Tyrunt is technically a pre-evolution of Tyrantrum, but it holds its own in formats where Eviolite is allowed. Strong Jaw powers up biting moves by 50%, adding extra value. Been around since Gen 6. It works well under Trick Room.
Tyrunt's spread isn't flashy. Attack leads, Sp. Atk trails, 1 stats clear the bar. Tough to catch and worth 1 Attack EV, on a medium-fast 1M XP curve.
This is an ancient Pokémon, revived in modern times. It has a violent disposition, and it’ll tear apart anything it gets between its hefty jaws.
This Pokémon is selfish and likes to be pampered. It can also inflict grievous wounds on its Trainer just by playing around.
Tyrunt Weakness
FragileTyrunt is weak to Ice, Fighting, Ground, Dragon, Steel, and Fairy-type moves. It resists 5 types, giving it decent defensive coverage. Tyrunt's physical bulk (base 77 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
Tyrunt evolves into Tyrantrum. It's a two-stage chain with the method shown below. Plenty of partners for breeding via two egg groups. Eggs are slow to hatch. Evolving adds up to 159 stat points total.
How to Evolve
The 50% bulk from Eviolite is no joke. Tyrunt takes hits that fully evolved Pokemon can't, especially with max HP and Attack EVs pushing the physical side. Dragontail gives it offensive presence.
Best Build
Best Tyrunt Moveset
- Dragon Tail
- Stealth Rock
- Earthquake
- Toxic
Recommended Teammates
The TM pool is where it gets interesting. Coverage across 11 types means almost nothing walls Tyrunt cleanly, with Draco Meteor and Meteor Beam anchoring the STAB side. Matchup flexibility isn't a problem.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
The TM pool is where it gets interesting. Coverage across 11 types means almost nothing walls Tyrunt cleanly, with Outrage and Meteor Beam anchoring the STAB side. Matchup flexibility isn't a problem.
The TM pool is where it gets interesting. Coverage across 11 types means almost nothing walls Tyrunt cleanly, with Draco Meteor and Outrage anchoring the STAB side. Matchup flexibility isn't a problem.
Breeding opens up real options for Tyrunt. Curse and Dragon Dance come exclusively from egg moves, and they're worth the effort. The rest of the kit covers basics through Draco Meteor and Stone Edge and coverage across 9 types.
Tyrunt doesn't appear in Legends: Z-A. Transfer it from X, Omega Ruby, or Sword to add it to your collection. Check the source games below for encounter details.
A solid number of locations for Tyrunt with moderate rates across endgame routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.
Best Locations
walking encounters for Tyrunt across 14 spots at Lv. 60-65. The catch is that Shield and Sword don't share every location, so compare what's available in your version.
No searching required for Tyrunt. You receive it at Route 8 from an NPC. No wild encounters exist in this game, so just head to the right spot when you're ready and it's yours.
Best Locations
Tyrunt can't be caught in Sun & Moon. Bring it over from X, Omega Ruby, or Sword instead. The encounter info below covers the source games.
Tyrunt is not available as a wild encounter in this game.
Receive as a gift in:
Then trade to Sun & Moon.
Also found in:
Tyrunt isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Tyrantrum to unlock its full potential. At 362 BST, it's a stepping stone rather than a team anchor.
Tyrunt evolves into Tyrantrum at level 39. Tyrunt is the base form of this evolutionary line.
Run Strong Jaw on Tyrunt. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Tyrunt also gets Sturdy, but they don't compare.
Tyrunt fills the balanced role. It's a physical attacker with base 89 Attack. Base 48 Speed is low. Priority moves or Trick Room are the way to go.
Tyrunt appears in 6 games, including X & Y, Omega Ruby & Alpha Sapphire, and Ultra Sun & Ultra Moon.
Introduced in X & Y, Tyrunt has appeared in 6 games across 4 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXYDebut

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
