Mid-stage Pokemon like Shinx rarely see competitive play outside of special formats. It's a waypoint on the road to Luxray, which is where the real potential kicks in. Only weak to Ground. Known as the Flash Pokemon.
Attack and HP carry most of Shinx's stat budget. Defense's the obvious dump stat. Easy to catch and yields 1 Attack EV. Follows a 1.06M XP medium-slow curve.
The extension and contraction of its muscles generates electricity. It glows when in trouble.
The extension and contraction of its muscles generates electricity. Its fur glows when it’s in trouble.
Shinx Weakness
GoodShinx's Electric typing leaves it vulnerable to Ground moves. Few weaknesses and 3 resistances make the typing clean. Just 1 weak spot to worry about, which keeps teambuilding straightforward.
Three stages ahead. Shinx grows into Luxio, then pushes on to Luxray. Check the evolution methods below. For breeding, average hatch time with a massive partner pool via one egg group. The evolved forms gain up to 260 total stats over Shinx.
How to Evolve
Wild Charge is the safe click most turns. Choice Band locks Shinx into it but rewards with raw power at the cost of move flexibility. Naughty nature and max Attack and Speed EVs maximize that first hit. Intimidate helps on the margins.
Best Build
Best Shinx Moveset
- Wild Charge
- Psychic Fangs
- Crunch
- Quick Attack
Recommended Teammates
Level-up moves are just the starting point for Shinx. TMs unlock coverage across 7 types and turn a straightforward STAB kit around Thunder and Wild Charge into something with actual range.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
A solid spread overall. Shinx gets Thunder and Wild Charge for same-type damage alongside Normal and Dark coverage and more. It won't blow anyone away, but it doesn't leave you stuck either.
You'll want to breed for Baby-Doll Eyes and Double Kick on Shinx. These egg moves aren't just nice to have. Combined with STAB from Thunder and Wild Charge, they expand what Shinx can actually threaten in practice.
You'll want to breed for Baby-Doll Eyes and Double Kick on Shinx. These egg moves aren't just nice to have. Combined with STAB from Thunder and Wild Charge, they expand what Shinx can actually threaten in practice.
Easy grab on Shinx with high spawn rates across 6 locations in early-game routes. The sorted list below shows the full spread so you can pick the most convenient spot.
Best Locations
Which version you're playing matters for Shinx. 6 walking spots at Lv. 7-56 spread across Violet and Scarlet, and some routes only appear in one cartridge. Check the version badges below.
decent spawn rates across 3 locations for Shinx in mid-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.
Best Locations
3 walking spots from walking for Shinx. Sorted by game progression with rates on each row, so you can compare without scrolling through everything.
high spawn rates in early-game routes across 18 locations. Shinx's one of the easier catches on the list. Knock it out fast and save your time for harder targets.
Best Locations
You can catch Shinx through 18 walking encounters from Lv. 3-28, but availability differs between Shining Pearl and Brilliant Diamond. Some spots are exclusive to one version.
Shinx appears at decent spawn rates across 26 spots in early-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.
Best Locations
Shinx's encounter pool splits between Sword and Shield. You've got 26 walking spots at Lv. 10-24 total, but your version determines which ones actually show up.
Shinx is meant to evolve into Luxio. At 263 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.
Watch for Garchomp (Ground) when using Shinx. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about.
Shinx evolves into Luxio at level 15. Shinx is the base form in a 3-stage evolutionary line.
Intimidate is what you want on Shinx. Every competitive set worth running is built with that ability in mind. The alternatives (Rivalry, Guts) work on paper but Intimidate is what makes Shinx worth using.
Base 45 Speed is low. Priority moves or Trick Room are the way to go. On offense, Shinx is a physical attacker with base 65 Attack. Defensively? Fragile — can't afford to take many hits.
Shinx appears in 13 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.
Available in 13 titles since its debut in Diamond & Pearl, Shinx spans 6 generations of Pokemon games. It's accessible through catching or hatching as a base form in a solid number of games.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDPDebut

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
