Physical
Wallbreaker
71Speed · Below Avg

Attack and Defense carry most of Tyrantrum's stat budget. Sp. Def's the obvious dump stat. Tough to catch and yields 2 Attack EVs. Follows a medium-fast 1M XP curve.

Base Stats
High
HP82
C
Attack121
A
Defense119
B
Sp. Atk69
C
Sp. Def59
D
Speed71
C
Total521
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height2.5 m
Weight270.0 kg
Base XP182
Abilities
Strong JawNiche
Strengthens biting moves to 1.5× their power.
Rock HeadHATop Pick
Protects against recoil damage.
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entries

This Pokémon is from about 100,000,000 years ago. It has the presence of a king, vicious but magnificent.

Ice, Fighting, Ground, Dragon, Steel, and Fairy moves hit Tyrantrum for super-effective damage. 5 resistances help offset the weaknesses. Tyrantrum's physical bulk (base 119 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Tyrantrum Weakness and Resistance Chart
DamageTypes
2x (Weak)Ice, Fighting, Ground, Dragon, Steel, Fairy
0.5x (Resist)Normal, Electric, Poison, Flying
0.25x (Resist)Fire
Type ChartFragile
6Weak
5Resist
0Immune
Score-6
4xCritical
None
¼xResist
0xImmune
None
How to Beat Tyrantrum (Best Counters)

Gyarados's Earthquake hits Tyrantrum for 66-78%. Slowking deals 43-51% with Scald.

Talonflame
TalonflameOutspeeds
FireFlying
A
Recommended Build
AbilityFlame Body
ItemHeavy-Duty Boots
NatureJolly
Moves
  • Brave Bird
  • RoostRecovery
  • DefogUtility
  • Will O Wisp
View Talonflame builds →

Evolved from Tyrunt. Tyrantrum is the final form in this two-stage line. Plenty of partners for breeding via two egg groups. Eggs are slow to hatch. Defense grew the most through evolution (+42 over Tyrunt), and Tyrantrum peaks at 521 total stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Tyrunt
#696Tyrunt
39
Level 39 (Day)
Tyrantrum
#697Tyrantrum
Stat Comparison 2 Stages
Tyrunt
RockDragon
Tyrantrum
RockDragon
HP
58
82+24
ATK
89
121+32
DEF
77
119+42
SP.ATK
45
69+24
SP.DEF
45
59+14
SPE
48
71+23
BST
362D-Tier
521C-Tier+159
ROLE
Balanced
Wallbreaker
TYPE
Physical
Physical

Breeding

Moderate

Breed with Tyrantrum to get Tyrunt eggs using 72 partners from the Dragon and Monster egg groups.

Egg Groups
DragonMonster
Gender
87.5%12.5%
Hatch Time
30 cycles·7,710 steps
Moderate~8 min with Flame Body
Breed With (best first)
gyaradoscharizardkingdrasceptileflygonmiloticnoivernvenusaurblastoisenidokingmeganiumferaligatr

Find one free turn for Dragon Dance and Tyrantrum can run through teams. Jolly nature leans fast physical, Rockhead supports the sweep, and Ground coverage stops anything from walling it cleanly.

Best Build

All 6 games
Recommended
Physical Setup Sweeper
Ability
Rock Head
Item
Choice ScarfSPEED
Best Nature for Tyrantrum
Jolly+SPE

Tyrantrum best EVs are Attack and Speed

EVs

Physical Setup Sweeper Moveset

  • Head SmashSTAB
  • EarthquakeCoverage
  • Dragon DanceSTAB
  • Close Combat

Recommended Teammates

Moves

All 6 games

Coverage runs deep. Tyrantrum can hit 11 types beyond STAB, including Normal and Dark. The offense anchors on Head Smash and Draco Meteor while TMs handle everything else.

Level-Up Moves

Lv 1
Breaking Swipe
C6010015Dragon
Lv 1
Tackle
D4010035Normal
Lv 1
Tail Whip
D10030Normal
Lv 4
Roar-6
C20Normal
Lv 8
Rock Throw
509015Rock
Lv 12
Charm
C10020Fairy
Lv 16
Bite
C6010025Dark
Lv 24
Rock Blast
D259010Rock
Lv 28
Rock Slide
B759010Rock
Lv 32
Crunch
C8010015Dark
Lv 36
Dragon Claw
B8010015Dragon
Lv 44
Earthquake
A10010010Ground
Lv 52
Giga Impact
B150905Normal
Lv 58
Head Smash
S150805Rock

TM Moves

TM
TM120
Ancient Power
C601005Rock
TM33
Body Slam
C8510015Normal
TM10
Brick Break
C7510015Fighting
TM78
Bulldoze
C6010020Ground
TM107
Close Combat
A1201005Fighting
TM25
Crunch
C8010015Dark
TM90
Dark Pulse
D8010015Dark
TM28
Dig
C8010010Ground
TM54
Draco Meteor
B130905Dragon
TM02
Dragon Claw
B8010015Dragon
TM75
Dragon Pulse
C8510010Dragon
TM52
Earth Power
C9010010Ground
TM69
Earthquake
A10010010Ground
TM35
Endure+4
C10Normal
TM109
Facade
C7010020Normal
TM14
Fire Fang
C659515Fire
TM55
Giga Impact
B150905Normal
TM44
Hyper Beam
C150905Normal
TM71
Hyper Voice
C9010010Normal
TM15
Ice Fang
C659515Ice
TM80
Iron Defense
C15Steel
TM58
Iron Head
C8010015Steel
TM87
Iron Tail
C1007515Steel
TM156
Meteor Beam
C1209010Rock
TM93
Outrage
B12010010Dragon
TM20
Play Rough
C909010Fairy
TM123
Poison Fang
C5010015Poison
TM17
Protect+4
C10Normal
TM124
Psychic Fangs
C8510010Psychic
TM05
Roar-6
C20Normal
TM12
Rock Slide
B759010Rock
TM36
Rock Tomb
C609515Rock
TM143
Scale Shot
D259020Dragon
TM37
Stealth Rock
C20Rock
TM65
Stone Edge
B100805Rock
TM85
Substitute
C10Normal
TM21
Thunder Fang
C659515Electric
TM59
Zen Headbutt
C809015Psychic

Egg Moves

Tyrantrum doesn't have any Egg moves

Tutor Moves

Tyrantrum can't learn any Tutor moves
All 6 games

No wild encounters for Tyrantrum in Legends: Z-A. Bring Tyrunt over from X, Omega Ruby, or Sword, then level through the stages. Each step in the chain is laid out below.

How to Obtain Tyrantrum in Legends: Z-A

  1. Tyrunt
    Step 1Obtain Tyrunt
  2. Tyrantrum
    Step 2Tyrantrum
  • Strong Jaw changes the entire equation for Tyrantrum. The 521 BST doesn't tell the full story. Ranked C-Tier as a wallbreaker.

  • Watch for Walrein (Ice), Lucario (Fighting), and Garchomp (Ground) when using Tyrantrum. They all hit it super-effectively with STAB. Dragon, Steel, and Fairy-type attackers are also a problem. With 6 weakness types, most competitive teams carry at least one counter.

  • Strong Jaw is what you want on Tyrantrum. Every competitive set worth running is built with that ability in mind. The alternatives (Rock Head) work on paper but Strong Jaw is what makes Tyrantrum worth using. On wall sets, Strong Jaw pairs with Tyrantrum's base 119 Defense to absorb physical hits on the switch.

  • Base 71 Speed is workable. Faster than some, slower than many. On offense, Tyrantrum is a physical attacker with base 121 Attack. Defensively? Enough bulk to take a hit or two. Best used as a wallbreaker.

  • Tyrantrum has answers, but so do you. Status moves (Toxic, Will-O-Wisp) wear it down. Setup sweepers can use it as a boost opportunity. Special attackers bypass its physical bulk.

Tyrantrum joined the series in X & Y and has been available in 6 titles so far. With 5 generations of appearances, it's established itself despite the later start.

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