Minior
Eruption
38-45%
Heat Wave
25-29%
View Torkoal builds →

What you see is what you get. Minior sits outside any evolution chain, so focus on the egg moves and no compatible partners from one egg group. Eggs are average hatch time. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Minior
#774Minior
Does not evolve

Breeding

Difficult

Minior is genderless and can only breed with Ditto. Part of the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body

Minior spreads damage across 2 coverage types. White Herb provides a one-time stat drop reset to maximize each hit, and max Attack and Speed EVs push the math. Shieldsdown ties the set together while Flying and Ground coverage prevents safe switch-ins.

Best Build

Situational pick
Ability
Shields Down
Item
White Herb
Best Nature for Minior

Minior best EVs are Attack and Speed

EVs

Physical Sweeper Moveset

  • Shell Smash
  • AcrobaticsCoverage
  • EarthquakeCoverage
  • Stone EdgeSTAB

Recommended Teammates

Moves

TMs define Minior's movepool. The natural moves cover basics with Meteor Beam and Stone Edge, but the real versatility comes from technical machines giving it coverage across 8 types. That's where the options open up.

Level-Up Moves

Lv 1
Tackle
D4010035Normal
Lv 3
Defense Curl
D40Normal
Lv 8
Rollout
D309020Rock
Lv 10
Confuse Ray
C10010Ghost
Lv 15
Swift
D6020Normal
Lv 17
Ancient Power
D601005Rock
Lv 22
Self-Destruct
B2001005Normal
Lv 24
Stealth Rock
C20Rock
Lv 29
Take Down
D908520Normal
Lv 31
Rock Polish
C20Rock
Lv 36
Cosmic Power
C20Psychic
Lv 38
Power Gem
A8010020Rock
Lv 43
Double-Edge
C12010015Normal
Lv 45
Shell Smash
S15Normal
Lv 50
Explosion
B2501005Normal

TM Moves

TM
TM14
Acrobatics
S5510015Flying
TM28
Bulldoze
D6010020Ground
TM129
Calm Mind
C20Psychic
TM23
Charge Beam
D509010Electric
TM17
Confuse Ray
C10010Ghost
TM79
Dazzling Gleam
B8010010Fairy
TM204
Double-Edge
C12010015Normal
TM133
Earth Power
B9010010Ground
TM149
Earthquake
S10010010Ground
TM205
Endeavor
D1005Normal
TM47
Endure+4
C10Normal
TM25
Facade
D7010020Normal
TM152
Giga Impact
C150905Normal
TM178
Gravity
C5Psychic
TM180
Gyro Ball
D1005Steel
TM163
Hyper Beam
C150905Normal
TM99
Iron Head
B8010015Steel
TM75
Light Screen
C30Psychic
TM220
Meteor Beam
B1209010Rock
TM101
Power Gem
A8010020Rock
TM07
Protect+4
A10Normal
TM120
Psychic
D9010010Psychic
TM74
Reflect
C20Psychic
TM85
Rest
C5Psychic
TM76
Rock Blast
A259010Rock
TM86
Rock Slide
S759010Rock
TM36
Rock Tomb
D609515Rock
TM51
Sandstorm
C10Rock
TM215
Scorching Sands
D7010010Ground
TM70
Sleep Talk
C10Normal
TM168
Solar Beam
C12010010Grass
TM116
Stealth Rock
C20Rock
TM150
Stone Edge
S100805Rock
TM103
Substitute
C10Normal
TM32
Swift
D6020Normal
TM01
Take Down
D908520Normal
TM171
Tera Blast
D8010010Normal
TM60
U-turn
D7010020Bug
TM59
Zen Headbutt
B809015Psychic

Egg Moves

Minior doesn't have any Egg moves

Tutor Moves

Minior can't learn any Tutor moves

No wild encounters for Minior in Scarlet & Violet. It's available in Sun or Ultra Sun and can be transferred over. The details below show where to find it.

Minior is not available as a wild encounter in this game.

Also found in:

  • Minior's biggest threats include Greninja (Water), Rotom (Electric), and Cloyster (Ice), all carrying super-effective STAB moves. Rock and Steel-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • Minior can work for a story run. 440 BST is average, but Rock/Flying typing fills a niche depending on your team composition.

  • Minior has a 440 base stat total and ranks as C-Tier: a situational pick that fills a niche. It works best as a balanced. Base 100 Defense is where it shines.

  • Shields Down is the go-to ability for Minior. It transforms this Minior between Core Form and Meteor Form. It's Minior's only ability.

  • Rock/Flying typing gives Minior 6 resistances plus Ground immunity. Base 100 Defense is the standout stat. 440 BST gives it a workable foundation.

Introduced in Sun & Moon, Minior has appeared in 3 games across 4 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.

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