Special
Balanced
370Low
55Slow
CTier

On paper, Lampent looks underwhelming. In practice, Flash Fire absorbs Fire moves and powers up its own — and that's the whole story. Ghost/Fire typing means Normal and Fighting moves can't touch it, which offsets the 5 weaknesses somewhat. Known as the Lamp Pokemon.

Nothing fancy in Lampent's spread. It leans special with Sp. Atk out front. And you'll get 2 Sp. Atk EVs per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
370Avg
HP60
C
Attack40
D
Defense60
C
Sp. Atk95
B
Sp. Def60
C
Speed55
D
Total370
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Lampent yields +2 SpA
HPAtkDefSpA+2SpDSpe
Details
Catch90ChallengingMedium Slow1.06M XP0.6m / 2'00"13kg / 28.7 lbs130Base XP
Pokedex Entries

The spirits it absorbs fuel its baleful fire. It hangs around hospitals waiting for people to pass on.

Black 2 / White 2

Lampent Weakness

Good

Lampent is weak to Water, Ground, Rock, Ghost, and Dark-type moves. On the flip side, it's immune to Normal and Fighting-type moves entirely. It resists 6 types, so it can switch into a lot of moves safely. Flash Fire grants an additional Fire immunity, reshaping the matchup chart.

Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
None
¼xResisti
5Weak
6Resist
3Immune
Scorei+3
Stealth Rock25% on switch
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Flash FireProtects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Flame BodyHas a 30% chance of burning attacking Pokémon on contact.
InfiltratorHABypasses light screen, reflect, and safeguard.
Flash Fire grants Fire immunity

Litwick's line splits into 2 evolutions, and Lampent is the level-up path. Each sibling form needs a different method to obtain. Breed through Litwick to get eggs. Chandelure has 150 more total stats, but Lampent makes up for it with a stronger Speed gain (+35 from Litwick).

How to Evolve

2 Evolutions
Stat Comparison 3 Stages
Litwick
GhostFire
Lampent
GhostFire
Chandelure
GhostFire
HP
50
60+10
60+10
ATK
30
40+10
55+25
DEF
55
60+5
90+35
SP.ATK
65
95+30
145+80
SP.DEF
55
60+5
90+35
SPE
20
55+35
80+60
BST
275D-Tier
370C-Tier+95
520A-Tier+245
ROLE
Balanced
Balanced
Cannon
TYPE
Special
Special
Special
Breeding
Very Easy

Breed with Lampent to get Litwick eggs easily from the Indeterminate egg group. Notable egg moves include Acid, Acid Armor, Captivate and 4 more.

Egg Groups
Indeterminate
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
7moves

Best Build

No build content available for this Pokemon in Gen 5.

Try selecting a different game/generation filter, or check back later.

Breeding opens up real options for Lampent. Acid and Acid Armor come exclusively from egg moves, and they're worth the effort. The rest of the kit covers basics through Overheat and Fire Blast and Poison and Psychic coverage and more.

Level-Up Moves

Lv 1
Astonish
3010015Ghost
Lv 1
Ember
4010025Fire
Lv 1
Minimize
20Normal
Lv 1
Smog
207020Poison
Lv 3
Minimize
20Normal
Lv 5
Smog
207020Poison
Lv 7
Fire Spin
358515Fire
Lv 10
Confuse Ray
10010Ghost
Lv 13
Night Shade
10015Ghost
Lv 16
Will-O-Wisp
7515Fire
Lv 20
Flame Burst
7010015Fire
Lv 24
Imprison
10Psychic
Lv 28
Hex
5010010Ghost
Lv 33
Memento
10010Dark
Lv 38
Inferno
100505Fire
Lv 45
Curse
10Ghost
Lv 53
Shadow Ball
8010015Ghost
Lv 61
Pain Split
20Normal
Lv 69
Overheat
140905Fire

TM Moves

Src
TM45
Attract
10015Normal
TM04
Calm Mind
20Psychic
TM32
Double Team
15Normal
TM85
Dream Eater
10010015Psychic
TM63
Embargo
10015Dark
TM53
Energy Ball
8010010Grass
TM42
Facade
7010020Normal
TM38
Fire Blast
120855Fire
TM43
Flame Charge
5010020Fire
TM35
Flamethrower
9510015Fire
TM70
Flash
10020Normal
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM59
Incinerate
3010015Fire
TM50
Overheat
140905Fire
TM66
Payback
5010010Dark
TM17
Protect+4
10Normal
TM77
Psych Up
10Normal
TM29
Psychic
9010010Psychic
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM48
Round
6010015Normal
TM20
Safeguard
25Normal
TM30
Shadow Ball
8010015Ghost
TM22
Solar Beam
12010010Grass
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM12
Taunt
10020Dark
TM19
Telekinesis
15Psychic
TM46
Thief
6010010Dark
TM06
Toxic
9010Poison
TM92
Trick Room-7
5Psychic
TM61
Will-O-Wisp
7515Fire

Egg Moves

Src
Egg
Acid
4010030Poison
Egg
Acid Armor
40Poison
Egg
Captivate
10020Normal
Egg
Clear Smog
5015Poison
Egg
Endure+4
10Normal
Egg
Haze
30Ice
Egg
Heat Wave
1009010Fire

Tutor Moves

Src
Tutor
Dark Pulse
8010015Dark
Tutor
Heat Wave
1009010Fire
Tutor
Pain Split
20Normal
Tutor
Sleep Talk
10Normal
Tutor
Snore
4010015Normal
Tutor
Spite
10010Ghost
Tutor
Trick
10010Psychic

You're catching Litwick first, not Lampent. Litwick appears at solid rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.

How to Obtain Lampent in Black 2 & White 2

The path to Lampent starts with Litwick at Lv. 27-33 via walking encounters. 1 catchable stage total, with locations listed for each one below.

  1. Litwick
    Step 1Catch Litwick
    Celestial Tower - 2F
    Black 2GrassLv.27-30CommonMidBuildingAny
    EFFORTLESS
    Celestial Tower - 2F
    White 2GrassLv.27-30CommonMidBuildingAny
    EFFORTLESS
    Celestial Tower - 3F
    Black 2GrassLv.28-31CommonMidBuildingAny
    EFFORTLESS
    Celestial Tower - 3F
    White 2GrassLv.28-31CommonMidBuildingAny
    EFFORTLESS
    Celestial Tower - 4F
    White 2GrassLv.29-32CommonMidBuildingAny
    EFFORTLESS
    Celestial Tower - 4F
    Black 2GrassLv.29-32CommonMidBuildingAny
    EFFORTLESS
    Celestial Tower - 5F
    White 2GrassLv.30-33CommonMidBuildingAny
    EFFORTLESS
    Celestial Tower - 5F
    Black 2GrassLv.30-33CommonMidBuildingAny
    EFFORTLESS
    Strange House
    White 2GrassLv.31-33CommonLateBuildingAny
    EFFORTLESS
    Strange House
    Black 2GrassLv.31-33CommonLateBuildingAny
    EFFORTLESS
  2. Lampent
    Step 2Lampent
  • Lampent looks average on paper at 370 BST. But Flash Fire is why it sees play — build around that and it pulls its weight. C-Tier on our tier list.

  • Lampent's biggest threats include Gyarados (Water), Garchomp (Ground), and Golem (Rock), all carrying super-effective STAB moves. Ghost and Dark-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • Litwick evolves into Lampent at level 41. Lampent is the final evolution in a 3-stage line starting from Litwick.

  • Lampent gets Flash Fire, Flame Body, and Infiltrator. But Flash Fire is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Lampent is a special attacker with base 95 Sp. Atk. But the speed tells the real story — at base 55 Speed, it won't be moving first often.

  • Lampent appears in 9 games, including Black & White, Black 2 & White 2, and X & Y.

Since Black & White, Lampent has been obtainable in 9 games. A Generation 5 debut means a shorter history, but Lampent has appeared steadily across every generation since.