Mixed
Balanced
74Speed · Below Avg

Nothing fancy in Stunky's spread. It leans physical with Speed out front. And you'll get 1 Speed EV per KO for it. Follows a medium-fast 1M XP curve.

Base Stats
Avg
HP63
C
Attack63
C
Defense47
D
Sp. Atk41
D
Sp. Def41
D
Speed74
C
Total329
Details
Catch Rate
Easy225 / 255
Growth Rate
Medium Fast1M XP
Height0.4 m
Weight19.2 kg
Base XP66
Abilities
StenchRare
Has a 10% chance of making target Pokémon flinch with each hit.
AftermathTop Pick
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Keen EyeHA
Prevents accuracy from being lowered.
EV Yield
HPAtkDefSpASpDSpe+1
Speed training source
Pokedex Entries

It sprays a foul fluid from its rear. Its stench spreads over a mile radius, driving Pokémon away.

Type-wise, Stunky takes extra damage from Ground. Psychic moves do nothing thanks to a full immunity. The Poison/Dark typing picks up 4 resistances to work with.

Stunky Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Grass, Poison, Ghost, Dark
0x (Immune)Psychic
Type ChartExcellent
1Weak
4Resist
1Immune
Score+5
4xCritical
None
2xWeak
¼xResist
None
0xImmune
How to Beat Stunky (Best Counters)
Foongus
FoongusRecovers HP on switch via Regenerator, puts to sleep with Spore, wears down with Toxic
GrassPoison
A
Recommended Build
AbilityRegenerator
ItemEviolite
NatureBold
Moves
  • SporeUtility
  • Sludge Bomb
  • Giga Drain
  • SynthesisRecovery
Damage vs Stunky
Sludge Bomb
15-18%
Giga Drain
12-14%
View Foongus builds →

Stunky is the base form in a two-stage line leading to Skuntank. Check the evolution method below. A massive partner pool for breeding via one egg group. Eggs are average hatch time. Evolving adds up to 150 stat points total. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Stunky
PoisonDark
Skuntank
PoisonDark
HP
63
103+40
ATK
63
93+30
DEF
47
67+20
SP.ATK
41
71+30
SP.DEF
41
61+20
SPE
74
84+10
BST
329B-Tier
479B-Tier+150
ROLE
Balanced
Balanced
TYPE
Physical
Physical

Breeding

Very Easy

Breed Stunky easily with 278 breeding partners from the Ground egg group.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

Stunky hasn't fully evolved, but Eviolite's 50% bulk boost makes it viable anyway. Jolly nature with flexible EVs shapes the defensive spread, and Aftermath adds utility.

Best Build

All 13 games
Solid pick
Ability
Aftermath
Item
EvioliteBULK
Best Nature for Stunky
Jolly+SPE

Stunky best EVs are Attack and Speed

EVs

Physical Sweeper Moveset

  • Knock OffSTAB
  • Sucker PunchSTAB
  • Gunk ShotSTAB
  • Temper Flare

Moves

All 13 games

Most of Stunky's flexibility comes from TMs. Same-type output runs through Belch and Gunk Shot, but Normal and Ground and the rest of the TM pool push it from predictable to genuinely threatening.

Level-Up Moves

Lv 1
Poison Gas
C9040Poison
Lv 1
Scratch
4010035Normal
Lv 3
Feint+2
D3010010Normal
Lv 6
Smokescreen
D10020Normal
Lv 9
Acid Spray
D4010020Poison
Lv 12
Fury Swipes
D188015Normal
Lv 15
Focus Energy
C30Normal
Lv 18
Bite
D6010025Dark
Lv 21
Venoshock
D6510010Poison
Lv 24
Screech
C8540Normal
Lv 27
Toxic
C9010Poison
Lv 30
Sucker Punch+1
S701005Dark
Lv 33
Memento
C10010Dark
Lv 36
Night Slash
C7010015Dark
Lv 39
Belch
S1209010Poison
Lv 42
Explosion
S2501005Normal

TM Moves

TM
TM13
Acid Spray
D4010020Poison
TM66
Body Slam
D8510015Normal
TM108
Crunch
C8010015Dark
TM94
Dark Pulse
D8010015Dark
TM55
Dig
D8010010Ground
TM204
Double-Edge
C12010015Normal
TM47
Endure+4
C10Normal
TM25
Facade
D7010020Normal
TM141
Fire Blast
D110855Fire
TM125
Flamethrower
D9010015Fire
TM62
Foul Play
C9510015Dark
TM102
Gunk Shot
S120805Poison
TM174
Haze
S30Ice
TM130
Helping Hand+5
C20Normal
TM29
Hex
D6510010Ghost
TM181
Knock Off
S6510020Dark
TM199
Lash Out
C751005Dark
TM140
Nasty Plot
C20Dark
TM127
Play Rough
D909010Fairy
TM83
Poison Jab
C8010020Poison
TM26
Poison Tail
5010025Poison
TM07
Protect+4
C10Normal
TM50
Rain Dance
C5Water
TM85
Rest
C5Psychic
TM172
Roar-6
C20Normal
TM06
Scary Face
C10010Normal
TM114
Shadow Ball
D8010015Ghost
TM61
Shadow Claw
D7010015Ghost
TM70
Sleep Talk
C10Normal
TM148
Sludge Bomb
D9010010Poison
TM214
Sludge Wave
D9510010Poison
TM30
Snarl
D559515Dark
TM103
Substitute
C10Normal
TM49
Sunny Day
C5Fire
TM32
Swift
D6020Normal
TM01
Take Down
D908520Normal
TM87
Taunt
C10020Dark
TM207
Temper Flare
S7510010Fire
TM171
Tera Blast
D8010010Normal
TM18
Thief
D6010025Dark
TM221
Throat Chop
C8010015Dark
TM175
Toxic
C9010Poison
TM91
Toxic Spikes
C20Poison
TM20
Trailblaze
S5010020Grass
TM45
Venoshock
D6510010Poison

Egg Moves

Stunky doesn't have any Egg moves

Tutor Moves

Stunky can't learn any Tutor moves
All 13 games

Stunky appears at decent spawn rates across 5 spots in mid-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.

Best Locations to Catch Stunky in Scarlet & Violet

Walking encounters at Lv. 20-53 across 5 spots for Stunky. Sorted by progression so you can see what's reachable at your current point in the game.

South Province (Area Five) - Grass
Overworld Lv.20-38 Route
18%Mid
South Province (Area Five) - Lake
Overworld Lv.20-38 Route
18%Mid
West Province (Area Two) - Grass
Overworld Lv.20-38 Route
18%Mid
Casseroya Lake - Lake
Overworld Lv.40-53 Water
12%Late
Casseroya Lake - Forest
Overworld Lv.40-53 Water
8%Late
  • Stunky evolves into Skuntank at level 34. One evolution, no branching. Solid jump from 329 BST.

  • Stunky evolves into Skuntank at level 34. Takes some grinding. Plan your team around the mid-game wait.

  • For a casual playthrough, Stunky works as a placeholder. Poison/Dark coverage is useful early. The real payoff is Skuntank. That's where the stats start mattering.

  • Stunky is catchable across 13 games. Debuted in Scarlet & Violet and most recently available in Platinum and HeartGold & SoulSilver.

Debuting in Diamond & Pearl, Stunky appears in 13 games across 7 generations. A reliable presence in a solid number of games, typically found through catching or hatching as a base form.

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