Physical
Balanced
250Low
50Slow
DTier

Mid-stage Pokemon like Hoppip rarely see competitive play outside of special formats. It's a waypoint on the road to Jumpluff, which is where the real potential kicks in. Ground moves can't touch it, which offsets the 5 weaknesses somewhat. Known as the Cottonweed Pokemon.

An unusually even spread gives Hoppip flexibility. Sp. Def barely edges ahead. But HP isn't far off. Easy to catch and follows a 1.06M XP medium-slow curve. Yields 1 Sp. Def EV.

Base Stats
250Below
HP35
F
Attack35
F
Defense40
D
Sp. Atk35
F
Sp. Def55
D
Speed50
D
Total250
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Hoppip yields +1 SpD
HPAtkDefSpASpD+1Spe
Details
Catch255GuaranteedMedium Slow1.06M XP0.4m / 1'04"0.5kg / 1.1 lbs50Base XP
Pokedex Entries

This Pokémon is blown across vast distances by the wind. It is unclear where the Hoppip of Paldea originally came from.

Scarlet

Outside of cold regions, Hoppip can be found practically everywhere. This is because the wind carries this species all over the world.

Violet

Hoppip Weakness

Vulnerable

Hoppip's Grass/Flying typing leaves it vulnerable to Ice, Fire, Poison, Flying, and Rock moves. Ice hits land at 4x, so they're the biggest threat. It shrugs off Ground-type attacks completely.

4xCriticali
½xResisti
¼xResisti
0xImmunei
5Weak
3Resist
1Immune
Scorei-5
Stealth Rock25% on switch
4x Ice — Ice Beam, Freeze-Dry, Ice Shard
Abilities
ChlorophyllDoubles Speed during strong sunlight.
Leaf GuardProtects against major status ailments during strong sunlight.
InfiltratorHABypasses light screen, reflect, and safeguard.

Three stages ahead. Hoppip grows into Skiploom, then pushes on to Jumpluff. Check the evolution methods below. For breeding, average hatch time with plenty of partners via two egg groups. The evolved forms gain up to 210 total stats over Hoppip.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Hoppip
GrassFlying
Skiploom
GrassFlying
Jumpluff
GrassFlying
HP
35
55+20
75+20
ATK
35
45+10
55+10
DEF
40
50+10
70+20
SP.ATK
35
45+10
55+10
SP.DEF
55
65+10
95+30
SPE
50
80+30
110+30
BST
250D-Tier
340D-Tier+90
460C-Tier+120
ROLE
Balanced
Balanced
Pivot
TYPE
Utility
Utility
Utility
Breeding
Very Easy

Breed Hoppip easily with 66 breeding partners from the Fairy and Plant egg groups.

Egg Groups
FairyPlant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
togekissmanaphyraichuazumarilltogedemarutogeticpachirisupikachuroseradevenusaurmeganiumtorterra

Eviolite makes Hoppip bulkier than you'd expect from something that still evolves. A spread EV build EVs with Lonely nature handle the stat profile. Utility options keeps it from being passive.

Best Build

Support
Ability
Infiltrator
Item
EvioliteBULK
Nature
Lonely+ATK
EVs

Best Hoppip Moveset

  • Giga DrainSTAB
  • Leech SeedSTAB
  • TailwindUtility
  • AcrobaticsSTAB
All 16 games

Level-up moves are just the starting point for Hoppip. TMs unlock Normal and Fairy coverage and more and turn a straightforward STAB kit around Leaf Storm and Solar Beam into something with actual range.

Level-Up Moves

Lv 1
Splash
40Normal
Lv 1
Tackle
4010035Normal
Lv 4
Tail Whip
10030Normal
Lv 6
Absorb
2010025Grass
Lv 8
Fairy Wind
4010030Fairy
Lv 10
Poison Powder
7535Poison
Lv 10
Sleep Powder
7515Grass
Lv 10
Stun Spore
7530Grass
Lv 12
Bullet Seed
2510030Grass
Lv 15
Synthesis
5Grass
Lv 19
Leech Seed
9010Grass
Lv 22
Mega Drain
4010015Grass
Lv 24
Acrobatics
5510015Flying
Lv 27
Cotton Spore
10040Grass
Lv 29
U-turn
7010020Bug
Lv 32
Giga Drain
7510010Grass
Lv 35
Bounce
85855Flying
Lv 38
Memento
10010Dark

TM Moves

Src
TM14
Acrobatics
5510015Flying
TM27
Aerial Ace
6020Flying
TM132
Baton Pass
40Normal
TM56
Bullet Seed
2510030Grass
TM02
Charm
10020Fairy
TM79
Dazzling Gleam
8010010Fairy
TM204
Double-Edge
12010015Normal
TM122
Encore
1005Normal
TM47
Endure+4
10Normal
TM119
Energy Ball
9010010Grass
TM25
Facade
7010020Normal
TM43
Fling
10010Dark
TM111
Giga Drain
7510010Grass
TM81
Grass Knot
10020Grass
TM137
Grassy Terrain
10Grass
TM130
Helping Hand+5
20Normal
TM159
Leaf Storm
130905Grass
TM75
Light Screen
30Psychic
TM185
Lunge
8010015Bug
TM33
Magical Leaf
6020Grass
TM131
Pollen Puff
9010015Bug
TM07
Protect+4
10Normal
TM50
Rain Dance
5Water
TM74
Reflect
20Psychic
TM85
Rest
5Psychic
TM71
Seed Bomb
8010015Grass
TM70
Sleep Talk
10Normal
TM168
Solar Beam
12010010Grass
TM103
Substitute
10Normal
TM49
Sunny Day
5Fire
TM88
Swords Dance
20Normal
TM113
Tailwind
15Flying
TM01
Take Down
908520Normal
TM171
Tera Blast
8010010Normal
TM18
Thief
6010025Dark
TM20
Trailblaze
5010020Grass
TM60
U-turn
7010020Bug

Egg Moves

Hoppip doesn't have any Egg moves

Tutor Moves

Hoppip can't learn any Tutor moves
All 16 games

Hoppip is available from early-game routes onward at high spawn rates. 56 encounter spots give you plenty of options. Grab one early and it'll be ready to evolve or train by mid-game.

Best Locations

56 walking encounters at Lv. 2-50 for Hoppip across Scarlet and Violet. A few locations are version-exclusive, so your copy of the game affects what's available.

South Province (Area One) - Grass
ScarletOverworldLv.2-830%EarlyRoute
EFFORTLESS
South Province (Area One) - Grass
VioletOverworldLv.2-830%EarlyRoute
EFFORTLESS
South Province (Area Two) - Grass
ScarletOverworldLv.2-830%EarlyRoute
EFFORTLESS
South Province (Area Two) - Grass
VioletOverworldLv.2-830%EarlyRoute
EFFORTLESS
East Province (Area One) - Grass
VioletOverworldLv.18-2712%MidRoute
MODERATE
East Province (Area One) - Grass
ScarletOverworldLv.18-2712%MidRoute
MODERATE
East Province (Area Two) - Grass
VioletOverworldLv.18-2712%MidRoute
MODERATE
East Province (Area Two) - Grass
ScarletOverworldLv.18-2712%MidRoute
MODERATE
South Province (Area Five) - Grass
VioletOverworldLv.18-2712%MidRoute
MODERATE
South Province (Area Five) - Grass
ScarletOverworldLv.18-2712%MidRoute
MODERATE
South Province (Area Five) - Flower Patch
ScarletOverworldLv.18-276%MidRoute
MODERATE
South Province (Area Five) - Flower Patch
VioletOverworldLv.18-276%MidRoute
MODERATE
Asado Desert - Flower Patch
ScarletOverworldLv.33-501%LateDesert
HARD
Asado Desert - Flower Patch
VioletOverworldLv.33-501%LateDesert
HARD
Asado Desert - Grass
ScarletOverworldLv.33-501%LateDesert
HARD
Asado Desert - Grass
VioletOverworldLv.33-501%LateDesert
HARD
East Paldean Sea - Flower Patch
VioletOverworldLv.33-501%LateWater
HARD
East Paldean Sea - Flower Patch
ScarletOverworldLv.33-501%LateWater
HARD
East Province (Area Three) - Grass
VioletOverworldLv.33-501%LateRoute
HARD
East Province (Area Three) - Grass
ScarletOverworldLv.33-501%LateRoute
HARD
Glaseado Mountain
ScarletOverworldLv.33-501%LateCave
HARD
Glaseado Mountain
VioletOverworldLv.33-501%LateCave
HARD
North Province (Area One) - Flower Patch
ScarletOverworldLv.33-501%LateRoute
HARD
North Province (Area One) - Flower Patch
VioletOverworldLv.33-501%LateRoute
HARD
North Province (Area Three) - Flower Patch
ScarletOverworldLv.33-501%LateRoute
HARD
North Province (Area Three) - Flower Patch
VioletOverworldLv.33-501%LateRoute
HARD
North Province (Area Three) - Grass
ScarletOverworldLv.33-501%LateRoute
HARD
North Province (Area Three) - Grass
VioletOverworldLv.33-501%LateRoute
HARD
North Province (Area Two) - Flower Patch
ScarletOverworldLv.33-501%LateRoute
HARD
North Province (Area Two) - Flower Patch
VioletOverworldLv.33-501%LateRoute
HARD
South Province (Area Four) - Flower Patch
VioletOverworldLv.33-501%LateRoute
HARD
South Province (Area Four) - Flower Patch
ScarletOverworldLv.33-501%LateRoute
HARD
South Province (Area Four) - Grass
VioletOverworldLv.33-501%LateRoute
HARD
South Province (Area Four) - Grass
ScarletOverworldLv.33-501%LateRoute
HARD
South Province (Area One) - Flower Patch
VioletOverworldLv.33-501%LateRoute
HARD
South Province (Area One) - Flower Patch
ScarletOverworldLv.33-501%LateRoute
HARD
South Province (Area Six) - Flower Patch
ScarletOverworldLv.33-501%LateRoute
HARD
South Province (Area Six) - Flower Patch
VioletOverworldLv.33-501%LateRoute
HARD
South Province (Area Three) - Grass
ScarletOverworldLv.33-501%LateRoute
HARD
South Province (Area Three) - Grass
VioletOverworldLv.33-501%LateRoute
HARD
South Province (Area Two) - Flower Patch
ScarletOverworldLv.33-501%LateRoute
HARD
South Province (Area Two) - Flower Patch
VioletOverworldLv.33-501%LateRoute
HARD
Tagtree Thicket - Flower Patch
ScarletOverworldLv.33-501%LateForest
HARD
Tagtree Thicket - Flower Patch
VioletOverworldLv.33-501%LateForest
HARD
The Pokémon League - Flower Patch
ScarletOverworldLv.33-501%Late
HARD
The Pokémon League - Flower Patch
VioletOverworldLv.33-501%Late
HARD
The Pokémon League - Grass
VioletOverworldLv.33-501%Late
HARD
The Pokémon League - Grass
ScarletOverworldLv.33-501%Late
HARD
West Province (Area One) - Flower Patch
VioletOverworldLv.33-501%LateRoute
HARD
West Province (Area One) - Flower Patch
ScarletOverworldLv.33-501%LateRoute
HARD
West Province (Area One) - Grass
VioletOverworldLv.33-501%LateRoute
HARD
West Province (Area One) - Grass
ScarletOverworldLv.33-501%LateRoute
HARD
West Province (Area Three) - Grass
VioletOverworldLv.33-501%LateRoute
HARD
West Province (Area Three) - Grass
ScarletOverworldLv.33-501%LateRoute
HARD
West Province (Area Two) - Grass
ScarletOverworldLv.33-501%LateRoute
HARD
West Province (Area Two) - Grass
VioletOverworldLv.33-501%LateRoute
HARD
  • Hoppip is meant to evolve into Skiploom. At 250 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Watch for Cloyster (Ice), Arcanine (Fire), and Crobat (Poison) when using Hoppip. They all hit it super-effectively with STAB. Cloyster is the most dangerous since Ice moves deal 4x damage. Flying and Rock-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • Hoppip evolves into Skiploom at level 18. Hoppip is the base form in a 3-stage evolutionary line.

  • Chlorophyll is what you want on Hoppip. Every competitive set worth running is built with that ability in mind. The alternatives (Leaf Guard, Infiltrator) work on paper but Chlorophyll is what makes Hoppip worth using.

  • Base 50 Speed is low. Priority moves or Trick Room are the way to go. On offense, Hoppip is a physical attacker with base 35 Attack. Defensively? Fragile — can't afford to take many hits.

  • Hoppip appears in 16 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Available in 16 titles since its debut in Gold & Silver, Hoppip spans 8 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.