Welcome to our Cyberpunk 2077 Best Builds Guide here; you can find all of our Skill and Perks Builds. We include all the information you need to choose the most robust Perks and build a powerful setup for your playthrough.
If you are still unsure how Perks work in Cyberpunk 2077, you can learn more by visiting our Perks List Guide.
Cyberpunk 2077 Best Builds To Use
Below we have listed some of the Best Builds To Use In Cyberpunk 2077; this will include how best to allocate your Attribute Stats such as Body, Cool, and Reflexes. We also listed the Best Perks to spend your perk points on to complete your cyberpunk build.
You can quickly navigate our Best Cyberpunk 2077 Builds using the links below.
- Cool Blooded Gun Slinger
- Speed Demon
- Samurai Katana
- Neural Netrunner
- Machine Gun and Run
- Quickhack Samurai
- Tech Engineer
- Stealth Assassin
- Monowire
- Gorilla Arms
We will update this page with more Builds as more information becomes available.
![]() 19 Body | ![]() 3 Reflexes | ![]() 16 Cool | ![]() 3 Intelligence | ![]() 20 Technical Ability |
Name | Stats |
---|---|
![]() SOVEREIGN
Power
DB-4 Igla
|
Stats 35-43 Damage 0.95 Attacks Per Seconds + 25-30 Physical Damage+ 17.18% Bonus Ricochet Damage+ 6% Bleeding Damage0.98 Headshot Damage Multiplier Effects Shoots two rounds at a time, with reduced reload time and spread |
![]() THE HEADSMAN
Power
M2038 Tactician
|
Stats 25-30 Damage 1.21 Attacks Per Second + 18-22 Chemical DamageEffects Increased number of pellets shot, reduced reload time, chance to apply Bleeding |
Name | Price | Effect |
---|---|---|
Blood pump
Common
Circulatory System | 5,000 |
Activate to instantly restore 50% of max health. CD 180 sec. Assign cyberware to the quickslot and activate it with middle mouse button.
|
Blood pump
Uncommon
Circulatory System | 7,500 |
Activate to instantly restore 60% of max health. CD 180 sec. Assign cyberware to the quickslot and activate it with middle mouse button.
Body 8 |
Blood Pump
Rare
Circulatory System | 15,000 |
Activate to instantly restore 70% of max health. CD 180 sec. Assign cyberware to the quickslot and activate it with middle mouse button.
Body 10 |
Blood pump
Epic
Circulatory System | 25,000 |
Activate to instantly restore 80% of max health. CD 180 sec. Assign cyberware to the quickslot and activate it with middle mouse button.
Body 13 |
Blood Pump
Legendary
Circulatory System | 35,000 |
Activate to instantly restore 90% of max health. CD 180 sec. Assign cyberware to the quickslot and activate it with middle mouse button.
Body 16 |
Second Heart
Legendary
Circulatory System | 42,000 |
Instantly restores 100% of max Health when your health falls to 0. CD 2 min.
Body 16 |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 4 |
![]() | Armor is increased by 15% / 30% while moving |
![]() ![]() | 11 |
![]() | Allows you to shoot while sprinting, sliding and vaulting |
![]() ![]() | 11 |
![]() | Allows you to reload weapons while sprinting, sliding and vaulting |
![]() ![]() | 14 |
![]() | Sprinting does not drain stamina |
![]() ![]() | 5 |
![]() | Reduces reload time of shotguns and light machine guns by 20% / 40% |
![]() ![]() | 7 |
![]() | Increases movement speed while carrying a shotgun or light machine gun by 5% / 10% |
![]() ![]() | 9 |
![]() | Increases crit chance with shotguns and light machine guns by 10% |
![]() ![]() | 11 |
![]() | Defeating an enemy increases movement speed by 10% / 15% / 20% for 10 seconds |
![]() ![]() | 11 |
![]() | Increases crit damage with shotguns and light machine guns by 15% / 30% / 45% |
![]() ![]() | 12 |
![]() | shotguns and light machine guns knock back enemies with more force |
![]() ![]() | 14 |
![]() | When entering combat, your movement speed increases by 20% for 10 second(s) |
![]() ![]() | 16 |
![]() | You deal more damage the faster you're moving |
![]() ![]() | 18 |
![]() | Increases damage to staggered and knocked-down enemies by 10% / 20% |
![]() ![]() | 1 |
![]() | Gain more components when disassembling |
![]() ![]() | 5 |
![]() | Allows you to craft rare items |
![]() ![]() | 11 |
![]() | Crafted clothes gain 2.5% / 5% more armor |
![]() ![]() | 12 |
![]() | Allows you to craft epic items |
![]() ![]() | 16 |
![]() | When disassembling an item, you get attached mods back |
![]() ![]() | 20 |
![]() | Crafted legendary weapons automatically get one stat improved by 5% |
![]() ![]() | 1 |
![]() | Increases movement speed while sneaking by 20% |
![]() ![]() | 7 |
![]() | Movement speed after a successful takedown is increased by 30% for 10 seconds |
![]() ![]() | 16 |
![]() | Temporarily boosts movement speed by 50% for 5 seconds when detected by an enemy |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 11 |
![]() | Increases max stack amount for Cold Blood by 1 |
![]() ![]() | 16 |
![]() | Increases max stack amount for Cold Blood by 1 |
![]() 15 Body | ![]() 20 Reflexes | ![]() 20 Cool | ![]() 3 Intelligence | ![]() 3 Technical Ability |
Name | Stats |
---|---|
![]() AMNESTY
Power
Overture
|
Stats 49-61 Damage 2.29 Attacks Per Second + 30-37 Physical Damage+ 3.66% Crit Chance+ 2.67 Crit Damage+ 6% Bleeding Chance2.00 Headshot Damage Multiplier Effects Improved handling and firepower. |
![]() DOOM DOOM
Power
DR5 Nova
|
Stats 95-115 Damage 6 Attacks Per Second + 67-82 Phyiscal Damage+ 20.21% Crit Chance3% Bleeding Chance 2.50 Headshot Damage Multiplier Effects Fires four rounds per shot, with increased damage, rate of fire and chance to dismember at the cost of increased recoil and bullet spread. |
![]() DYING NIGHT
Power
M-10AF Lexington
|
Stats 10-12 Damage 5.56 Attacks Per Second + 7-9 Phyiscal Damage1.80 Headshot Damage Multiplier Effects Headshot damage increased by 50%; significantly reduced reload time |
![]() KONGOU
Power
Liberty
|
Stats 32-39 Damage 3.56 Attacks Per Second Effects Ricochet effect functions without supporting cyberware. Lower recoil and increased fire rate, but reduced clip size. |
Name | Price | Effect |
---|---|---|
Limbic System Enchancement
Common
Frontal Cortex | 3,000 |
Increase Crit Chance by 7%
Int 6 |
Limbic System Enchancement
Rare
Frontal Cortex | 9,000 |
Increases Crit Chance by 15%
Int 9 |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 1 |
![]() | Increases crit chance with Pistol and Revolver by 4% / 8% / 12% |
![]() ![]() | 1 |
![]() | Increases damage from Pistol and Revolver by 3% / 6% / 9% |
![]() ![]() | 1 |
![]() | Reduces reload time for Pistol and Revolver by 10% / 15% / 25% |
![]() ![]() | 1 |
![]() | Increases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30% |
![]() ![]() | 7 |
![]() | Increases damage to enemies 5+ meters away by 25% / 50% |
![]() ![]() | 11 |
![]() | Increases crit damage from Pistol and Revolver by 10% / 20% |
![]() ![]() | 14 |
![]() | Removes the damage penalty from Pistol and Revolver when shooting from a distance |
![]() ![]() | 20 |
![]() | After a successful headshot with a Pistol and Revolver, crit chance increases by 25% for 5 seconds |
![]() ![]() | 1 |
![]() | Health slowly regenerates during combat |
![]() ![]() | 5 |
![]() | Increases max health by 10% / 20% / 30% |
![]() ![]() | 7 |
![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
![]() ![]() | 11 |
![]() | Allows you to reload weapons while sprinting, sliding and vaulting |
![]() ![]() | 12 |
![]() | Health regenerates faster when moving |
![]() ![]() | 16 |
![]() | Increases health regen in combat by 15% / 20% |
![]() ![]() | 16 |
![]() | Health regen activates 50% / 90% faster during combat |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 5 |
![]() | Increases all resistances by 2.5% / 5% per stack of Cold Blood |
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 9 |
![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
![]() ![]() | 9 |
![]() | Increases armor by 1% / 2% per stack of Cold Blood |
![]() ![]() | 11 |
![]() | Increases headshot damage by 50% |
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |
![]() 20 Body | ![]() 20 Reflexes | ![]() 15 Cool | ![]() 3 Intelligence | ![]() 3 Technical Ability |
Name | Stats |
---|---|
![]() TSUMETOGI
Blade
Katana
|
Stats 150 Damage 5 Attacks Per Seconds + 96-118 Electrical Damage+ 10 Electrical Resistance+ 5% Crit Chance+ 10% Crit Damage+ 20% Shock ChanceEffects Deals electrical damage with a chance to apply Shock. Also increases electrical resistance. |
![]() COCKTAIL STICK
Blade
Katana
|
Stats 63 Damage 2.99 Attacks Per Second + 40-49 Physical Damage+ 18% Crit Damage+ 10% Bleeding ChanceEffects High base damage. |
![]() JINCHU-MARU
Blade
Katana
|
Stats 111 Damage 4.80 Attacks Per Second Effects Crit Chance increased to 100% while Kerenzikov is active. Final combo attack damage doubled as standard, but quadrupled if the target has more health than you. |
![]() SATORI
Blade
Katana
|
Stats 57 Damage 3.85 Attacks Per Second Effects Reduced base damage but very high Crit Damage multiplier |
Name | Price | Effect |
---|---|---|
Limbic System Enchancement
Common
Frontal Cortex | 3,000 |
Increase Crit Chance by 7%
Int 6 |
Limbic System Enchancement
Rare
Frontal Cortex | 9,000 |
Increases Crit Chance by 15%
Int 9 |
Name | Price | Specs | Effect |
---|---|---|---|
Weapon Glitch
Uncommon | 60 |
RAM Cost: 4
Upload Time: 5
Duration: 30
Cooldown: 0 | Causes the target's weapon to malfunction, reducing its accuracy and disabling Smart tracking and obstacle penetration. |
Weapon Glitch
Rare | 600 |
RAM Cost: 5
Upload Time: 5
Duration: 30
Cooldown: 0 | Spreads to the nearest target within a radius. |
Weapon Glitch
Epic | 1,000 |
RAM Cost: 6
Upload Time: 5
Duration: 30
Cooldown: 0 | Causes the target's weapon to explode, causing damage. |
Weapon Glitch
Legendary | 1,400 |
RAM Cost: 7
Upload Time: 6
Duration: 50
Cooldown: 0 | Passive while equipped: enables the Weapons Jammer daemon during Breach Protocol. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 4 |
![]() | Armor is increased by 15% / 30% while moving |
![]() ![]() | 1 |
![]() | Increases attack speed by 10% /20% /30% |
![]() ![]() | 4 |
![]() | Combo attacks have a 15% / 30% chance to apply bleeding |
![]() ![]() | 6 |
![]() | Reduces the stamina cost of all attacks by 30% / 50% |
![]() ![]() | 10 |
![]() | Increases crit chance by 20% |
![]() ![]() | 12 |
![]() | Recovers 7% / 10% health when applying bleeding to an enemy or hitting an enemy with bleeding |
![]() ![]() | 15 |
![]() | Increases damage against a target by 1% for every 1% / 2% / 3% of health they are missing |
![]() ![]() | 18 |
![]() | Defeating an enemy recovers 40% health and increases movement speed by 30% for 5 seconds |
![]() ![]() | 1 |
![]() | Health slowly regenerates during combat |
![]() ![]() | 7 |
![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
![]() ![]() | 9 |
![]() | Increases melee damage by 10% / 20% |
![]() ![]() | 12 |
![]() | Health regenerates faster when moving |
![]() ![]() | 14 |
![]() | Sprinting does not drain stamina |
![]() ![]() | 16 |
![]() | Increases health regen in combat by 15% / 20% |
![]() ![]() | 16 |
![]() | Health regen activates 50% / 90% faster during combat |
![]() ![]() | 7 |
![]() | Increases damage to torso by 10% / 20% |
![]() ![]() | 16 |
![]() | You deal more damage the faster you're moving |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 5 |
![]() | Increases all resistances by 2.5% / 5% per stack of Cold Blood |
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 9 |
![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
![]() ![]() | 9 |
![]() | Increases armor by 1% / 2% per stack of Cold Blood |
![]() ![]() | 12 |
![]() | When Cold Blood is active, increases damage with melee weapons by 5% / 10% |
![]() ![]() | 12 |
![]() | Increases attack speed by 1% / 3% per stack of Cold Blood |
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |
![]() ![]() | 20 |
![]() | Increases Crit Damage with Blades by 25%. +1% per Perk Level. |
![]() 15 Body | ![]() 20 Reflexes | ![]() 3 Cool | ![]() 20 Intelligence | ![]() 3 Technical Ability |
Name | Price | Effect |
---|---|---|
Limbic System Enchancement
Common
Frontal Cortex | 3,000 |
Increase Crit Chance by 7%
Int 6 |
Limbic System Enchancement
Rare
Frontal Cortex | 9,000 |
Increases Crit Chance by 15%
Int 9 |
Name | Price | Specs | Effect |
---|---|---|---|
BIOTECH MK.3
Epic | 25000 |
RAM: 10
Buffer Size: 7
Slots: 5 | Increases RAM recovery rate by 9 units per 60 seconds. Quickhacks deal 20% more damage. |
Name | Price | Specs | Effect |
---|---|---|---|
Ping
Uncommon | 60 |
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0 | Reveals enemies and devices connected to the local network. |
Ping
Legendary | 280 |
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0 | Highlighted targets can be scanned and quickhacked through solid obstacles. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 1 |
![]() | Unlocks the Mass Vulnerability daemon, which reduces the physical resistance for all enemies in the network by 30% for 3 / 6 minute(s) |
![]() ![]() | 11 |
![]() | The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s) |
![]() ![]() | 12 |
![]() | Unlocks the Turret Tamer daemon, which sets the status of every turret in the network to friendly for 3 / 6 minute(s) |
![]() ![]() | 14 |
![]() | Completing Breach Protocol restores RAM unites equal to 1 / 2 times the number of daemons uploaded |
![]() ![]() | 16 |
![]() | Upgrades the Mass Vulnerability daemon, causing enemies in the network to also take 30% more damage from quickhacks. |
![]() ![]() | 16 |
![]() | The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s) |
![]() ![]() | 20 |
![]() | Increases the duration of daemon effects by 100% |
![]() ![]() | 1 |
![]() | Quickhacks deal 10% / 20% / 30% more damage |
![]() ![]() | 1 |
![]() | Enables RAM to recover during combat (at a rate of 4 / 8 /12 RAM unit(s) per minute). |
![]() ![]() | 5 |
![]() | Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s) |
![]() ![]() | 9 |
![]() | Increases quickhack duration by 25% / 50% |
![]() ![]() | 11 |
![]() | Quickhacks deal 25% / 50% more damage to unaware targets |
![]() ![]() | 12 |
![]() | Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 1 RAM units |
![]() ![]() | 16 |
![]() | Quickhacks can now deal crit hits based on your crit chance and crit damage stats |
![]() ![]() | 18 |
![]() | Available cyberdeck RAM cannot drop below 2 / 3 / 4 unit(s) |
![]() ![]() | 20 |
![]() | Reduces the cost of quickhacks by 1 RAM unit(s) |
![]() ![]() | 7 |
![]() | Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30% |
![]() ![]() | 18 |
![]() | Automatically uploads the first daemon in the list at the start of Breach Protocol |
![]() ![]() | 20 |
![]() | Increases RAM Recovery rate by 50%. +1% per Perk Level. |
![]() 20 Body | ![]() 20 Reflexes | ![]() 15 Cool | ![]() 3 Intelligence | ![]() 3 Technical Ability |
Name | Stats |
---|---|
![]() DIVIDED WE STAND
Smart
D5 Sidewinder
|
Stats 23-28 Damage 6 Attacks Per Second + 17-20 Electrical DamageEffects Can target up to five enemies simultaneously. Deals chemical damage with a chance to apply Poison. |
Name | Price | Effect |
---|---|---|
Smart Link
Rare
Hands Cyberware | 9,000 |
No reqs. at Viktor's. Allows you to use the smart-targeting module in Smart weapons. Directly links user's optical implant to weapon's system offering real-time data-tracking.
SC 14 |
Smart Link
Epic
Hands Cyberware | 15,000 |
Same as rare, and Increase chance for smart bullets to hit targets by 10% and Crit Dmg by 10%.
|
Smart Link
Legendary
Hands Cyberware | 21,000 |
Same as rare, and Increase chance for smart bullets to hit targets by 25% and Crit Dmg by 25%.
SC 11 |
Name | Price | Specs | Effect |
---|---|---|---|
Ping
Uncommon | 60 |
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0 | Reveals enemies and devices connected to the local network. |
Ping
Legendary | 280 |
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0 | Highlighted targets can be scanned and quickhacked through solid obstacles. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 1 |
![]() | Increases damage with Rifle and Submachine Gun by 3% / 6% / 10% |
![]() ![]() | 7 |
![]() | Increases Rifle and Submachine Gun damage while aiming by 10% |
![]() ![]() | 7 |
![]() | Deal 25% more Rifle and Submachine Gun damage to enemies whose health is above 50% |
![]() ![]() | 9 |
![]() | Increases Rifle and Submachine Gun damage to moving enemies by 10% / 20% |
![]() ![]() | 11 |
![]() | Reduces reload time for Rifle and Submachine Gun by 10% / 20% |
![]() ![]() | 14 |
![]() | Increases crit damage from Rifle and Submachine Gun by 35% |
![]() ![]() | 18 |
![]() | Rifle damage increases the farther you are located from enemies |
![]() ![]() | 1 |
![]() | Health slowly regenerates during combat |
![]() ![]() | 5 |
![]() | Increases max health by 10% / 20% / 30% |
![]() ![]() | 7 |
![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
![]() ![]() | 11 |
![]() | Allows you to shoot while sprinting, sliding and vaulting |
![]() ![]() | 11 |
![]() | Allows you to reload weapons while sprinting, sliding and vaulting |
![]() ![]() | 12 |
![]() | Health regenerates faster when moving |
![]() ![]() | 16 |
![]() | Increases health regen in combat by 15% / 20% |
![]() ![]() | 16 |
![]() | Health regen activates 50% / 90% faster during combat |
![]() ![]() | 7 |
![]() | Increases damage to torso by 10% / 20% |
![]() ![]() | 11 |
![]() | Defeating an enemy increases movement speed by 10% / 15% / 20% for 10 seconds |
![]() ![]() | 16 |
![]() | You deal more damage the faster you're moving |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 5 |
![]() | Increases all resistances by 2.5% / 5% per stack of Cold Blood |
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 9 |
![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
![]() ![]() | 9 |
![]() | Increases armor by 1% / 2% per stack of Cold Blood |
![]() ![]() | 11 |
![]() | Increases headshot damage by 50% |
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |
![]() 15 Body | ![]() 20 Reflexes | ![]() 3 Cool | ![]() 20 Intelligence | ![]() 3 Technical Ability |
Name | Stats |
---|---|
![]() TSUMETOGI
Blade
Katana
|
Stats 150 Damage 5 Attacks Per Seconds + 96-118 Electrical Damage+ 10 Electrical Resistance+ 5% Crit Chance+ 10% Crit Damage+ 20% Shock ChanceEffects Deals electrical damage with a chance to apply Shock. Also increases electrical resistance. |
![]() COCKTAIL STICK
Blade
Katana
|
Stats 63 Damage 2.99 Attacks Per Second + 40-49 Physical Damage+ 18% Crit Damage+ 10% Bleeding ChanceEffects High base damage. |
![]() JINCHU-MARU
Blade
Katana
|
Stats 111 Damage 4.80 Attacks Per Second Effects Crit Chance increased to 100% while Kerenzikov is active. Final combo attack damage doubled as standard, but quadrupled if the target has more health than you. |
![]() SATORI
Blade
Katana
|
Stats 57 Damage 3.85 Attacks Per Second Effects Reduced base damage but very high Crit Damage multiplier |
Name | Price | Specs | Effect |
---|---|---|---|
Synapse Burnout
Rare | 600 |
RAM Cost: 6
Upload Time: 3
Duration: -
Cooldown: 10 | Deals damage that scales higher based on how much health the target is missing. Less efficient against mechanical enemies. |
Synapse Burnout
Epic | 1,000 |
RAM Cost: 7
Upload Time: 3
Duration: 2
Cooldown: 10 | If a target is defeated by this quickhack, they burst into flames, causing nearby enemies to pani. |
Synapse Burnout
Legendary | 1,400 |
RAM Cost: 8
Upload Time: 3
Duration: 2
Cooldown: 10 | Passive while equipped: defeating an enemy with any quickhack causes nearby enemies to panic. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 4 |
![]() | Armor is increased by 15% / 30% while moving |
![]() ![]() | 1 |
![]() | Increases attack speed by 10% /20% /30% |
![]() ![]() | 6 |
![]() | Reduces the stamina cost of all attacks by 30% / 50% |
![]() ![]() | 10 |
![]() | Increases crit chance by 20% |
![]() ![]() | 12 |
![]() | Recovers 7% / 10% health when applying bleeding to an enemy or hitting an enemy with bleeding |
![]() ![]() | 15 |
![]() | Increases damage against a target by 1% for every 1% / 2% / 3% of health they are missing |
![]() ![]() | 18 |
![]() | Defeating an enemy recovers 40% health and increases movement speed by 30% for 5 seconds |
![]() ![]() | 1 |
![]() | Quickhacks deal 10% / 20% / 30% more damage |
![]() ![]() | 1 |
![]() | Enables RAM to recover during combat (at a rate of 4 / 8 /12 RAM unit(s) per minute). |
![]() ![]() | 5 |
![]() | Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s) |
![]() ![]() | 9 |
![]() | Increases quickhack duration by 25% / 50% |
![]() ![]() | 11 |
![]() | Quickhacks deal 25% / 50% more damage to unaware targets |
![]() ![]() | 12 |
![]() | Quickhack spread distance is increased by 2 times |
![]() ![]() | 14 |
![]() | Quickhacks that spread can jump to 1 / 2 / 3 additional targets |
![]() ![]() | 16 |
![]() | Quickhacks can now deal crit hits based on your crit chance and crit damage stats |
![]() ![]() | 20 |
![]() | Reduces the cost of quickhacks by 1 RAM unit(s) |
![]() 15 Body | ![]() 20 Reflexes | ![]() 3 Cool | ![]() 3 Intelligence | ![]() 20 Technical Ability |
Name | Stats |
---|---|
![]() WIDOW MAKER
Tech
M-179E Achilles
|
Stats 27-33 Damage 12.41 Attacks Per Second + 21-25 Chemical Damage1.90 Charge Time 0.20 Charge Multiplier + 33% Poison Chance1.50 Headshot Damage Multiplier Effects Fires two projectiles per shot and deals chemical damage, with an increased chance to apply Poison. Charged shots deal more damage. |
Name | Price | Effect |
---|---|---|
Limbic System Enchancement
Common
Frontal Cortex | 3,000 |
Increase Crit Chance by 7%
Int 6 |
Limbic System Enchancement
Rare
Frontal Cortex | 9,000 |
Increases Crit Chance by 15%
Int 9 |
Name | Type | Effect |
---|---|---|
Threat Detector
Rare | Kiroshi Optics Fragment |
Enemies that detect you are automatically highlighted. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 1 |
![]() | Quickens Rifle and Submachine Gun aiming by 10% / 25% / 50% |
![]() ![]() | 7 |
![]() | Increases Rifle and Submachine Gun damage while aiming by 10% |
![]() ![]() | 1 |
![]() | Reduces reload time for Pistol and Revolver by 10% / 15% / 25% |
![]() ![]() | 1 |
![]() | Increases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30% |
![]() ![]() | 1 |
![]() | Gain more components when disassembling |
![]() ![]() | 11 |
![]() | Crafted clothes gain 2.5% / 5% more armor |
![]() ![]() | 11 |
![]() | Crafted weapons deal 2.5% / 5% more damage |
![]() ![]() | 14 |
![]() | Reduces component costs of crafting items by 15% / 30% |
![]() ![]() | 18 |
![]() | Allows you to craft legendary and iconic items |
![]() ![]() | 20 |
![]() | Crafted legendary weapons automatically get one stat improved by 5% |
![]() ![]() | 9 |
![]() | Allows you to charge Teach weapons up to 75% / 100% capacity |
![]() ![]() | 12 |
![]() | Increases crit chance with Tech weapons by 3% / 6% /10% |
![]() ![]() | 12 |
![]() | Increases the charge multiplier for tech weapons by 15% / 35% / 55% |
![]() ![]() | 14 |
![]() | Fully charged Tech weapons do not shoot automatically |
![]() ![]() | 14 |
![]() | Fully charged Tech weapons deal 50% more damage |
![]() ![]() | 16 |
![]() | Tech weapons discharge 50% faster |
![]() ![]() | 18 |
![]() | Tech weapons reload time is reduced by 15% / 30% |
![]() ![]() | 20 |
![]() | Tech weapons ignore armor |
![]() ![]() | 20 |
![]() | Increases damage from Tech weapons by 25&, Increases charge damage from all chargeable weapons and cyberware by 10% |
![]() 3 Body | ![]() 20 Reflexes | ![]() 20 Cool | ![]() 15 Intelligence | ![]() 3 Technical Ability |
Name | Stats |
---|---|
![]() PRIDE
Power
Liberty
|
Stats 73-89 Damage 3.75 Attacks Per Second + 51-63 Physical Damage+ 26.08% Crit Chance+ 13.00% Bonus Ricochet Damage+ 10% Bleeding Damage4.40 Headshot Damage Multiplier Effects Increased Crit Chance and headshot damage. Small chance to apply Stun. |
Name | Price | Effect |
---|---|---|
Limbic System Enchancement
Common
Frontal Cortex | 3,000 |
Increase Crit Chance by 7%
Int 6 |
Limbic System Enchancement
Rare
Frontal Cortex | 9,000 |
Increases Crit Chance by 15%
Int 9 |
Synaptic Accelerator
Common
Nervous System | 5,000 |
Slows time by 25% for 2 sec. when you are detected by enemies. CD 60 sec
|
Synaptic Accelerator
Uncommon
Nervous System | 7,500 |
Slows time by 30% for 2 sec. when you are detected by enemies. CD 60 sec
|
Synaptic Accelerator
Rare
Nervous System | 15,000 |
Slows time by 30% for 3 sec. when you are detected by enemies. CD 60 sec
Ref 14 |
Synaptic Accelerator
Legendary
Nervous System | 35,000 |
Slows time by 50% for 4 sec. when you are detected by enemies. CD 60 sec
Ref 20 |
Name | Type | Effect |
---|---|---|
Trajectory Analysis
Legendary | Kiroshi Optics Fragment |
Bonus damage from headshots + 50%. |
Name | Price | Specs | Effect |
---|---|---|---|
Ping
Uncommon | 60 |
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0 | Reveals enemies and devices connected to the local network. |
Ping
Legendary | 280 |
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0 | Highlighted targets can be scanned and quickhacked through solid obstacles. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 1 |
![]() | Increases crit chance with Pistol and Revolver by 4% / 8% / 12% |
![]() ![]() | 1 |
![]() | Increases damage from Pistol and Revolver by 3% / 6% / 9% |
![]() ![]() | 1 |
![]() | Increases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30% |
![]() ![]() | 7 |
![]() | Increases damage to enemies 5+ meters away by 25% / 50% |
![]() ![]() | 11 |
![]() | Increases crit damage from Pistol and Revolver by 10% / 20% |
![]() ![]() | 14 |
![]() | Removes the damage penalty from Pistol and Revolver when shooting from a distance |
![]() ![]() | 16 |
![]() | Increases crit chance by 10% for each mod installed on the Pistol and Revolver you're using |
![]() ![]() | 20 |
![]() | After a successful headshot with a Pistol and Revolver, crit chance increases by 25% for 5 seconds |
![]() ![]() | 1 |
![]() | Unlocks the Big Sleep daemon which disables all cameras in the network for 3 minute(s) |
![]() ![]() | 1 |
![]() | Enables RAM to recover during combat (at a rate of 4 / 8 /12 RAM unit(s) per minute). |
![]() ![]() | 5 |
![]() | Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s) |
![]() ![]() | 9 |
![]() | Increases quickhack duration by 25% / 50% |
![]() ![]() | 1 |
![]() | Increases movement speed while sneaking by 20% |
![]() ![]() | 1 |
![]() | Increases damage dealt by silenced weapons by 25% while sneaking |
![]() ![]() | 7 |
![]() | Increases your crit chance by 15% while sneaking |
![]() ![]() | 9 |
![]() | Increases damage from headshots fire from outside combat by 30% / 50% |
![]() ![]() | 12 |
![]() | Detection time is increased by 20% / 40%. |
![]() ![]() | 16 |
![]() | Increases damage dealt by silenced weapons by 25% while sneaking |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 11 |
![]() | Increases headshot damage by 50% |
![]() ![]() | 20 |
![]() | While Cold Blood is active, Increases Crit Chance by 10% and Crit Damage by 25%. 1% Crit Chance and 3% Crit Damage per Perk Level. |
![]() 20 Body | ![]() 3 Reflexes | ![]() 20 Cool | ![]() 15 Intelligence | ![]() 3 Technical Ability |
Name | Price | Effect |
---|---|---|
Visual cortex support
Common
Frontal Cortex | 3,000 |
Increases Crit Damage by 15%
Int 6 |
Visual cortex support
Uncommon
Frontal Cortex | 4,500 |
Increases Crit Damage by 16%
Int 8 |
Visual cortex support
Epic
Frontal Cortex | 15,000 |
Increases Crit Damage by 30%
Int 12 |
Visual cortex support
Legendary
Frontal Cortex | 21,000 |
Increases Crit Damage by 45%
Int 16 |
Microvibration Generator
Uncommon
Skeleton Cyberware | 7,500 |
Increases base damage of melee weapons by 5%
|
Microvibration Generator
Rare
Skeleton Cyberware | 15,000 |
Increases base damage of melee weapons by 10%
Ref 12 |
Monowire
Rare
Arms Cyberware | 15,450 |
126-155 Dmg. +52-64 Physical Dmg. 2.5 Attack Speed. +10% Bleed Chance. Charges when equipped but not used in combat. Attacks with a charged wire deal bonus dmg based on charge level. Charge level and monus damage dealth decline with each attack. Deals Physical damage. Deals high ammount of concentrated dmg and can instantly dismember an enemy.
SC 20 |
Monowire
Epic
Arms Cyberware | 25,450 |
150-184 Dmg. +62-76 Physical Dmg. 2.5 Attack Speed. +15% Bleed Chance. Same as Rare. 1 Mod slot
SC 25 |
Monowire
Legendary
Arms Cyberware | 100,450 |
163-199 dmg. +67-82 physical dmg. 2.5 AS +20% Bleed. Same as Rare. 2 Mod slots.
SC 45 |
Name | Type | Effect |
---|---|---|
Threat Detector
Rare | Kiroshi Optics Fragment |
Enemies that detect you are automatically highlighted. |
Weakspot Detection
Uncommon | Kiroshi Optics Fragment |
Crit Chance +5%. |
Name | Price | Specs | Effect |
---|---|---|---|
Ping
Uncommon | 60 |
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0 | Reveals enemies and devices connected to the local network. |
Ping
Legendary | 280 |
RAM Cost: 1
Upload Time: 1
Duration: 20
Cooldown: 0 | Highlighted targets can be scanned and quickhacked through solid obstacles. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 5 |
![]() | Increases max health by 10% / 20% / 30% |
![]() ![]() | 9 |
![]() | Increases melee damage by 10% / 20% |
![]() ![]() | 7 |
![]() | Increases damage to torso by 10% / 20% |
![]() ![]() | 11 |
![]() | Defeating an enemy increases movement speed by 10% / 15% / 20% for 10 seconds |
![]() ![]() | 12 |
![]() | Deal 15% more damage to moving targets |
![]() ![]() | 4 |
![]() | Attacks have a 15% / 30% chance to apply stun |
![]() ![]() | 1 |
![]() | Increases damage from combo attacks by 30% / 40% / 50% |
![]() ![]() | 6 |
![]() | Reduces stamina cost for all attacks by 25% / 50% |
![]() ![]() | 8 |
![]() | Increases damage against enemies affected by stun by 50% |
![]() ![]() | 15 |
![]() | Defeating an enemy increases damage by 100% for 10 seconds |
![]() ![]() | 18 |
![]() | Successful attacks against enemies affected by stun restore 5% / 10% % / 15% health and 5% / 10% % / 15% stamina |
![]() ![]() | 1 |
![]() | Increases movement speed while sneaking by 20% |
![]() ![]() | 7 |
![]() | Deal 15% more damage to human enemies |
![]() ![]() | 7 |
![]() | Increases your crit chance by 15% while sneaking |
![]() ![]() | 12 |
![]() | Detection time is increased by 20% / 40%. |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 11 |
![]() | Increases max stack amount for Cold Blood by 1 |
![]() ![]() | 12 |
![]() | When Cold Blood is active, increases damage with melee weapons by 5% / 10% |
![]() ![]() | 12 |
![]() | Increases attack speed by 1% / 3% per stack of Cold Blood |
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
![]() ![]() | 16 |
![]() | Increases max stack amount for Cold Blood by 1 |
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |
![]() ![]() | 20 |
![]() | While Cold Blood is active, Increases Crit Chance by 10% and Crit Damage by 25%. 1% Crit Chance and 3% Crit Damage per Perk Level. |
![]() 20 Body | ![]() 3 Reflexes | ![]() 20 Cool | ![]() 15 Intelligence | ![]() 3 Technical Ability |
Name | Price | Effect |
---|---|---|
Limbic System Enchancement
Common
Frontal Cortex | 3,000 |
Increase Crit Chance by 7%
Int 6 |
Limbic System Enchancement
Rare
Frontal Cortex | 9,000 |
Increases Crit Chance by 15%
Int 9 |
Visual cortex support
Common
Frontal Cortex | 3,000 |
Increases Crit Damage by 15%
Int 6 |
Visual cortex support
Uncommon
Frontal Cortex | 4,500 |
Increases Crit Damage by 16%
Int 8 |
Visual cortex support
Epic
Frontal Cortex | 15,000 |
Increases Crit Damage by 30%
Int 12 |
Visual cortex support
Legendary
Frontal Cortex | 21,000 |
Increases Crit Damage by 45%
Int 16 |
Biomonitor
Common
Circulatory System | 6,000 |
Instantly restores 30% Health when Health to 15% CD 240 sec.
|
Biomonitor
Uncommon
Circulatory System | 9,000 |
Instantly restores 40% Health when Health to 15% CD 240 sec.
Body 10 |
Biomonitor
Rare
Circulatory System | 18,000 |
Instantly restores 50% Health when Health drop to 15%. CD 180 sec.
Body 12 |
Biomonitor
Epic
Circulatory System | 30,000 |
Instantly restores 60% Health when Health drop to 15%. CD 150 sec.
Body 15 |
Biomonitor
Legendary
Circulatory System | 42,000 |
Instantly restores 100% Health when Health drop to 15%. CD 120 sec.
Body 18 |
Synaptic Signal Optimizer
Common
Nervous System | 4,000 |
Increases Health by 20%.
|
Synaptic Signal Optimizer
Uncommon
Nervous System | 6,000 |
Increases Health by 30%.
Body 8 |
Synaptic Signal Optimizer
Rare
Nervous System | 12,000 |
Increases Health by 40%.
Body 12 |
Synaptic Signal Optimizer
Epic
Nervous System | 20,000 |
Increases Health by 50%.
Body 15 |
Synaptic Signal Optimizer
Legendary
Nervous System | 28,000 |
Increases Health by 60%
Body 20 |
Subdermal Armor
Uncommon
Integumentary System | 3,000 |
Increase Armor by 50.
|
Subdermal Armor
Common
Integumentary System | 2,000 |
Increase Armor by 20.
|
Subdermal Armor
Rare
Integumentary System | 6,000 |
Increase Armor by 90.
|
Subdermal Armor
Epic
Integumentary System | 10,000 |
Increase Armor by 140.
|
Subdermal Armor
Legendary
Integumentary System | 14,000 |
Increase Armor by 200.
|
Gorilla Arms
Rare
Arms Cyberware | 15,250 |
87-107 Dmg. +34-44 Physical Dmg. 2.5 Attack Speed. +10% Bleed Chance. They charge with each attack. On Strong attack they deal bonus dmg based on charge level. Allow you to force open locked doors and rip turrets out. They deal Physical damage.
SC 20 |
Gorilla Arms
Epic
Arms Cyberware | 25,250 |
102-125 Dmg. +42-51 Physical Dmg. 2.5 Attack Speed. 15% Bleed Chance. Same as Rare. 1 Mod slot
SC 25 |
Gorilla Arms
Legendary
Arms Cyberware | 100,250 |
110-135 dmg. +45-55 physical dmg. 2.5 AS +20% Bleed Same as Rare. 2 Mod slots.
SC 45 |
Name | Type | Effect |
---|---|---|
Rin3U Battery
Legendary | Gorilla Arms Battery |
Damage with Gorilla Arms + 10%; restores 100% stamina upon killing an enemy. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Crit Chance + 10%. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Crit Damage +30%. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Health -15%. |
Sensory Amplifier
Rare | Universal Cyberarm Fragment |
Armor +5%. |
Name | Price | Specs | Effect |
---|---|---|---|
NETWATCH NETDRIVER MK.5
Legendary | 35000 |
RAM: 11
Buffer Size: 8
Slots: 6 | Increases RAM recovery rate by 9 units per 60 seconds. Quickhack spread distance increased by 60%. Combat quickhacks can be uploaded on 3 targets within 6-meter radius. Quickhacks deal 30% more damage. |
Name | Price | Specs | Effect |
---|---|---|---|
Short Circuit
Uncommon | 60 |
RAM Cost: 3
Upload Time: 3
Duration: -
Cooldown: 10 | Deals damage to the target. Very effective against mechanical enemies and targets with weak spots. |
Short Circuit
Rare | 600 |
RAM Cost: 4
Upload Time: 3
Duration: 3
Cooldown: 10 | Applies an EMP effect for a few seconds. |
Short Circuit
Epic | 1,000 |
RAM Cost: 5
Upload Time: 3
Duration: 3
Cooldown: 10 | Deals extra damage to enemies below a high threat level. |
Short Circuit
Legendary | 1,400 |
RAM Cost: 6
Upload Time: 3
Duration: 3
Cooldown: 10 | Passive while equipped: Crit Hits with any weapon apply this quickhack's uncommon effect. |
Skill | Lvl | Perks | Effects |
---|---|---|---|
![]() ![]() | 1 |
![]() | Health slowly regenerates during combat |
![]() ![]() | 5 |
![]() | Increases max health by 10% / 20% / 30% |
![]() ![]() | 7 |
![]() | Health regenerates up to 70% / 80% / 90% of max health outside of combat |
![]() ![]() | 9 |
![]() | Increases melee damage by 10% / 20% |
![]() ![]() | 12 |
![]() | Health regenerates faster when moving |
![]() ![]() | 14 |
![]() | Sprinting does not drain stamina |
![]() ![]() | 16 |
![]() | Increases health regen in combat by 15% / 20% |
![]() ![]() | 16 |
![]() | Health regen activates 50% / 90% faster during combat |
![]() ![]() | 1 |
![]() | Increases damage from combo attacks by 30% / 40% / 50% |
![]() ![]() | 6 |
![]() | Sucessful atacks recover 3% / 5% health over 2 second(s) |
![]() ![]() | 6 |
![]() | Reduces stamina cost for all attacks by 25% / 50% |
![]() ![]() | 15 |
![]() | Defeating an enemy increases damage by 100% for 10 seconds |
![]() ![]() | 1 |
![]() | Quickhacks deal 10% / 20% / 30% more damage |
![]() ![]() | 16 |
![]() | Quickhacks can now deal crit hits based on your crit chance and crit damage stats |
![]() ![]() | 16 |
![]() | Unlocks diagrams for crafting specialized quickhacks |
![]() ![]() | 12 |
![]() | Upon entering combat, crit chance increases by 25% / 50% for 7 seconds |
![]() ![]() | 18 |
![]() | When your health drops below 50% reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute |
![]() ![]() | 1 |
![]() | After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times |
![]() ![]() | 7 |
![]() | Increases duration of Cold Blood by 5/10 seconds |
![]() ![]() | 9 |
![]() | Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood |
![]() ![]() | 9 |
![]() | Increases armor by 1% / 2% per stack of Cold Blood |
![]() ![]() | 11 |
![]() | Increases max stack amount for Cold Blood by 1 |
![]() ![]() | 14 |
![]() | Landing a crit hit has 25% chance of applying a stack of Cold Blood |
![]() ![]() | 16 |
![]() | Increases max stack amount for Cold Blood by 1 |
![]() ![]() | 16 |
![]() | Stacks of Cold Blood are removed one by one, not all at once |
![]() ![]() | 20 |
![]() | While Cold Blood is active, Increases Crit Chance by 10% and Crit Damage by 25%. 1% Crit Chance and 3% Crit Damage per Perk Level. |
![]() ![]() | 20 |
![]() | Increases Crit Damage by 60% for 10 Sec after entering combat. +2% perPerk Level. |