Physical
Sweeper
110Speed · Fast

Archeops's built around physical offense. Attack leads the charge, Defense pays for it. Tough to catch, worth 2 Attack EVs. Follows a medium-fast 1M XP curve.

Base Stats
High
HP75
C
Attack140
A
Defense65
C
Sp. Atk112
B
Sp. Def65
C
Speed110
B
Total567
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height1.4 m
Weight32.0 kg
Base XP177
Abilities
DefeatistTop Pick
Halves Attack and Special Attack at 50% max HP or less.
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entries

It needs a running start to take off. If Archeops wants to fly, it first needs to run nearly 25 mph, building speed over a course of about 2.5 miles.

Archeops's Rock/Flying typing leaves it vulnerable to Water, Electric, Ice, Rock, and Steel. It shrugs off Ground-type attacks completely. It resists 5 types, giving it decent defensive coverage. Archeops leans offensive (base 140 Atk) rather than trying to tank its weaknesses.

Archeops Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Electric, Ice, Rock, Steel
0.5x (Resist)Normal, Fire, Poison, Flying, Bug
0x (Immune)Ground
Type ChartAvg
5Weak
5Resist
1Immune
Score-2
4xCritical
None
¼xResist
None
0xImmune
How to Beat Archeops (Best Counters)

Archaludon can KO Archeops with Flash Cannon (124-146%). Jolteon threatens a KO with Thunderbolt (191-225%).

Archaludon
Archaludon
SteelDragon
A
Recommended Build
AbilityStamina
ItemAssault Vest
NatureTimid
Moves
  • Electro Shot
  • Flash Cannon
  • Body Press
  • Dragon Pulse
Damage vs Archeops
Flash Cannon 2x
124-146%KO
Dragon Pulse
66-78%
View Archaludon builds →

Archeops is the evolved form of Archen. Breeding produces Archen eggs, and they're slow to hatch. Evolving from Archen gave Archeops the biggest boost in Speed (+40), bringing the total to 567 stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Archen
RockFlying
Archeops
RockFlying
HP
55
75+20
ATK
112
140+28
DEF
45
65+20
SP.ATK
74
112+38
SP.DEF
45
65+20
SPE
70
110+40
BST
401C-Tier
567C-Tier+166
ROLE
Attacker
Sweeper
TYPE
Physical
Physical

Breeding

Moderate

Breed with Archeops to get Archen eggs using 73 partners from the Flying and Water3 egg groups.

Egg Groups
FlyingWater3
Gender
87.5%12.5%
Hatch Time
30 cycles·7,710 steps
Moderate~8 min with Flame Body
Breed With (best first)
togekisstogetichawluchadrapionclawitzergolisopodcursolaaltariaswannacrawdauntpelipperswoobat

Defeatist isn't flashy, but it matters. Combined with Sitrus Berry for a one-time health recovery at low HP and max Attack and Speed EVs, Archeops fills the physical attacker slot reliably. Jolly nature finishes the spread.

Best Build

All 7 games
Experimental
Ability
Defeatist
Item
Choice BandPOWER
Best Nature for Archeops

Archeops best EVs are Attack and Speed

EVs

Doubles Physical Sweeper Moveset

  • Stone EdgeSTAB
  • Dual WingbeatSTAB
  • Dragon Claw
  • U Turn

Recommended Teammates

Moves

All 7 games

Breadth over depth defines this movepool. Archeops won't stack one type's damage ceiling, but coverage across 10 types means it always has an effective option. Meteor Beam and Stone Edge anchor the STAB core.

Level-Up Moves

Lv 1
Leer
D10030Normal
Lv 1
Quick Attack+1
D4010030Normal
Lv 1
Rock Throw
509015Rock
Lv 1
Wing Attack
6010035Flying
Lv 9
Dragon Breath
6010020Dragon
Lv 12
Ancient Power
C601005Rock
Lv 15
Pluck
6010020Flying
Lv 18
Quick Guard+3
15Fighting
Lv 21
U-turn
S7010020Bug
Lv 24
Rock Slide
S759010Rock
Lv 27
Scary Face
10010Normal
Lv 30
Crunch
C8010015Dark
Lv 33
Agility
C30Psychic
Lv 36
Tailwind
C15Flying
Lv 41
Dragon Claw
S8010015Dragon
Lv 46
Thrash
B12010010Normal
Lv 51
Endeavor
D1005Normal

TM Moves

TM
TM78
Acrobatics
S5510015Flying
TR12
Agility
C30Psychic
TM95
Air Slash
B759515Flying
TR83
Ally Switch+2
C15Psychic
TM58
Assurance
6010010Dark
TM31
Attract
C10015Normal
TM52
Bounce
B85855Flying
TM81
Bulldoze
C6010020Ground
TR32
Crunch
C8010015Dark
TM15
Dig
C8010010Ground
TR47
Dragon Claw
S8010015Dragon
TR62
Dragon Pulse
C8510010Dragon
TR67
Earth Power
B9010010Ground
TR10
Earthquake
S10010010Ground
TR26
Endure+4
C10Normal
TM39
Facade
C7010020Normal
TM06
Fly
B909515Flying
TR64
Focus Blast
C120705Fighting
TM09
Giga Impact
B150905Normal
TR36
Heat Wave
C959010Fire
TM08
Hyper Beam
B150905Normal
TR46
Iron Defense
C15Steel
TR31
Iron Tail
C1007515Steel
TR24
Outrage
B12010010Dragon
TM25
Protect+4
C10Normal
TM21
Rest
C10Psychic
TM54
Rock Blast
D259010Rock
TM22
Rock Slide
S759010Rock
TM48
Rock Tomb
C609515Rock
TM76
Round
C6010015Normal
TM32
Sandstorm
D10Rock
TM26
Scary Face
10010Normal
TM65
Shadow Claw
C7010015Ghost
TR27
Sleep Talk
C10Normal
TM24
Snore
5010015Normal
TR76
Stealth Rock
B20Rock
TM30
Steel Wing
C709025Steel
TR75
Stone Edge
S100805Rock
TR20
Substitute
C10Normal
TM40
Swift
C6020Normal
TR37
Taunt
C10020Dark
TM56
U-turn
S7010020Bug
TR35
Uproar
C9010010Normal
TR69
Zen Headbutt
C809015Psychic

Egg Moves

Archeops doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Dual Wingbeat
S409010Flying
Tutor
Lash Out
C751005Dark
Tutor
Meteor Beam
B1209010Rock
All 7 games

You're catching Archen first, not Archeops. Archen appears at solid rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.

How to Obtain Archeops in Sword & Shield

The path to Archeops starts with Archen at Lv. 60-65 via walking encounters. 1 catchable stage total, with locations listed for each one below.

  1. Archen
    Step 1Catch Archen
    Giant's Foot
    ShieldOverworld Lv.60-65
    100%Post
    Sandstorm
    Giant's Foot
    SwordOverworld Lv.60-65
    100%Post
    Sandstorm
    Giant's Foot
    ShieldOverworld Lv.60-65
    10%Post
    Normal Weather
    Giant's Foot
    SwordOverworld Lv.60-65
    10%Post
    Overcast
    Giant's Foot
    ShieldOverworld Lv.60-65
    10%Post
    Snowstorm
    Giant's Foot
    SwordOverworld Lv.60-65
    10%Post
    Normal Weather
    Giant's Foot
    SwordOverworld Lv.60-65
    10%Post
    Snowstorm
    Giant's Foot
    ShieldOverworld Lv.60-65
    10%Post
    Thunderstorm
    Giant's Foot
    ShieldOverworld Lv.60-65
    10%Post
    Intense Sun
    Giant's Foot
    SwordOverworld Lv.60-65
    10%Post
    Thunderstorm
    Giant's Foot
    ShieldOverworld Lv.60-65
    10%Post
    Snowing
    Giant's Foot
    SwordOverworld Lv.60-65
    10%Post
    Intense Sun
    Giant's Foot
    SwordOverworld Lv.60-65
    10%Post
    Snowing
    Giant's Foot
    ShieldOverworld Lv.60-65
    10%Post
    Raining
    Giant's Foot
    ShieldOverworld Lv.60-65
    10%Post
    Heavy Fog
    Giant's Foot
    SwordOverworld Lv.60-65
    10%Post
    Raining
    Giant's Foot
    ShieldOverworld Lv.60-65
    10%Post
    Overcast
    Giant's Foot
    SwordOverworld Lv.60-65
    10%Post
    Heavy Fog
  2. Archeops
    Step 2Archeops
  • Archeops has a 567 base stat total and ranks as C-Tier: a situational pick that fills a niche. It works best as a sweeper. Base 140 Attack is where it shines.

  • Watch for Milotic (Water), Jolteon (Electric), and Kyurem (Ice) when using Archeops. They all hit it super-effectively with STAB. Rock and Steel-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. Archeops's base 110 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Defeatist halves Attack and Special Attack at 50% max HP or less. That's the one you want on Archeops. It's the only ability Archeops has.

  • Archeops fills the sweeper role. It's a physical attacker with base 140 Attack. Base 110 Speed lets it outrun most of the field. And it's enough bulk to take a hit or two.

  • Run Stone Edge, Dualwingbeat, Acrobatics, and Earthquake on Archeops. Stone Edge is the most common pick at 20% usage. Acrobatics provides reliable STAB damage.

Introduced in Black & White, Archeops has appeared in 7 games across 6 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.

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