Guides Pokedex

Pokemon Lets Go Omastar

Omastar Pokedex ID: 139
Stat Amount Bar Graph
Max CP 495
Attack 60
Special Attack 115
Defense 125
Special Defense 70
HP 70
Speed 55

Overview

Pokemon Let's Go Omastar is a Rock and Water Type pokemon also known as a Spiral Pokémon, first discovered in the Kanto region. it's weak against Fighting, Ground, Electric, Grass type moves and has a Max CP of 495, 70 HP, 60 Attack, 115 SP Attack, 125 Defense, 70 SP Defense and 55 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.

Pokedex Entry

Apparently, it cracked SHELLDER’s shell with its sharp fangs and sucked out the insides.

Pokemon Lets Go Omastar Evolutions

What level does Pokemon Let's Go Omastar Evolve at?

The Unevolved Form Omanyte Evolves at level 40 into Omastar.

First Second Third Final
Omanyte355
40 Omastar495

How to catch Omastar in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Omastar Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Omastar is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Omastar or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor

The list above shows all the spawn locations of this pokemon and it's evolution forms.

How To Catch Omanyte will require you to go to Mt Moons bottom floor and get the Helix Fossil.
Note: If you choose the Helix Fossil, you wont be able to get the Dome Fossil (Kabuto).
To turn the Helix Fossil into a Omanyte, go to the Pokemon Lab on Cinnabar Island. Which can evolve into Omastar

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Omastar.

Best Nature for Omastar

We recommend a Relaxed Nature for Omastar, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.

Nature Increases Decreases Choice 1 Choice 2
Relaxed Defense Speed Yellow Pink
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Pokemon Lets Go Omastar Moves

Level Up Moves

Pokemon Let's Go Omastar Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
0 Spike Cannon Normal Physical 20 15 100% Hits 2-5 times in one turn.
1 Bide Normal Physical 1 10 -- User waits for 2-3 turns, then hits back for twice the damage it took.
1 Constrict Normal Physical 10 35 100% Has a 10% chance to lower the target's Speed by one stage.
1 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
1 Spike Cannon Normal Physical 20 15 100% Hits 2-5 times in one turn.
1 Supersonic Normal None -- 20 55% Confuses the target.
1 Water Gun Water Special 40 25 100% Inflicts regular damage with no additional effect.
1 Withdraw Water None -- 40 -- Raises the user's Defense by one stage.
4 Withdraw Water None -- 40 -- Raises the user's Defense by one stage.
11 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
15 Water Gun Water Special 40 25 100% Inflicts regular damage with no additional effect.
22 Bite Dark Physical 60 25 100% Has a 30% chance to make the target flinch.
26 Rock Throw Rock Physical 50 15 90% Inflicts regular damage with no additional effect.
33 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
37 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
50 Hydro Pump Water Special 120 5 80% Inflicts regular damage with no additional effect.
60 Shell Smash Normal None -- 15 -- lowers the user's Defense and Special Defense by one stage each, while also raising Attack, Special Attack and Speed by two stages each.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Omastar can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM25 Waterfall Water Physical 80 15 100% Has a 20% chance to make the target flinch.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM29 Scald Water Special 80 15 100% deals damage and has a 30% chance of burning the target.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
TM56 Stealth Rock Rock None -- 20 -- lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.

Master Trainer

This Pokemon's Master Trainer is Lionel

Weak Against
Fighting
2x
Ground
2x
Electric
2x
Grass
4x
Strong Against
Normal
1/2
Flying
1/2
Poison
1/2
Ice
1/2
Fire
1/4