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    Pokemon Lets Go
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    Home › Pokedex ›

    Pokemon Lets Go Machamp

    Last updated 2 years ago on December 21, 2018 by RankedBoost

    Machoke
    Bellsprout
    Pokemon Let's GO Machamp
    Machamp Pokedex ID: 68
    130.0 kg
    Weight
    Fighting
    1.60m
    Height
    Max CP505
    Attack130
    Special Attack65
    Defense80
    Special Defense85
    HP90
    Speed55

    Overview

    Pokemon Let's Go Machamp is a Fighting Type pokemon also known as a Superpower Pokémon, first discovered in the Kanto region. it's weak against Flying, Psychic, Fairy type moves and has a Max CP of 505, 90 HP, 130 Attack, 65 SP Attack, 80 Defense, 85 SP Defense and 55 Speed. Considering it's stats, the best nature to have is Brave, this will increase it's Attack and decrease it's Speed stats.

    Pokedex Entry

    Machamp has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This Pokémon tends to leap into action before it thinks.

    See All Pokedex Pokemon
    • Overview
    • Weakness
    • Evolution
    • Moves
    • How to get
    • Master Trainer

    Pokemon Lets Go Machamp Evolutions

    What level does Pokemon Let's Go Machamp Evolve at?

    The Unevolved Form Machop Evolves at level 28 into Machoke, which then Evolves from Player (Trade) into Machamp.

    First→Second→Third→Final
    Machop305
    28 →Machoke405
    (Trade) →Machamp505
    See Evolution Chart

    How to catch Machamp in Pokemon Let's Go

    Where to catch and find Pokemon Lets Go Machamp Locations and their Spawn Rate Chance for that Zone.

      The best place to find pokemon let's go Machamp is in the Victory Road zone, it will have a 15% chance to spawn in the area with a level range of 41-46. This also makes Victory Road the best place to Catch Combo Chain hunt Shiny Machamp or for a Flawless IV Stats.

      PokemonAreaSpawn ChanceLevelsEncounterFloor
      Victory Road15%41-46normal1F
      Victory Road15%41-46normal2F
      Victory Road15%41-46normal3F
      Rock Tunnel10%18-23normal1F
      Rock Tunnel10%18-23normal2F
      Victory Road10%41-46normal1F
      Victory Road10%41-46normal2F
      Victory Road10%41-46normal3F

      The list above shows all the spawn locations of this pokemon and it's evolution forms.

      See All Location Spawns

      Transferring and Catching

      The type of Pokemon Candy you receive from Transferring and Catching Machamp.

      • Machop Candy
      • Mighty Candy
      • Mighty Candy L
      • Mighty Candy XL

      Best Nature for Machamp

      We recommend a Brave Nature for Machamp, you can visit Madam Celadon to force encounter pokemon of Brave Nature.

      NatureIncreasesDecreasesChoice 1Choice 2
      BraveAttackSpeedRedPink
      See Nature Chart
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      Pokemon Lets Go Machamp Moves

      Level Up Moves

      Pokemon Let's Go Machamp Moves You Learn From Leveling Up.

      LVLMoveTypeClassPowPPAccEffect
      0StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.
      1BideNormalPhysical110--User waits for 2-3 turns, then hits back for twice the damage it took.
      1CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
      1EncoreNormalNone--5100%forces the target to use the previously selected move for 3 turns.
      1Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
      1LeerNormalNone--30100%Lowers the target's Defense by one stage.
      1Low KickFightingPhysical120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
      1StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.
      4Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
      8BideNormalPhysical110--User waits for 2-3 turns, then hits back for twice the damage it took.
      12Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
      16Karate ChopFightingPhysical5025100%Has an increased chance for a critical hit.
      21Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
      26SubmissionFightingPhysical802580%User receives 1/4 the damage it inflicts in recoil.
      37Bulk UpFightingNone--20--raises the user's Attack and Defense by one stage each.
      48SuperpowerFightingPhysical1205100%deals damage but lowers the user's Attack and Defense by one stage each after attacking.

      Learnable TMs Moves

      These are the Technical Machines (TM) Moves that Machamp can Learn.

      ItemMoveTypeClassPowPPAccEffect
      TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
      TM3Helping HandNormalNone--20--boosts the power of the partner's move.
      TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
      TM6Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
      TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
      TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
      TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
      TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
      TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
      TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
      TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
      TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
      TM26Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
      TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
      TM30Bulk UpFightingNone--20--raises the user's Attack and Defense by one stage each.
      TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
      TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
      TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
      TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
      TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
      TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
      TM49SuperpowerFightingPhysical1205100%deals damage but lowers the user's Attack and Defense by one stage each after attacking.
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      Master Trainer

      This Pokemon's Master Trainer is Randy

      See Machamp Master Trainer
      Weak Against
      Flying
      2x
      Psychic
      2x
      Fairy
      2x
      Strong Against
      Rock
      1/2
      Bug
      1/2
      Dark
      1/2
      See Type Chart

      You can view more guides here

      Best Pokemon Tier List
      View the best pokemon using our ranking system
      Evolution Chart
      View all evolutions including mega, alolan, item and trading.
      Pokedex
      Check out every pokemon within the game
      Gym Leaders
      View our list of all Gym Leaders
      Master Trainers
      View full list and how to beat them
      All Locations
      All the pokemon, tm moves, items and master trainer spawns for each location.

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