Sp. Attack goes up 10%, Defense goes down. Mild is a pick for Pokemon that mix physical and special attacks but lean toward the special side. Over in Legends: Arceus, Drifloon, Vaporeon, Honchkrow, and others all run Mild in competitive play. Legends: Arceus assigns natures randomly. No breeding, no Synchronize, no mints. Getting Mild is pure luck.
Mild raises Sp. Attack by 10% and lowers Defense by 10%. Special attackers willing to sacrifice physical bulk. 10 Pokemon competitively run this nature.
| # | Pokemon | Tier | Role | Ability | +SpA | -Def | Spe |
|---|---|---|---|---|---|---|---|
| 1 | Drifloon GHOST | B | Utility | Unburden | 60+11 | 34-6 | 70 |
| 2 | Vaporeon WATER | B | Special Tank | Waterabsorb | 110+16 | 60-8 | 65 |
| 3 | Honchkrow DARK | B | Special Tank | Moxie | 105+15 | 52-8 | 71 |
| 4 | Lucario FIGHTINGSTEEL | B | Special Attacker | Innerfocus | 115+16 | 70-9 | 90 |
| 5 | Drifblim GHOST | B | Bulky Support | Unburden | 90+14 | 44-7 | 80 |
| 6 | Typhlosion FIRE | B | Utility | Blaze | 109+16 | 78-10 | 100 |
| 7 | Chatot NORMAL | C | Special Revenge Killer | Keeneye | 92+14 | 45-7 | 91 |
| 8 | Snorunt ICE | D | Special Attacker | Innerfocus | 50+10 | 50-7 | 50 |
| 9 | Eevee NORMAL | D | Special Attacker | Adaptability | 45+9 | 50-7 | 55 |
| 10 | Pichu ELECTRIC | D | Special Tank | Static | 35+8 | 15-4 | 60 |
Drifloon
GHOST
Role
UtilityAbility
Unburden+SpA
60 +11Spe
70Vaporeon
WATER
Role
Special TankAbility
Waterabsorb+SpA
110 +16Spe
65Honchkrow
DARK
Role
Special TankAbility
Moxie+SpA
105 +15Spe
71Lucario
FIGHTING STEEL
Role
Special AttackerAbility
Innerfocus+SpA
115 +16Spe
90Drifblim
GHOST
Role
Bulky SupportAbility
Unburden+SpA
90 +14Spe
80Typhlosion
FIRE
Role
UtilityAbility
Blaze+SpA
109 +16Spe
100Chatot
NORMAL
Role
Special Revenge KillerAbility
Keeneye+SpA
92 +14Spe
91Snorunt
ICE
Role
Special AttackerAbility
Innerfocus+SpA
50 +10Spe
50Eevee
NORMAL
Role
Special AttackerAbility
Adaptability+SpA
45 +9Spe
55Pichu
ELECTRIC
Role
Special TankAbility
Static+SpA
35 +8Spe
60+10%Sp. Attack
-10%Defense
Flavor Preference
Likes Dry, dislikes Sour
Competitive Role
Special attackers willing to sacrifice physical bulk.
Mild vs Modest
Choose Mild
+Sp. Attack / -Defense
- Pokemon that benefit from maximizing Sp. Attack
- Builds where the -Defense penalty is irrelevant
Choose Modest
+Sp. Attack / -Attack
- Pokemon that need Sp. Attack more than Sp. Attack
- Builds where -Defense is too costly
How to Get
SynchronizeLead with a Mild Pokemon that has the Synchronize ability. Wild Pokemon will match its nature. (Gen 3+)
BreedingGive the parent with Mild nature an Everstone. The offspring will inherit it. (100% since Gen 5)
Nature MintUse a Mild Mint to change stat effects to Mild. The original nature name stays but stats change. (Gen 8+)
Other +Sp. Attack Natures
What does the Mild nature do in Pokemon?
It's a +10% Sp. Attack, -10% Defense nature. The 10% multiplier applies after base stats and EVs, so the actual point difference grows as stats get higher. Pokemon with Mild nature prefer Dry flavor and dislike Sour.
What are the best Mild nature Pokemon?
Drifloon, Vaporeon, Honchkrow, and Lucario are among the strongest Mild picks. What they share is a reliance on Sp. Attack and little need for Defense. Check the tier list for current rankings.
Is Mild a good nature for competitive Pokemon?
Yes. It's one of the most-used natures in competitive formats. You'll see Mild on dedicated Sp. Attack-focused builds across most tiers and formats.
How do I get a Mild nature Pokemon?
Three options: (1) Synchronize lead forces wild Pokemon to match your lead's nature. (2) Everstone breeding passes the nature 100% of the time since Gen 5. (3) a Mild Mint changes the stat effects after the fact. Mints don't change the nature name, just the stat modifiers.
Should I use Mild or Modest?
It depends on what your team needs. Mild is the mixed offense option. Modest is the dedicated special option. Most of the time, your Pokemon's moveset and role make the decision obvious.