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Pokemon Brilliant Diamond and Shining Pearl Rampardos

Rampardos
Head Butt Pokémon

Pokemon Brilliant Diamond and Shining Pearl Rampardos is a Rock Type Head Butt Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Rampardos can be found with Mold Breaker as an Ability and has a Erratic growth rate with a 2 Attack EV Yield. We recommend the Naughty Nature, based on 495 combined Base Stats.

Rampardos Stats and Abilities

Based on Rampardos Base IVs we consider this pokemon C-Tier choice. Rampardos Highest IV Stat is Attack 165 and the Lowest being Special Defense 50.

Tier Stat Base Min Max
E
HP97304398
S
Attack165301471
F
Defense60112240
E
Special Attack65121251
F
Special Defense5094218
F
Speed58108236
C
Total495
Rampardos Detail
Best Nature
Naughty
+10% Attack
-10% Special Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Bitter
EV Yield2 Attack
Growth RateErratic
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsMonster
Egg Cycles30 (7,454–7,710 steps)
Abilities Description
Mold Breaker
Ability 1
Mold Breaker prevents a target's ability from affecting moves that the Mold Breaker Pokémon uses. It only affects abilities that change the power, accuracy or other effects of moves.
Sheer Force
Hidden Ability
Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects.

How To Evolve Rampardos in BDSP

Cranidos requires (Level 30) to evolve into Rampardos.

Base Form Evolution Requirement First Evolution
Cranidos
Level 30
Rampardos

Where To Find Rampardos in BDSP

Rampardos has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Mining Museum
Interact
Cranidos
Lv. 20

Pokemon Brilliant Diamond and Shining Pearl Rampardos Weakness

Rampardos is a Rock Type pokemon. This will cause Rampardos to take More Damage from Fighting, Ground, Steel, Water, Grass Type Moves, and Less Damage from Normal, Flying, Poison, Fire Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
Ground
Steel
Water
Grass
0.5x
Less Damage
Normal
Flying
Poison
Fire
0.25x
Less Damage
Immune to Damage

What pokemon is Rampardos Weak Against?

Tier Pokemon
S
Dialga
S
Palkia
S
Kyogre
S
Groudon
S
Celebi

What pokemon is Rampardos Strong Against?

Tier Pokemon
S
Arceus
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Slaking
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Best Moves Rampardos in BDSP

Best Moveset for Rampardos Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
58
Head Smash
Physical
225
80 5 User receives recoil damage.
15
Take Down
Physical
90
85 20 User receives recoil damage.
43
Zen Headbutt
Physical
80
90 15 May cause flinching.
1
Headbutt
Physical
70
100 15 May cause flinching.

Best Moveset for Rampardos TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Rampardos Level Up Moves

List of Moves Rampardos can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Endeavor
Power: —
Acc: 100
PP: 5
Physical

Reduces opponent's HP to same as user's.
1
Headbutt
Power: 70
Acc: 100
PP: 15
Physical

May cause flinching.
1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
6
Focus Energy
Power: —
Acc: —
PP: 30
Status

Increases critical hit ratio.
10
Rock Polish
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Speed.
15
Take Down
Power: 90
Acc: 85
PP: 20
Physical

User receives recoil damage.
19
Scary Face
Power: —
Acc: 100
PP: 10
Status

Sharply lowers opponent's Speed.
24
Assurance
Power: 60
Acc: 100
PP: 10
Physical

Power doubles if opponent already took damage in the same turn.
28
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
36
Ancient Power
Power:
90
Acc: 100
PP: 5
Special

May raise all user's stats at once.
43
Zen Headbutt
Power: 80
Acc: 90
PP: 15
Physical

May cause flinching.
51
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
58
Head Smash
Power:
225
Acc: 80
PP: 5
Physical

User receives recoil damage.
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Rampardos TM Moves

List of Moves Rampardos can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power:
90
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM59
Dragon Pulse
Power: 85
Acc: 100
PP: 10
Special

The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM69
Rock Polish
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Speed.
TM71
Stone Edge
Power:
150
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM72
Avalanche
Power: 60
Acc: 100
PP: 10
Physical

Power doubles if user took damage first.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM80
Rock Slide
Power:
112.5
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM95
Surf
Power: 90
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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