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Pokemon Lets Go Onix

Onix Pokedex ID: 95
Stat Amount Bar Graph
Max CP 385
Attack 45
Special Attack 30
Defense 160
Special Defense 45
HP 35
Speed 70

Overview

Pokemon Let's Go Onix is a Rock and Ground Type pokemon also known as a Rock Snake Pokémon, first discovered in the Kanto region. it's weak against Fighting, Ground, Steel, Ice, Water, Grass type moves and has a Max CP of 385, 35 HP, 45 Attack, 30 SP Attack, 160 Defense, 45 SP Defense and 70 Speed. Considering it's stats, the best nature to have is Impish, this will increase it's Defense and decrease it's Sp. Atk stats.

Pokedex Entry

It twists and squirms through the ground. The thunderous roar of its tunneling echoes a long way.

Pokemon Lets Go Onix Evolutions

What level does Pokemon Let's Go Onix Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

First Second Third Final
Onix385

How to catch Onix in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Onix Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Onix is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Onix or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Rock Tunnel 10% 18-23 normal 1F
Rock Tunnel 10% 18-23 normal 2F
Victory Road 10% 41-46 normal 1F
Victory Road 10% 41-46 normal 2F
Victory Road 10% 41-46 normal 3F
Mt. Moon 1% 05-10 normal 1F
Mt. Moon 1% 05-10 normal 2F
Mt. Moon 1% 05-10 normal 3F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Onix.

Best Nature for Onix

We recommend a Impish Nature for Onix, you can visit Madam Celadon to force encounter pokemon of Impish Nature.

Nature Increases Decreases Choice 1 Choice 2
Impish Defense Sp. Atk Yellow Blue
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Pokemon Lets Go Onix Moves

Level Up Moves

Pokemon Let's Go Onix Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Bind Normal Physical 15 20 85% Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Harden Normal None -- 30 -- Raises the user's Defense by one stage.
1 Rock Throw Rock Physical 50 15 90% Inflicts regular damage with no additional effect.
1 Tackle Normal Physical 50 35 100% Inflicts regular damage with no additional effect.
5 Stealth Rock Rock None -- 20 -- lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.
10 Rage Normal Physical 20 20 100% If the user is hit after using this move, its Attack rises by one stage.
15 Screech Normal None -- 40 85% Lowers the target's Defense by two stages.
20 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
25 Slam Normal Physical 85 15 100% Has a 30% chance to paralyze the target.
30 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
35 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
40 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
45 Double-Edge Normal Physical 120 15 100% deals damage, but the user receives 1?3 of the damage it inflicted in recoil.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Onix can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM2 Taunt Dark None -- 20 100% Opponent can only use moves that attack.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM17 Dragon Tail Dragon Physical 60 10 90% In battles, the opponent switches. In the wild, the Pokémon runs.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM34 Dragon Pulse Dragon Special 85 10 100% deals damage with no additional effect.
TM41 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
TM42 Self-Destruct Normal Physical 200 5 100% Self-Destruct deals high damage, but causes the user to faint.
TM54 Flash Cannon Steel Special 80 10 100% deals damage and has a 10% chance of lowering the target's Special Defense by one stage.
TM56 Stealth Rock Rock None -- 20 -- lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.

Master Trainer

This Pokemon's Master Trainer is Jim

Weak Against
Fighting
2x
Ground
2x
Steel
2x
Ice
2x
Water
4x
Grass
4x
Strong Against
Normal
1/2
Flying
1/2
Fire
1/2
Rock
1/2
Electric
Immune
Poison
1/4