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Pokemon Brilliant Diamond and Shining Pearl Houndour

Houndour
Dark Pokémon

Pokemon Brilliant Diamond and Shining Pearl Houndour is a Dark and Fire Type Dark Pokémon, with a 15.7% Chance To Catch with a regular Pokeball. Houndour can be found with Early Bird, Flash Fire and Unnerve as an Ability and has a Slow growth rate with a 1 Special Attack EV Yield. We recommend the Mild Nature, based on 330 combined Base Stats.

Houndour Stats and Abilities

Based on Houndour Base IVs we consider this pokemon F-Tier choice. Houndour Highest IV Stat is Special Attack 80 and the Lowest being Defense 30.

Tier Stat Base Min Max
F
HP45200294
E
Attack60112240
F
Defense3058174
D
Special Attack80148284
F
Special Defense5094218
E
Speed65121251
F
Total330
Houndour Detail
Best Nature
Mild
+10% Special Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Sour
EV Yield1 Special Attack
Growth RateSlow
Catch Rate120 (15.7% with PokéBall, full HP)
Egg GroupsField
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Early Bird
Ability 1
The Pokémon awakens quickly from sleep.
Flash Fire
Ability 2
When a Pokémon with Flash Fire is hit by a Fire-type move, it does not deal damage but instead raises the power of the bearer's Fire-type moves by 50%. Subsequent hits do not raise the power even more, but the effect remains while the ability-bearer is in battle.
Unnerve
Hidden Ability
Makes the foe nervous and unable to eat Berries.

How To Evolve Houndour in BDSP

Houndour requires (Level 24) to evolve into Houndoom.

Base Form Evolution Requirement First Evolution
Houndour
Level 24
Houndoom

Where To Find Houndour in BDSP

Houndour has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 215
20 - 5%
Houndoom
Lv. 20-22
Route 214
20 - 5%
Houndoom
Lv. 24
Volcanic Cave
Start
Houndoom
Lv. 16-63
Typhlo Cavern
Start
Houndoom
Lv. 16-63
Stargleam Cavern
Start
Houndoom
Lv. 16-63
Spacious Cave
Start
Houndoom
Lv. 16-63
Sandsear Cave
Start
Houndoom
Lv. 16-63
Dazzling Cave
Start
Houndoom
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Houndour Weakness

Houndour is a Dark and Fire Type pokemon. This will cause Houndour to take More Damage from Fighting, Ground, Rock, Water Type Moves, and Less Damage from Ghost, Dark, Steel, Fire, Grass, Ice, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
Ground
Rock
Water
0.5x
Less Damage
Ghost
Dark
Steel
Fire
Grass
Ice
0.25x
Less Damage
Immune to Damage
Psychic

What pokemon is Houndour Weak Against?

Tier Pokemon
S
Palkia
S
Kyogre
S
Groudon
S
Tyranitar
S
Garchomp

What pokemon is Houndour Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Ho-Oh
S
Dialga
S
Tyranitar
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Best Moves Houndour in BDSP

Best Moveset for Houndour Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
56
Inferno
Special
150
50 5 Burns opponent.
40
Foul Play
Physical
142.5
100 15 Uses the opponent's Attack stat.
44
Flamethrower
Special
135
100 15 May burn opponent.
49
Crunch
Physical
120
100 15 May lower opponent's Defense.

Best Moveset for Houndour TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM50
Overheat
Special
195
90 5 Sharply lowers user's Special Attack.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
TM38
Fire Blast
Special
165
85 5 May burn opponent.
TM85
Dream Eater
Special
100
100 15 User recovers half the HP inflicted on a sleeping opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Houndour Level Up Moves

List of Moves Houndour can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
Ember
Power:
60
Acc: 100
PP: 25
Special

May burn opponent.
4
Howl
Power: —
Acc: —
PP: 40
Status

Raises user's Attack.
8
Smog
Power: 30
Acc: 70
PP: 20
Special

May poison opponent.
13
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
16
Bite
Power:
90
Acc: 100
PP: 25
Physical

May cause flinching.
20
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
25
Beat Up
Power: —
Acc: 100
PP: 30
Physical

Each Pokémon in your party attacks.
28
Fire Fang
Power:
97.5
Acc: 95
PP: 15
Physical

May cause flinching and/or burn opponent.
32
Payback
Power:
75
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
37
Flame Charge
Power:
75
Acc: 100
PP: 20
Physical

Raises user's Speed.
40
Foul Play
Power:
142.5
Acc: 100
PP: 15
Physical

Uses the opponent's Attack stat.
44
Flamethrower
Power:
135
Acc: 100
PP: 15
Special

May burn opponent.
49
Crunch
Power:
120
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
52
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
56
Inferno
Power:
150
Acc: 50
PP: 5
Special

Burns opponent.
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Houndour TM Moves

List of Moves Houndour can learn using (TMs) Technical Machine Items.

TM Move Desc
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM35
Flamethrower
Power:
135
Acc: 100
PP: 15
Special

May burn opponent.
TM36
Sludge Bomb
Power: 90
Acc: 100
PP: 10
Special

May poison opponent.
TM38
Fire Blast
Power:
165
Acc: 85
PP: 5
Special

May burn opponent.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power:
90
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM50
Overheat
Power:
195
Acc: 90
PP: 5
Special

Sharply lowers user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM66
Payback
Power:
75
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM78
Snarl
Power:
82.5
Acc: 95
PP: 15
Special

Lowers opponent's Special Attack.
TM79
Dark Pulse
Power:
120
Acc: 100
PP: 15
Special

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Houndour Egg Moves

List of Egg Moves Houndour can learn.

Egg Move Desc
Fire Spin
Power:
52.5
Acc: 85
PP: 15
Special

Traps opponent, damaging them for 4-5 turns.
Counter
Power: —
Acc: 100
PP: 20
Physical

When hit by a Physical Attack, user strikes back with 2x power.
Spite
Power: —
Acc: 100
PP: 10
Status

The opponent's last move loses 2-5 PP.
Reversal
Power: —
Acc: 100
PP: 15
Physical

The lower the user's HP, the higher the power.
Beat Up
Power: —
Acc: 100
PP: 30
Physical

Each Pokémon in your party attacks.
Fire Fang
Power:
97.5
Acc: 95
PP: 15
Physical

May cause flinching and/or burn opponent.
Thunder Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or paralyze opponent.
Feint
Power: 30
Acc: 100
PP: 10
Physical

Only hits if opponent uses Protect or Detect in the same turn.
Sucker Punch
Power:
105
Acc: 100
PP: 5
Physical

User attacks first, but only works if opponent is readying an attack.
Destiny Bond
Power: —
Acc: —
PP: 5
Status

If the user faints, the opponent also faints.
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Umbreon
Murkrow
Sneasel
Houndoom
Poochyena
Mightyena
Sableye
Absol
Honchkrow
Weavile
Darkrai
Houndoom
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