Don't let the raw stats fool you. Lightning Rod redirects Electric moves and boosts its Sp. Atk, and that completely changes the math for Pincurchin. Only weak to Ground. Introduced in Gen 8. Moves last in almost every matchup — perfect for Trick Room.
Attack leads and Speed gets almost nothing. That's Pincurchin's stat line in a nutshell. 4 stats sit in respectable range, but the spread is brutal. Moderately hard to find and yields 2 Attack EVs.
This Pokémon generates electricity when it digests food. It uses its five hard teeth to scrape seaweed off surfaces and eat it.
This Pokémon is so timid that even brushing against seaweed will make it discharge electricity in surprise. Its lips do not conduct electricity.
Pincurchin Weakness
GoodPincurchin's Electric typing leaves it vulnerable to Ground moves. Few weaknesses and 3 resistances make the typing clean. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart. With 48 HP and balanced defenses, Pincurchin can afford to eat a neutral hit or two.
No evolution chain to worry about here. Pincurchin is a standalone Pokemon with plenty of partners for breeding through two egg groups. Eggs come out average hatch time.
How to Evolve
Electric Surge isn't flashy, but it matters. Combined with Terrain Extender for extra utility and max HP and Attack EVs, Pincurchin fills the hazard lead slot reliably. Brave nature finishes the spread.
Best Build
Best Pincurchin Moveset
- Electroweb
- Sucker Punch
- Spikes
- Liquidation
Recommended Teammates
Level-up moves are just the starting point for Pincurchin. TMs unlock coverage across 7 types and turn a straightforward STAB kit around Thunder and Supercell Slam into something with actual range.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Level-up moves are just the starting point for Pincurchin. TMs unlock coverage across 8 types and turn a straightforward STAB kit around Thunder and Thunderbolt into something with actual range.
low spawn rates is the best you'll get on Pincurchin in mid-game routes. Use the sort toggle below. Best shows where the odds peak, Earliest shows where you can access it soonest in your playthrough.
Best Locations
Before you go hunting for Pincurchin, check which of the 20 spots belong to your version. Scarlet and Violet each have different walking encounters at Lv. 20-50.
44 encounter spots for Pincurchin at decent spawn rates starting from early-game routes. Two different catch methods are in play here. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.
Best Locations
Which version you're playing matters for Pincurchin. 44 walking and surfing spots at Lv. 13-65 spread across Shield and Sword, and some routes only appear in one cartridge. Check the version badges below.
Lightning Rod changes the entire equation for Pincurchin. The 435 BST doesn't tell the full story. Ranked C-Tier as an attacker.
Watch for Rhydon (Ground) when using Pincurchin. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. At base 15 Speed, Pincurchin won't outrun any of these threats so switching to a resist is usually the safer play.
Pincurchin doesn't evolve and has no evolutionary line. It's a Electric-type Pokemon with a 435 base stat total.
Lightning Rod is what you want on Pincurchin. Every competitive set worth running is built with that ability in mind. The alternatives (Electric Surge) work on paper but Lightning Rod is what makes Pincurchin worth using.
Base 15 Speed is low. Priority moves or Trick Room are the way to go. On offense, Pincurchin is a special attacker with base 91 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as an attacker.
Pincurchin can be found in Scarlet & Violet and Sword & Shield.
Pincurchin joined the series in Sword & Shield and has been available in 2 titles so far. With 2 generations of appearances, it's established itself despite the later start.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwShDebut

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
