Stat | Amount | Bar Graph |
---|---|---|
Max CP | 580 | |
Attack | 85 | |
Special Attack | 95 | |
Defense | 100 | |
Special Defense | 125 | |
HP | 90 | |
Speed | 85 |
Overview
Pokemon Let's Go Articuno is a Ice and Type pokemon also known as a Freeze Pokémon, first discovered in the Kanto region. it's weak against Steel, Fire, Electric, Rock type moves and has a Max CP of 580, 90 HP, 85 Attack, 95 SP Attack, 100 Defense, 125 SP Defense and 85 Speed. Considering it's stats, the best nature to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Pokedex Entry
The magnificent, seemingly translucent wings of this legendary bird Pokémon are said to be made of ice.
Pokemon Lets Go Articuno Evolutions
What level does Pokemon Let's Go Articuno Evolve at?
Currently there is no evolutions for this Pokémon in Let's Go.
First | → | Second | → | Third | → | Final |
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How to catch Articuno in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Articuno Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Articuno is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Articuno or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
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Route 22 | Rare Spawn | 03-04 | normal | 1F |
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Route 23 | Rare Spawn | 41-46 | normal | 1F |
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Route 24 | Rare Spawn | 07-12 | normal | 1F |
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Route 25 | Rare Spawn | 09-14 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
You can find the Articuno at the Seafoam Islands.
- From Route 19 use Sea Skim (Surf)
- Travel to the Seafoam Islands
- Use Strong Push (Strength) to clear your path
We recommend using the following pokemon when battling Articuno: Aerodactyl, Moltres, Omastar, Machamp, Alolan Golem, Flareon.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Articuno.
Best Nature for Articuno
We recommend a Calm Nature for Articuno, you can visit Madam Celadon to force encounter pokemon of Calm Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Calm | Sp. Def | Attack | Green | Red |
Pokemon Lets Go Articuno Moves
Level Up Moves
Pokemon Let's Go Articuno Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Gust | Flying | Special | 40 | 35 | 100% | Inflicts regular damage and can hit Pokemon in the air. |
1 | Ice Shard | Ice | Physical | 40 | 30 | 100% | deals damage and has a priority of +1. Moves with a higher priority always go first. |
8 | Mist | Ice | None | -- | 30 | -- | Protects the user's stats from being changed by enemy moves. |
16 | Leer | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
24 | Mirror Coat | Psychic | Special | -- | 20 | 100% | When hit by a Special Attack, user strikes back with 2x power. |
32 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
40 | Agility | Psychic | None | -- | 30 | -- | Raises the user's Speed by two stages. |
48 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
56 | Roost | Flying | None | -- | 10 | -- | User recovers half of its max HP and loses the Flying type temporarily. |
64 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
72 | Sky Attack | Flying | Physical | 140 | 5 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Articuno can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM14 | Fly | Flying | Physical | 90 | 15 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
TM18 | U-turn | Bug | Physical | 70 | 20 | 100% | User switches out immediately after attacking. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM50 | Roost | Flying | None | -- | 10 | -- | User recovers half of its max HP and loses the Flying type temporarily. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
Master Trainer
This pokemon does NOT have a Articuno Master Trainer in Let's Go
Weak Against |
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Steel 2x |
Fire 2x |
Electric 2x |
Rock 4x |
Strong Against |
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Bug 1/2 |
Grass 1/2 |
Ground Immune |