Pokemon Let's Go Omastar is a Rock and Water Type pokemon also known as a Spiral Pokémon, first discovered in the Kanto region. it's weak against Fighting, Ground, Electric, Grass type moves and has a Max CP of 495, 70 HP, 60 Attack, 115 SP Attack, 125 Defense, 70 SP Defense and 55 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Apparently, it cracked SHELLDER’s shell with its sharp fangs and sucked out the insides.
Pokemon Lets Go Omastar Evolutions
What level does Pokemon Let's Go Omastar Evolve at?
The Unevolved Form Omanyte Evolves at level 40 into Omastar.
How to catch Omastar in Pokemon Let's Go
Note: If you choose the Helix Fossil, you wont be able to get the Dome Fossil (Kabuto).
To turn the Helix Fossil into a Omanyte, go to the Pokemon Lab on Cinnabar Island. Which can evolve into Omastar
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Omastar.
Best Nature for Omastar
We recommend a Relaxed Nature for Omastar, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Omastar Moves
Level Up Moves
Pokemon Let's Go Omastar Moves You Learn From Leveling Up.
|0||Spike Cannon||Normal||Physical||20||15||100%||Hits 2-5 times in one turn.|
|1||Bide||Normal||Physical||1||10||--||User waits for 2-3 turns, then hits back for twice the damage it took.|
|1||Constrict||Normal||Physical||10||35||100%||Has a 10% chance to lower the target's Speed by one stage.|
|1||Leer||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|1||Spike Cannon||Normal||Physical||20||15||100%||Hits 2-5 times in one turn.|
|1||Supersonic||Normal||None||--||20||55%||Confuses the target.|
|1||Water Gun||Water||Special||40||25||100%||Inflicts regular damage with no additional effect.|
|1||Withdraw||Water||None||--||40||--||Raises the user's Defense by one stage.|
|4||Withdraw||Water||None||--||40||--||Raises the user's Defense by one stage.|
|11||Leer||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|15||Water Gun||Water||Special||40||25||100%||Inflicts regular damage with no additional effect.|
|22||Bite||Dark||Physical||60||25||100%||Has a 30% chance to make the target flinch.|
|26||Rock Throw||Rock||Physical||50||15||90%||Inflicts regular damage with no additional effect.|
|33||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|37||Rock Slide||Rock||Physical||75||10||90%||Has a 30% chance to make the target flinch.|
|50||Hydro Pump||Water||Special||120||5||80%||Inflicts regular damage with no additional effect.|
|60||Shell Smash||Normal||None||--||15||--||lowers the user's Defense and Special Defense by one stage each, while also raising Attack, Special Attack and Speed by two stages each.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Omastar can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM15||Seismic Toss||Fighting||Physical||1||20||100%||Inflicts damage equal to the user's level.|
|TM22||Rock Slide||Rock||Physical||75||10||90%||Has a 30% chance to make the target flinch.|
|TM25||Waterfall||Water||Physical||80||15||100%||Has a 20% chance to make the target flinch.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM29||Scald||Water||Special||80||15||100%||deals damage and has a 30% chance of burning the target.|
|TM47||Surf||Water||Special||95||15||100%||Inflicts regular damage and can hit Dive users.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM51||Blizzard||Ice||Special||120||5||70%||Has a 10% chance to freeze the target.|
|TM55||Ice Beam||Ice||Special||95||10||100%||Has a 10% chance to freeze the target.|
|TM56||Stealth Rock||Rock||None||--||20||--||lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.|
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This Pokemon's Master Trainer is Lionel