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Pokemon Brilliant Diamond and Shining Pearl Spinda

Spinda
Spot Panda Pokémon

Pokemon Brilliant Diamond and Shining Pearl Spinda is a Normal Type Spot Panda Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Spinda can be found with Own Tempo, Tangled Feet and Contrary as an Ability and has a Fast growth rate with a 1 Special Attack EV Yield. We recommend the Nature, based on 360 combined Base Stats.

National Dex Pokemon

Spinda Stats and Abilities

Based on Spinda Base IVs we consider this pokemon E-Tier choice. Spinda Highest IV Stat is and the Lowest being .

Tier Stat Base Min Max
F
HP60230324
E
Attack60112240
F
Defense60112240
E
Special Attack60112240
F
Special Defense60112240
E
Speed60112240
E
Total360
Spinda Detail
Best Nature
+10%
-10%
Caught in the Wild Held Item Chance
Like/Dislikes
Likes:
Dislikes:
EV Yield1 Special Attack
Growth RateFast
Catch Rate255 (33.3% with PokéBall, full HP)
Egg GroupsField, Human-Like
Egg Cycles15 (3,599–3,855 steps)
Abilities Description
Own Tempo
Ability 1
Prevents the Pokémon from becoming confused.
Tangled Feet
Ability 2
Raises evasion if the Pokémon is confused.
Contrary
Hidden Ability
Makes stat changes have an opposite effect. (Single Use Only)

How To Evolve Spinda in BDSP

Where To Find Spinda in BDSP

Spinda has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time

Pokemon Brilliant Diamond and Shining Pearl Spinda Weakness

Spinda is a Normal Type pokemon. This will cause Spinda to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
0.5x
Less Damage
0.25x
Less Damage
Immune to Damage
Ghost

What pokemon is Spinda Weak Against?

Tier Pokemon
A
Infernape
A
Blaziken
B
Lucario
B
Gallade
B
Poliwrath

What pokemon is Spinda Strong Against?

Tier Pokemon
B
Dusknoir
B
Gengar
C
Drifblim
C
Mismagius
C
Spiritomb
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Best Moves Spinda in BDSP

Best Moveset for Spinda Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
46
Double-Edge
Physical
180
100 15 User receives recoil damage.
55
Thrash
Physical
180
100 10 User attacks for 2-3 turns but then becomes confused.
37
Uproar
Special
135
100 10 User attacks for 3 turns and prevents sleep.
23
Body Slam
Physical
127.5
100 15 May paralyze opponent.

Best Moveset for Spinda TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM85
Dream Eater
Special
100
100 15 User recovers half the HP inflicted on a sleeping opponent.
TM29
Psychic
Special
90
100 10 May lower opponent's Special Defense.
TM28
Dig
Physical
80
100 10 Digs underground on first turn, attacks on second. Can also escape from caves.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Spinda Level Up Moves

List of Moves Spinda can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Tackle
Power:
60
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
5
Copycat
Power: —
Acc: —
PP: 20
Status

Copies opponent's last move.
32
Teeter Dance
Power: —
Acc: 100
PP: 20
Status

Confuses all Pokémon.
14
Psybeam
Power: 65
Acc: 100
PP: 20
Special

May confuse opponent.
19
Hypnosis
Power: —
Acc: 60
PP: 20
Status

Puts opponent to sleep.
23
Body Slam
Power:
127.5
Acc: 100
PP: 15
Physical

May paralyze opponent.
28
Sucker Punch
Power: 70
Acc: 100
PP: 5
Physical

User attacks first, but only works if opponent is readying an attack.
37
Uproar
Power:
135
Acc: 100
PP: 10
Special

User attacks for 3 turns and prevents sleep.
41
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
46
Double-Edge
Power:
180
Acc: 100
PP: 15
Physical

User receives recoil damage.
50
Flail
Power: —
Acc: 100
PP: 15
Physical

The lower the user's HP, the higher the power.
55
Thrash
Power:
180
Acc: 100
PP: 10
Physical

User attacks for 2-3 turns but then becomes confused.
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Spinda TM Moves

List of Moves Spinda can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM42
Facade
Power:
105
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
TM96
Strength
Power:
120
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Spinda Egg Moves

List of Egg Moves Spinda can learn.

Egg Move Desc
Encore
Power: —
Acc: 100
PP: 5
Status

Forces opponent to keep using its last move for 3 turns.
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
Baton Pass
Power: —
Acc: —
PP: 40
Status

User switches out and gives stat changes to the incoming Pokémon.
Wish
Power: —
Acc: —
PP: 10
Status

The user recovers HP in the following turn.
Trick
Power: —
Acc: 100
PP: 10
Status

Swaps held items with the opponent.
Fake Out
Power:
60
Acc: 100
PP: 10
Physical

User attacks first, foe flinches. Only usable on first turn.
Role Play
Power: —
Acc: —
PP: 15
Status

User copies the opponent's Ability.
Psycho Cut
Power: 70
Acc: 100
PP: 20
Physical

High critical hit ratio.
Fake Tears
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Special Defense.
Rapid Spin
Power:
30
Acc: 100
PP: 40
Physical

Removes effects of trap moves.
Icy Wind
Power: 55
Acc: 95
PP: 15
Special

Lowers opponent's Speed.
Psycho Shift
Power: —
Acc: 90
PP: 10
Status

Gives the opponent the user's status condition, if it hits.
Guard Split
Power: —
Acc: —
PP: 10
Status

Averages Defense and Special Defense with the target.
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