Physical
Balanced
263Low
45Very Slow
DTier

Mid-stage Pokemon like Shinx rarely see competitive play outside of special formats. It's a waypoint on the road to Luxray, which is where the real potential kicks in. Only weak to Ground. Known as the Flash Pokemon.

Attack and HP carry most of Shinx's stat budget. Defense's the obvious dump stat. Easy to catch and yields 1 Attack EV. Follows a 1.06M XP medium-slow curve.

Base Stats
263Below
HP45
D
Attack65
C
Defense34
F
Sp. Atk40
D
Sp. Def34
F
Speed45
D
Total263
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Shinx yields +1 Atk
HPAtk+1DefSpASpDSpe
Details
Catch235EasyMedium Slow1.06M XP0.5m / 1'08"9.5kg / 20.9 lbs53Base XP
Pokedex Entries

The extension and contraction of its muscles generates electricity. It glows when in trouble.

Scarlet

The extension and contraction of its muscles generates electricity. Its fur glows when it’s in trouble.

Violet

Shinx Weakness

Good

Shinx's Electric typing leaves it vulnerable to Ground moves. Few weaknesses and 3 resistances make the typing clean. Just 1 weak spot to worry about, which keeps teambuilding straightforward.

4xCriticali
None
2xWeaki
¼xResisti
None
0xImmunei
None
STAB (2)i
1Weak
3Resist
0Immune
Scorei+1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
RivalryIncreases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
IntimidateLowers opponents' Attack one stage upon entering battle.
GutsHAIncreases Attack to 1.5× with a major status ailment.

Three stages ahead. Shinx grows into Luxio, then pushes on to Luxray. Check the evolution methods below. For breeding, average hatch time with a massive partner pool via one egg group. The evolved forms gain up to 260 total stats over Shinx.

How to Evolve

3 Forms
Shinx
#403Shinx
15
Level 15
Luxio
#404Luxio
30
Level 30
Luxray
#405Luxray
Stat Comparison 3 Stages
Shinx
Electric
Luxio
Electric
Luxray
Electric
HP
45
60+15
80+20
ATK
65
85+20
120+35
DEF
34
49+15
79+30
SP.ATK
40
60+20
95+35
SP.DEF
34
49+15
79+30
SPE
45
60+15
70+10
BST
263D-Tier
363D-Tier+100
523C-Tier+160
ROLE
Balanced
Balanced
Wallbreaker
TYPE
Physical
Physical
Physical
Breeding
Very Easy

Breed Shinx easily with 278 breeding partners from the Ground egg group.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

Wild Charge is the safe click most turns. Choice Band locks Shinx into it but rewards with raw power at the cost of move flexibility. Naughty nature and max Attack and Speed EVs maximize that first hit. Intimidate helps on the margins.

Best Build

Physical Sweeper
Ability
Intimidate
Item
Choice BandPOWER
Nature
Naughty+ATK
EVs

Best Shinx Moveset

  • Wild ChargeSTAB
  • Psychic Fangs
  • CrunchCoverage
  • Quick Attack
All 13 games

Level-up moves are just the starting point for Shinx. TMs unlock coverage across 7 types and turn a straightforward STAB kit around Thunder and Wild Charge into something with actual range.

Level-Up Moves

Lv 1
Leer
10030Normal
Lv 1
Tackle
4010035Normal
Lv 4
Thunder Shock
4010030Electric
Lv 8
Charge
20Electric
Lv 12
Bite
6010025Dark
Lv 16
Spark
6510020Electric
Lv 20
Roar-6
20Normal
Lv 24
Volt Switch
7010020Electric
Lv 28
Scary Face
10010Normal
Lv 32
Thunder Wave
9020Electric
Lv 36
Crunch
8010015Dark
Lv 40
Discharge
8010015Electric
Lv 44
Swagger
8515Normal
Lv 48
Wild Charge
9010015Electric

TM Moves

Src
TM173
Charge
20Electric
TM23
Charge Beam
509010Electric
TM17
Confuse Ray
10010Ghost
TM108
Crunch
8010015Dark
TM204
Double-Edge
12010015Normal
TM96
Eerie Impulse
10015Electric
TM136
Electric Terrain
10Electric
TM72
Electro Ball
10010Electric
TM211
Electroweb
559515Electric
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM03
Fake Tears
10020Dark
TM08
Fire Fang
659515Fire
TM130
Helping Hand+5
20Normal
TM10
Ice Fang
659515Ice
TM75
Light Screen
30Psychic
TM127
Play Rough
909010Fairy
TM07
Protect+4
10Normal
TM63
Psychic Fangs
8510010Psychic
TM50
Rain Dance
5Water
TM85
Rest
5Psychic
TM172
Roar-6
20Normal
TM06
Scary Face
10010Normal
TM70
Sleep Talk
10Normal
TM30
Snarl
559515Dark
TM103
Substitute
10Normal
TM49
Sunny Day
5Fire
TM32
Swift
6020Normal
TM01
Take Down
908520Normal
TM171
Tera Blast
8010010Normal
TM18
Thief
6010025Dark
TM166
Thunder
1107010Electric
TM09
Thunder Fang
659515Electric
TM82
Thunder Wave
9020Electric
TM126
Thunderbolt
9010015Electric
TM20
Trailblaze
5010020Grass
TM48
Volt Switch
7010020Electric
TM147
Wild Charge
9010015Electric

Egg Moves

Shinx doesn't have any Egg moves

Tutor Moves

Shinx can't learn any Tutor moves
All 13 games

Easy grab on Shinx with high spawn rates across 6 locations in early-game routes. The sorted list below shows the full spread so you can pick the most convenient spot.

Best Locations

Which version you're playing matters for Shinx. 6 walking spots at Lv. 7-56 spread across Violet and Scarlet, and some routes only appear in one cartridge. Check the version badges below.

South Province (Area Three) - Rocky
VioletOverworldLv.7-1230%EarlyRoute
EFFORTLESS
South Province (Area Three) - Rocky
ScarletOverworldLv.7-1230%EarlyRoute
EFFORTLESS
North Province (Area Two) - Bamboo Forest
ScarletOverworldLv.49-561%PostRoute
HARD
North Province (Area Two) - Bamboo Forest
VioletOverworldLv.49-561%PostRoute
HARD
North Province (Area Two) - Rocky
ScarletOverworldLv.49-561%PostRoute
HARD
North Province (Area Two) - Rocky
VioletOverworldLv.49-561%PostRoute
HARD
  • Shinx is meant to evolve into Luxio. At 263 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Watch for Garchomp (Ground) when using Shinx. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about.

  • Shinx evolves into Luxio at level 15. Shinx is the base form in a 3-stage evolutionary line.

  • Intimidate is what you want on Shinx. Every competitive set worth running is built with that ability in mind. The alternatives (Rivalry, Guts) work on paper but Intimidate is what makes Shinx worth using.

  • Base 45 Speed is low. Priority moves or Trick Room are the way to go. On offense, Shinx is a physical attacker with base 65 Attack. Defensively? Fragile — can't afford to take many hits.

  • Shinx appears in 13 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.

Available in 13 titles since its debut in Diamond & Pearl, Shinx spans 6 generations of Pokemon games. It's accessible through catching or hatching as a base form in a solid number of games.