Special
Balanced
295Low
60Moderate
DTier

Horsea sits at the start of its evolution line — not yet at full power, but that changes fast. Most trainers push through to Kingdra as fast as possible. Part of the Gen 1 roster. Only weak to Electric and Grass.

Nothing fancy in Horsea's spread. It leans special with Defense out front. And you'll get 1 Sp. Atk EV per KO for it. Follows a medium-fast 1M XP curve.

Base Stats
295Below
HP30
F
Attack40
D
Defense70
C
Sp. Atk70
C
Sp. Def25
F
Speed60
C
Total295
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Horsea yields +1 SpA
HPAtkDefSpA+1SpDSpe
Details
Catch225EasyMedium Fast1M XP0.4m / 1'04"8kg / 17.6 lbs59Base XP
Pokedex Entries

Known to shoot down flying bugs with precision blasts of ink from the surface of the water.

Red / Blue

Horsea Weakness

Avg

Horsea is weak to Electric and Grass-type moves. Not many exploitable gaps in the Water typing defensive chart. Horsea's physical bulk (base 70 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
None
2Weak
3Resist
0Immune
Scorei-1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Swift SwimDoubles Speed during rain.
SniperStrengthens critical hits to inflict 3× damage rather than 2×.
DampHAPrevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.

Horsea evolves into Kingdra, but can't breed. At 295 stats as a Water type, evolution is the only path. Evolving adds up to 245 stat points total.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Horsea
Water
Seadra
Water
HP
30
55+25
ATK
40
65+25
DEF
70
95+25
SP.ATK
70
95+25
SP.DEF
25
45+20
SPE
60
85+25
BST
295C-Tier
440C-Tier+145
ROLE
Balanced
Balanced
TYPE
Special
Special
Breeding not available · Introduced in Gen 2

Best Build

Gen 1 build content has limited support (no abilities, held items, or natures).

Try selecting a different game/generation filter, or check back later.

Most of Horsea's flexibility comes from TMs. Same-type output runs through Hydro Pump and Surf, but Normal and Ice and the rest of the TM pool push it from predictable to genuinely threatening.

Level-Up Moves

Lv 1
Bubble
2010030Water
Lv 19
Smokescreen
10020Normal
Lv 24
Leer
10030Normal
Lv 30
Water Gun
4010025Water
Lv 37
Agility
30Psychic
Lv 45
Hydro Pump
120805Water

TM Moves

Src
TM34
Bide+1
10Normal
TM14
Blizzard
110905Ice
TM11
Bubble Beam
6510020Water
TM32
Double Team
15Normal
TM10
Double-Edge
12010015Normal
TM13
Ice Beam
9510010Ice
TM31
Mimic
10Normal
TM20
Rage
2010020Normal
TM44
Rest
10Psychic
TM40
Skull Bash
10010010Normal
TM50
Substitute
10Normal
HM03
Surf
9510015Water
TM39
Swift
6020Normal
TM09
Take Down
908520Normal
TM06
Toxic
9010Poison
TM12
Water Gun
4010025Water

Egg Moves

Horsea doesn't have any Egg moves

Tutor Moves

Horsea can't learn any Tutor moves

Horsea is available from early-game fishing spots onward at high spawn rates. 15 encounter spots give you plenty of options. Grab one early and it'll be ready to evolve or train by mid-game.

Best Locations

Horsea's encounter pool splits between Blue and Red. You've got 15 fishing and walking spots at Lv. 15-33 total, but your version determines which ones actually show up.

Route 19
BlueSuper RodLv.15CommonEarlyRoute
EASY
Route 19
RedSuper RodLv.15CommonEarlyRoute
EASY
Route 20
BlueSuper RodLv.15CommonEarlyRoute
EASY
Route 20
RedSuper RodLv.15CommonEarlyRoute
EASY
Route 21
RedSuper RodLv.15CommonEarlyRoute
EASY
Route 21
BlueSuper RodLv.15CommonEarlyRoute
EASY
Seafoam Islands - B4F
BlueSuper RodLv.15CommonEarlyWater
EASY
Seafoam Islands - B4F
RedSuper RodLv.15CommonEarlyWater
EASY
Seafoam Islands - B3F
BlueSuper RodLv.15CommonEarlyWater
EASY
Seafoam Islands - B3F
RedSuper RodLv.15CommonEarlyWater
EASY
Seafoam Islands - B1F
RedGrassLv.30-32CommonMidWater
EFFORTLESS
Seafoam Islands - 1F
RedGrassLv.28-30UncommonMidWater
EASY
Seafoam Islands - B2F
RedGrassLv.28-30UncommonMidWater
EASY
Seafoam Islands - B3F
RedGrassLv.29-31UncommonMidWater
EASY
Seafoam Islands - B4F
RedGrassLv.31-33CommonLateWater
EFFORTLESS
  • At 295 BST, Horsea is firmly in pre-evolution territory. Evolve it into Seadra before bringing it to any serious fight.

  • Horsea's biggest threats include Jolteon (Electric) and Exeggutor (Grass), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Horsea evolves into Seadra at level 32. Horsea is the base form in a 3-stage evolutionary line.

  • Horsea is a special attacker with base 70 Sp. Atk. Fragile — can't afford to take many hits, too. But the speed tells the real story — at base 60 Speed, it won't be moving first often.

  • Horsea appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Present since Red & Blue, Horsea appears in 20 games spanning 9 generations. Gen 1 originals like Horsea have the longest track record of availability in the series.