Attack and Defense carry most of Tyrantrum's stat budget. Sp. Def's the obvious dump stat. Tough to catch and yields 2 Attack EVs. Follows a medium-fast 1M XP curve.
This Pokémon is from about 100,000,000 years ago. It has the presence of a king, vicious but magnificent.
A single bite of Tyrantrum’s massive jaws will demolish a car. This Pokémon was the king of the ancient world.
Ice, Fighting, Ground, Dragon, Steel, and Fairy moves hit Tyrantrum for super-effective damage. 5 resistances help offset the weaknesses. Tyrantrum's physical bulk (base 119 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
| Damage | Types |
|---|---|
| 2x (Weak) | Ice, Fighting, Ground, Dragon, Steel, Fairy |
| 0.5x (Resist) | Normal, Electric, Poison, Flying |
| 0.25x (Resist) | Fire |
Gyarados's Earthquake hits Tyrantrum for 66-78%. Slowking deals 43-51% with Scald.
A | ||
Recommended Build AbilityFlame Body ItemHeavy-Duty Boots NatureJolly Moves View Talonflame builds →
| ||
A | ||
Recommended Build AbilityIntimidate ItemLeftovers NatureAdamant Moves
Damage vs Tyrantrum View Gyarados builds →Waterfall40-47% Earthquake 2x66-78% | ||
SlowkingRecovers HP on switch via Regenerator, burns with Scald, threatens with Chilly Reception WaterPsychic | B | |
Recommended Build AbilityRegenerator ItemHeavy-Duty Boots NatureSassy Moves
Damage vs Tyrantrum View Slowking builds →Scald43-51% | ||
Ariados BugPoison | C | |
Recommended Build AbilitySniper ItemFocus Sash NatureAdamant Moves View Ariados builds →
| ||
C | ||
Recommended Build AbilityPoison Point ItemDragalgite NatureModest Moves
Damage vs Tyrantrum View Dragalge builds →Draco Meteor 2x190-224%KO Flip Turn9-10% Sludge Bomb33-39% | ||
Evolved from Tyrunt. Tyrantrum is the final form in this two-stage line. Plenty of partners for breeding via two egg groups. Eggs are slow to hatch. Defense grew the most through evolution (+42 over Tyrunt), and Tyrantrum peaks at 521 total stats. View every chain in the Evolution Chart.
How to Evolve
Find one free turn for Dragon Dance and Tyrantrum can run through teams. Jolly nature leans fast physical, Rockhead supports the sweep, and Ground coverage stops anything from walling it cleanly.
Best Build
Tyrantrum best EVs are Attack and Speed
Physical Setup Sweeper Moveset
- Head Smash
- Earthquake
- Dragon Dance
- Close Combat
Recommended Teammates
Physical Revenge Killer Moveset
- Outrage
- Head Smash
- Close Combat
- Dragon Claw
Recommended Teammates
Doubles Utility Moveset
- Head Smash
- Rock Polish
- Iron Head
- Zen Headbutt
Recommended Teammates
Physical Setup Sweeper Moveset
- Head Smash
- Dragon Dance
- Dragon Claw
- Close Combat
Physical Setup Sweeper Moveset
- Head Smash
- Dragon Dance
- Fire Fang
- Earthquake
Recommended Teammates
Doubles Physical Setup Sweeper Moveset
- Head Smash
- Dragon Claw
- Dragon Dance
- Dragon Tail
Recommended Teammates
Physical Setup Sweeper Moveset
- Head Smash
- Dragon Dance
- Fire Fang
- Earthquake
Recommended Teammates
Doubles Physical Setup Sweeper Moveset
- Head Smash
- Dragon Claw
- Dragon Dance
- Dragon Tail
Recommended Teammates
Moves
Coverage runs deep. Tyrantrum can hit 11 types beyond STAB, including Normal and Dark. The offense anchors on Head Smash and Draco Meteor while TMs handle everything else.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Coverage runs deep. Tyrantrum can hit 10 types beyond STAB, including Normal and Dark. The offense anchors on Head Smash and Outrage while TMs handle everything else.
Coverage runs deep. Tyrantrum can hit 11 types beyond STAB, including Normal and Dark. The offense anchors on Head Smash and Draco Meteor while TMs handle everything else.
Don't skip the egg moves. Tyrantrum picks up Curse and Dragon Dance only through breeding, and both fill gaps the natural movepool can't. STAB runs through Head Smash and Draco Meteor while coverage across 9 types adds range.
No wild encounters for Tyrantrum in Legends: Z-A. Bring Tyrunt over from X, Omega Ruby, or Sword, then level through the stages. Each step in the chain is laid out below.
How to Obtain Tyrantrum in Legends: Z-A
Step 1Obtain TyruntAlso found in:
Step 2Tyrantrum ✓
Tyrantrum doesn't appear wild. Catch Tyrunt instead, it shows up at moderate rates. Evolve it at level 39 to get Tyrantrum. The 2-stage line is mapped in the step cards below.
How to Obtain Tyrantrum in Sword & Shield
Tyrunt is your first catch on the way to Tyrantrum. You'll find walking encounters from Lv. 60-65 across 14 total spots in the chain.
Step 1Catch TyruntBallimere LakeShieldOverworld Lv.60-65 Water10%PostNormal WeatherBallimere LakeShieldOverworld Lv.60-65 Water10%PostIntense SunBallimere LakeSwordOverworld Lv.60-65 Water10%PostNormal WeatherBallimere LakeSwordOverworld Lv.60-65 Water10%PostIntense SunBallimere LakeShieldOverworld Lv.60-65 Water10%PostSnowingBallimere LakeSwordOverworld Lv.60-65 Water10%PostSnowingBallimere LakeShieldOverworld Lv.60-65 Water10%PostRainingBallimere LakeSwordOverworld Lv.60-65 Water10%PostRainingBallimere LakeShieldOverworld Lv.60-65 Water10%PostHeavy FogBallimere LakeSwordOverworld Lv.60-65 Water10%PostHeavy FogBallimere LakeShieldOverworld Lv.60-65 Water10%PostOvercastBallimere LakeShieldOverworld Lv.60-65 Water10%PostThunderstormBallimere LakeSwordOverworld Lv.60-65 Water10%PostOvercastBallimere LakeSwordOverworld Lv.60-65 Water10%PostThunderstorm
Step 2Tyrantrum ✓
Can't catch Tyrantrum directly. Start with Tyrunt at moderate rates from the locations below, then evolve at level 39. The 2-stage line from Tyrunt to Tyrantrum is where the leveling time goes.
How to Obtain Tyrantrum in Ultra Sun & Ultra Moon
Step 1Catch TyruntRoute 8 - Fossil Restoration CenterUltra SunGift from NPC Lv.15 RouteEarlyRevive Jaw FossilRoute 8 - Fossil Restoration CenterUltra MoonGift from NPC Lv.15 RouteEarlyRevive Jaw Fossil
Step 2Tyrantrum ✓
Tyrantrum can't be caught in Sun & Moon. Transfer Tyrunt from X, Omega Ruby, or Sword and evolve through the 2-stage line to get it. The step cards below map the full chain.
How to Obtain Tyrantrum in Sun & Moon
Step 1Obtain TyruntReceive as a gift in:
Then trade to Sun & Moon to continue the evolution chain.
Also found in:
Step 2Tyrantrum ✓
Strong Jaw changes the entire equation for Tyrantrum. The 521 BST doesn't tell the full story. Ranked C-Tier as a wallbreaker.
Strong Jaw is what you want on Tyrantrum. Every competitive set worth running is built with that ability in mind. The alternatives (Rock Head) work on paper but Strong Jaw is what makes Tyrantrum worth using. On wall sets, Strong Jaw pairs with Tyrantrum's base 119 Defense to absorb physical hits on the switch.
Base 71 Speed is workable. Faster than some, slower than many. On offense, Tyrantrum is a physical attacker with base 121 Attack. Defensively? Enough bulk to take a hit or two. Best used as a wallbreaker.
Tyrantrum has answers, but so do you. Status moves (Toxic, Will-O-Wisp) wear it down. Setup sweepers can use it as a boost opportunity. Special attackers bypass its physical bulk.
Tyrantrum joined the series in X & Y and has been available in 6 titles so far. With 5 generations of appearances, it's established itself despite the later start.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XYDebut

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves