MILD NATURE CALCULATOR
Natures weren't part of the series until Generation III (Ruby & Sapphire), so Red & Blue doesn't have them. Every stat is calculated from base stats, IVs (called DVs back then), and Stat Experience alone. If you're looking for the Mild nature's stat effect, switch the game filter above to any Gen III or later title. That said, the concept still helps with planning teams for remakes like FireRed & LeafGreen or HeartGold & SoulSilver, where natures do apply.
BEST MILD NATURE POKEMON
Sp. Attack goes up 10%, Defense goes down. Mild is a pick for Pokemon that mix physical and special attacks but lean toward the special side. Over in Red & Blue, Mewtwo, Poliwrath, and Charmander all run Mild in competitive play. Red & Blue has no nature system. Transfer your Pokemon forward and breed for Mild in a modern title.
| # | Pokemon | Tier | Role | Ability | +SpA | -Def | Spe |
|---|---|---|---|---|---|---|---|
| 1 | Mewtwo PSYCHIC | S | Special Attacker | Pressure | 154+20 | 90-11 | 130 |
| 2 | Poliwrath WATERFIGHTING | C | Mixed Attacker | Waterabsorb | 70+12 | 95-12 | 70 |
| 3 | Charmander FIRE | D | Special Attacker | Solarpower | 60+11 | 43-7 | 65 |
MILD NATURE GUIDE
- Pokemon that benefit from maximizing Sp. Attack
- Builds where the -Defense penalty is irrelevant
- Pokemon that need Sp. Attack more than Sp. Attack
- Builds where -Defense is too costly