Pokemon Let's Go Zapdos is a Electric and Type pokemon also known as a Electric Pokémon, first discovered in the Kanto region. it's weak against Rock, Ice type moves and has a Max CP of 580, 90 HP, 90 Attack, 125 SP Attack, 85 Defense, 90 SP Defense and 100 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
This legendary bird Pokémon causes savage thunderstorms by flapping its glittering wings.
Pokemon Lets Go Zapdos Evolutions
What level does Pokemon Let's Go Zapdos Evolve at?
Currently there is no evolutions for this Pokémon in Let's Go.
How to catch Zapdos in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Zapdos Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Zapdos is in the Route 22 zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 03-04. This also makes Route 22 the best place to Catch Combo Chain hunt Shiny Zapdos or for a Flawless IV Stats.
|Route 22||Rare Spawn||03-04||normal||1F|
|Route 23||Rare Spawn||41-46||normal||1F|
|Route 24||Rare Spawn||07-12||normal||1F|
|Route 25||Rare Spawn||09-14||normal||1F|
The list above shows all the spawn locations of this pokemon and it's evolution forms.
You can find the Zapdos at the Power Plant.
- Go to Route 10
- Use Sea Skim (Surf) to navigate to the Power Plant visible from Route 10.
We recommend using the following pokemon when battling Zapdos: Golem, Rhydon, and even Onix
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Zapdos.
Best Nature for Zapdos
We recommend a Mild Nature for Zapdos, you can visit Madam Celadon to force encounter pokemon of Mild Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Zapdos Moves
Level Up Moves
Pokemon Let's Go Zapdos Moves You Learn From Leveling Up.
|1||Peck||Flying||Physical||35||35||100%||Inflicts regular damage with no additional effect.|
|1||Thunder Shock||Electric||Special||40||30||100%||deals damage and has a 10% chance of paralyzing the target.|
|8||Thunder Wave||Electric||None||--||20||100%||Paralyzes the target.|
|16||Leer||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|24||Drill Peck||Flying||Physical||80||20||100%||Inflicts regular damage with no additional effect.|
|32||Thunderbolt||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|40||Agility||Psychic||None||--||30||--||Raises the user's Speed by two stages.|
|48||Light Screen||Psychic||None||--||30||--||Reduces damage from special attacks by 50% for five turns..|
|56||Roost||Flying||None||--||10||--||User recovers half of its max HP and loses the Flying type temporarily.|
|64||Thunder||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|72||Sky Attack||Flying||Physical||140||5||90%||User charges for one turn before attacking. Has a 30% chance to make the target flinch.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Zapdos can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM6||Light Screen||Psychic||None||--||30||--||Reduces damage from special attacks by 50% for five turns..|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM14||Fly||Flying||Physical||90||15||95%||User flies high into the air, dodging all attacks, and hits next turn.|
|TM16||Thunder Wave||Electric||None||--||20||100%||Paralyzes the target.|
|TM18||U-turn||Bug||Physical||70||20||100%||User switches out immediately after attacking.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM36||Thunderbolt||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM38||Thunder||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM50||Roost||Flying||None||--||10||--||User recovers half of its max HP and loses the Flying type temporarily.|
This pokemon does NOT have a Zapdos Master Trainer in Let's Go