Mid-stage Pokemon like Hoppip rarely see competitive play outside of special formats. It's a waypoint on the road to Jumpluff, which is where the real potential kicks in. Ground moves can't touch it, which offsets the 5 weaknesses somewhat. Known as the Cottonweed Pokemon.
An unusually even spread gives Hoppip flexibility. Sp. Def barely edges ahead. But HP isn't far off. Easy to catch and follows a 1.06M XP medium-slow curve. Yields 1 Sp. Def EV.
This Pokémon is blown across vast distances by the wind. It is unclear where the Hoppip of Paldea originally came from.
Outside of cold regions, Hoppip can be found practically everywhere. This is because the wind carries this species all over the world.
Hoppip Weakness
VulnerableHoppip's Grass/Flying typing leaves it vulnerable to Ice, Fire, Poison, Flying, and Rock moves. Ice hits land at 4x, so they're the biggest threat. It shrugs off Ground-type attacks completely.
Three stages ahead. Hoppip grows into Skiploom, then pushes on to Jumpluff. Check the evolution methods below. For breeding, average hatch time with plenty of partners via two egg groups. The evolved forms gain up to 210 total stats over Hoppip.
How to Evolve
Eviolite makes Hoppip bulkier than you'd expect from something that still evolves. A spread EV build EVs with Lonely nature handle the stat profile. Utility options keeps it from being passive.
Best Build
Best Hoppip Moveset
- Giga Drain
- Leech Seed
- Tailwind
- Acrobatics
Recommended Teammates
Level-up moves are just the starting point for Hoppip. TMs unlock Normal and Fairy coverage and more and turn a straightforward STAB kit around Leaf Storm and Solar Beam into something with actual range.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
You'll want to breed for Amnesia and Aromatherapy on Hoppip. These egg moves aren't just nice to have. Combined with STAB from Solar Beam and Energy Ball, they expand what Hoppip can actually threaten in practice.
You'll want to breed for Amnesia and Aromatherapy on Hoppip. These egg moves aren't just nice to have. Combined with STAB from Solar Beam and Energy Ball, they expand what Hoppip can actually threaten in practice.
You'll want to breed for Amnesia and Aromatherapy on Hoppip. These egg moves aren't just nice to have. Combined with STAB from Solar Beam and Energy Ball, they expand what Hoppip can actually threaten in practice.
Hoppip is available from early-game routes onward at high spawn rates. 56 encounter spots give you plenty of options. Grab one early and it'll be ready to evolve or train by mid-game.
Best Locations
56 walking encounters at Lv. 2-50 for Hoppip across Scarlet and Violet. A few locations are version-exclusive, so your copy of the game affects what's available.
decent spawn rates across 8 locations for Hoppip in early-game encounter areas. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.
Best Locations
Hoppip's encounter pool splits between Shining Pearl and Brilliant Diamond. You've got 8 special and walking spots at Lv. 9-63 total, but your version determines which ones actually show up.
Hoppip can't be caught in Ultra Sun & Ultra Moon. Bring it over from Gold, Crystal, or HeartGold instead. The encounter info below covers the source games.
Hoppip is meant to evolve into Skiploom. At 250 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.
Watch for Cloyster (Ice), Arcanine (Fire), and Crobat (Poison) when using Hoppip. They all hit it super-effectively with STAB. Cloyster is the most dangerous since Ice moves deal 4x damage. Flying and Rock-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.
Hoppip evolves into Skiploom at level 18. Hoppip is the base form in a 3-stage evolutionary line.
Chlorophyll is what you want on Hoppip. Every competitive set worth running is built with that ability in mind. The alternatives (Leaf Guard, Infiltrator) work on paper but Chlorophyll is what makes Hoppip worth using.
Base 50 Speed is low. Priority moves or Trick Room are the way to go. On offense, Hoppip is a physical attacker with base 35 Attack. Defensively? Fragile — can't afford to take many hits.
Hoppip appears in 16 games, including Gold & Silver, Crystal, and Ruby & Sapphire.
Available in 16 titles since its debut in Gold & Silver, Hoppip spans 8 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGSDebut

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
