Catch Rate Calculator

X & Y Special Encounters
Xerneas

Xerneas #716

fairy
Catch Rate: 45Hard
Where to Find
%
Catch Parameters
Status Condition
Catch Method (pick one, only one catch method can apply at a time)
CATCH RATE
Critical capture:

Best Pokeball

Pokeball Progression

Pokeball progression data is being added for X & Y

Pokeball progression is currently verified for Red & Blue and FireRed & LeafGreen. Other games will be added as we verify mart inventories and pickup locations against authoritative sources.

How to Catch Pokemon

In X & Y, every wild Pokemon has a hidden number called its catch rate, somewhere between 3 and 255. The higher that number, the more likely the Pokeball is to stay closed when you throw it. Common Pokemon like Bunnelby sit at 255. Box legendary Pokemon like Xerneas and Yveltal sit higher than they look at first glance, while late-game catches like Mewtwo at the Pokemon Village hit the floor at 3.

Three things change your odds the most: how low the wild Pokemon's HP is, what status condition you put it in, and which Pokeball you throw. Drop HP first, apply Sleep or Freeze for a 2.5x bonus (Paralysis, Burn, or Poison gives a smaller 1.5x boost if Sleep is not an option), then throw the situational ball. Generation VI is the first time the catch math carries forward unchanged from the previous generation, so all the Gen V tactics still apply directly here.

How to Increase Your Catch Chance

Multipliers compound. The standard sequence is weaken HP, apply Sleep, throw the situational ball. ORAS adds a pre-encounter wrinkle through DexNav: as your Search Level rises through chained encounters, the scouting overlay progressively reveals the wild Pokemon's first move (Search Level 2 and up), then a Hidden Ability or held item (Search Level 3 and up), and finally IV stars (Search Level 5 and up). Hidden Ability and Egg Move encounters are flagged with an exclamation mark.

1Weaken HP with False Swipe. Knock the wild Pokemon to 1 HP without knocking it out. False Swipe caps damage at exactly 1 HP when the hit would otherwise faint the target. For Ghost-types (immune to Normal moves), use Night Shade instead and watch the HP bar.

False SwipeNormal
Power
40
Accuracy
100%
PP
40
Always leaves opponent with at least 1 HP.
How to get it. Available as TM54 in this game. Most Bug, Normal, and Fighting-type Pokemon can learn it.
Top users in this game
Night ShadeGhost
Power
Accuracy
100%
PP
15
The damage of Night Shade is equal to the user's level.
How to get it. Level-up move on Ghost-types. Damage equals the user's level. That gives you predictable chip damage against Ghost-type wild encounters where False Swipe fails.
Top users in this game

2Put the target to Sleep for a 2.5x catch bonus. Sleep is the strongest status multiplier in the catch formula. Four primary sleep moves, ordered by accuracy:

SporeGrass
Power
Accuracy
100%
PP
15
Spore puts the target to sleep.
How to get it. Level-up move on Breloom (Hoenn-native in ORAS) and Amoonguss/Foongus (Friend Safari in XY, route encounters in ORAS). Smeargle is a Friend Safari exclusive in XY. 100% accuracy makes it the gold standard.
Top users in this game
Sleep PowderGrass
Power
Accuracy
75%
PP
15
Sleep Powder puts the target to sleep, if it hits.
How to get it. Level-up move on Vivillon (Gen VI debut), Venusaur, Vileplume, and Lilligant. Bellossom returns in ORAS. Cannot be learned via TM.
HypnosisPsychic
Power
Accuracy
60%
PP
20
Hypnosis puts the target to sleep, if it hits.
How to get it. Level-up move on the Drowzee line, Gengar, Slowking, and Malamar (Gen VI debut: Inkay evolves into Malamar at level 30 while the 3DS is held upside down). Cannot be learned via TM.
Top users in this game
SingNormal
Power
Accuracy
55%
PP
15
Sing puts the target to sleep, if it hits.
How to get it. Level-up move on the Jigglypuff line, Altaria, Lapras, and Clefable. Easy access in either game.
Top users in this game

3Throw the right ball. The right ball depends on the situation, not on rarity. Walk through the questions below in priority order. Stop at the first YES.

Walk through these questions in order and stop at the first YES — that is your ball. If none of the questions apply, throw an Ultra Ball.

1
Is it turn 1, before any other action?
YESQuick Ball5x bonus
Throws on the first turn of battle only. After turn 1 the bonus disappears.
2
Have you already caught one of this Pokemon (registered in your dex)?
YESRepeat Ball3x bonus
Triggers on species you have already added to your Pokedex as caught.
3
Is the wild Pokemon a Water-type or Bug-type?
YESNet Ball3x bonus
Active against Water-type or Bug-type targets, secondary types count too.
4
Are you battling while surfing or fishing?
YESDive Ball3.5x bonus
Triggers when the encounter is on water tiles or via a fishing rod.
5
Is the in-game clock at night, or are you inside a cave?
YESDusk Ball3.5x bonus
Active during nighttime hours and inside dark interior areas.
6
Has the battle dragged on for many turns?
YESTimer Ball~4x bonus
Multiplier climbs each turn and reaches its 4x cap near turn 30. At turn 10 the bonus is only around 2x, so this is a long-stall tool rather than an early-fight pick.
If no question above applied
DEFAULTThrow the strongest plain ball in your bag
Ultra Ball2x bonus
Great Ball1.5x bonus
Poke Ball1x (no bonus)
Use the strongest tier you have. Ultra Ball is best, Great Ball is mid-tier, Poke Ball is the basic fallback when nothing else is available.

Skipping any step costs you catch odds. The full sequence is weaken HP, apply Sleep, then throw the situational ball. ORAS shows Apricorn balls as cameo display items in the Poke Ball Boutique inside the Lilycove Pokemon Center, but they are not obtainable through normal gameplay; the actual return of Apricorn balls to a player's bag does not happen until Generation VII (Sun and Moon, via the Game Freak office NPC in Heahea City).

Generation VI keeps the critical capture mechanic from Gen V: when your Pokedex completion is high enough, the ball runs just one shake check instead of three, and it is much more likely to succeed. The chance scales with caught species count, not just seen. Filling out the dex pays off in future catch attempts.

X and Y add the Friend Safari, which is the easiest path to specific sleep-move users that are otherwise hard to find. The Normal-type Friend Safari can host Smeargle for permanent Spore access via Sketch, and the Grass-type safari hosts Petilil for Sleep Powder access. Mewtwo waits at the Pokemon Village in the post-game and holds the catch-rate floor of 3, the same as in every previous game it appears in.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback