Physical
Balanced
215Low
20Very Slow
DTier

Almost nobody uses Sentret in battle. It exists to evolve into Furret, which is a completely different story. Get it there and you won't regret it. Part of the Gen 2 roster. Ghost moves can't touch it, and only a single type hits it super-effectively.

Nothing fancy in Sentret's spread. It leans mixed with Attack out front. And you'll get 1 Attack EV per KO for it. Follows a medium-fast 1M XP curve.

Base Stats
215Below
HP35
F
Attack46
D
Defense34
F
Sp. Atk35
F
Sp. Def45
D
Speed20
F
Total215
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Sentret yields +1 Atk
HPAtk+1DefSpASpDSpe
Details
Catch255GuaranteedMedium Fast1M XP0.8m / 2'07"6kg / 13.2 lbs43Base XP
Pokedex Entries

It has a very nervous nature. It stands up high on its tail so it can scan wide areas.

Brilliant Diamond / Shining Pearl

Sentret Weakness

Good

Fighting-type moves hit Sentret for super-effective damage. The upside? Ghost-type moves can't touch it at all. Sentret's Normal typing only leaves 1 gap to cover.

4xCriticali
None
2xWeaki
½xResisti
None
¼xResisti
None
0xImmunei
STABi
No super-effective STAB
1Weak
0Resist
1Immune
Scorei+1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Run AwayEnsures success fleeing from wild battles.
Keen EyePrevents accuracy from being lowered.
FriskHAReveals an opponent's held item upon entering battle.

Sentret is the base form in a two-stage line leading to Furret. Check the evolution method below. A massive partner pool for breeding via one egg group. Eggs are quick to hatch. The evolved forms gain up to 200 total stats over Sentret.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Sentret
Normal
Furret
Normal
HP
35
85+50
ATK
46
76+30
DEF
34
64+30
SP.ATK
35
45+10
SP.DEF
45
55+10
SPE
20
90+70
BST
215D-Tier
415C-Tier+200
ROLE
Balanced
Balanced
TYPE
Utility
Physical
Breeding
Very Easy

Breed Sentret easily with 195 breeding partners from the Ground egg group. Pass egg moves like Baby-Doll Eyes, Focus Energy, Last Resort and 3 more to offspring.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Egg Moves
6moves
Breed With (best first)
raichupikachugolduckampharosrhydondewgongarbokgranbullquagsireflaaffyrhyhornpsyduck

Sentret leads with Focus Sash insurance. Even if it can't take a hit naturally, it'll survive long enough to deal early damage. Max Attack and Speed EVs go all-in on offense since bulk doesn't matter here.

Best Build

Physical Attacker
Ability
Frisk
Item
Focus SashSURVIVAL
Nature
Adamant+ATK
EVs

Best Sentret Moveset

  • Tidy UpSTAB
  • EndeavorSTAB
  • Quick AttackSTAB
  • Baby Doll Eyes

Coverage runs deep. Sentret can hit 11 types beyond STAB, including Dark and Ice. The offense anchors on Last Resort and Double-Edge while TMs handle everything else.

Level-Up Moves

Lv 1
Scratch
4010035Normal
Lv 4
Defense Curl
40Normal
Lv 7
Quick Attack+1
4010030Normal
Lv 13
Fury Swipes
188015Normal
Lv 16
Helping Hand+5
20Normal
Lv 19
Follow Me+2
20Normal
Lv 25
Slam
807520Normal
Lv 28
Rest
5Psychic
Lv 31
Sucker Punch+1
701005Dark
Lv 36
Amnesia
20Psychic
Lv 39
Baton Pass
40Normal
Lv 42
Double-Edge
12010015Normal
Lv 47
Hyper Voice
9010010Normal

TM Moves

Src
TM128
Amnesia
20Psychic
TM132
Baton Pass
40Normal
TM143
Blizzard
110705Ice
TM66
Body Slam
8510015Normal
TM58
Brick Break
7510015Fighting
TM23
Charge Beam
509010Electric
TM02
Charm
10020Fairy
TM22
Chilling Water
5010020Water
TM55
Dig
8010010Ground
TM204
Double-Edge
12010015Normal
TM205
Endeavor
1005Normal
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM67
Fire Punch
7510015Fire
TM125
Flamethrower
9010015Fire
TM43
Fling
10010Dark
TM192
Focus Punch-3
15010020Fighting
TM81
Grass Knot
10020Grass
TM130
Helping Hand+5
20Normal
TM117
Hyper Voice
9010010Normal
TM135
Ice Beam
9010010Ice
TM69
Ice Punch
7510015Ice
TM181
Knock Off
6510020Dark
TM127
Play Rough
909010Fairy
TM07
Protect+4
10Normal
TM50
Rain Dance
5Water
TM85
Rest
5Psychic
TM134
Reversal
10015Fighting
TM71
Seed Bomb
8010015Grass
TM114
Shadow Ball
8010015Ghost
TM61
Shadow Claw
7010015Ghost
TM70
Sleep Talk
10Normal
TM168
Solar Beam
12010010Grass
TM103
Substitute
10Normal
TM49
Sunny Day
5Fire
TM183
Super Fang
9010Normal
TM123
Surf
9010015Water
TM32
Swift
6020Normal
TM01
Take Down
908520Normal
TM171
Tera Blast
8010010Normal
TM18
Thief
6010025Dark
TM166
Thunder
1107010Electric
TM68
Thunder Punch
7510015Electric
TM126
Thunderbolt
9010015Electric
TM20
Trailblaze
5010020Grass
TM109
Trick
10010Psychic
TM60
U-turn
7010020Bug
TM191
Uproar
9010010Normal
TM11
Water Pulse
6010020Water

Egg Moves

Src
Egg
Baby-Doll Eyes+1
10030Fairy
Egg
Focus Energy
30Normal
Egg
Last Resort
1401005Normal
Egg
Reversal
10015Fighting
Egg
Slash
7010020Normal
Egg
Tidy Up
10Normal

Tutor Moves

Sentret can't learn any Tutor moves

Sentret can't be caught in Scarlet & Violet. Bring it over from Gold, Crystal, or Brilliant Diamond instead. The encounter info below covers the source games.

Sentret is not available as a wild encounter in this game.

Also found in:

  • At 215 BST, Sentret is firmly in pre-evolution territory. Evolve it into Furret before bringing it to any serious fight.

  • Watch for Hitmonlee (Fighting) when using Sentret. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. At base 20 Speed, Sentret won't outrun any of these threats so switching to a resist is usually the safer play.

  • Sentret evolves into Furret at level 15. Sentret is the base form of this evolutionary line.

  • Run Away ensures success fleeing from wild battles — that's the one you want on Sentret. Frisk is the hidden ability. Niche, but it has its uses. Keen Eye works too if your team needs something different.

  • Sentret is a physical attacker with base 46 Attack. Fragile — can't afford to take many hits, too. But the speed tells the real story — base 20 Speed is low. Priority moves or Trick Room are the way to go.

  • Sentret appears in 16 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Debuting in Gold & Silver, Sentret appears in 16 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.