Almost nobody uses Hoothoot in battle. It exists to evolve into Noctowl, which is a completely different story. Get it there and you won't regret it. Ground and Ghost moves can't touch it, and only 3 types hit it super-effectively. Known as the Owl Pokemon.
HP and Sp. Def carry most of Hoothoot's stat budget. Attack's the obvious dump stat. Easy to catch and yields 1 HP EV. Follows a medium-fast 1M XP curve.
It has a perfect sense of time. Whatever happens, it keeps rhythm by precisely tilting its head in time.
It always stands on one foot. It changes feet so fast, the movement can rarely be seen.
Hoothoot Weakness
GoodHoothoot's Normal/Flying typing leaves it vulnerable to Electric, Ice, and Rock moves. It shrugs off Ground and Ghost-type attacks completely. Hoothoot's special bulk (base 56 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
One evolution ahead. Hoothoot grows into Noctowl through a straightforward two-stage chain. A decent partner pool for breeding via one egg group. Eggs are quick to hatch. The evolved forms gain up to 190 total stats over Hoothoot.
How to Evolve
Breed Hoothoot easily with 25 breeding partners from the Flying egg group. Pass egg moves like Feather Dance, Feint Attack, Mirror Move and 4 more to offspring.
Best Build
No build content available for this Pokemon in Gen 3.
Try selecting a different game/generation filter, or check back later.
You'll want to breed for Feather Dance and Feint Attack on Hoothoot. These egg moves aren't just nice to have. Combined with STAB from Sky Attack and Double-Edge, they expand what Hoothoot can actually threaten in practice.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Hoothoot is meant to evolve into Noctowl. At 262 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.
Hoothoot evolves into Noctowl at level 20. Hoothoot is the base form of this evolutionary line.
Tinted Lens is what you want on Hoothoot. Every competitive set worth running is built with that ability in mind. The alternatives (Insomnia, Keen Eye) work on paper but Tinted Lens is what makes Hoothoot worth using.
Base 50 Speed is low. Priority moves or Trick Room are the way to go. On offense, Hoothoot is leaning toward the special side (base 36 Sp. Atk). Defensively? Fragile — can't afford to take many hits.
Hoothoot appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.
Available in 17 titles since its debut in Gold & Silver, Hoothoot spans 8 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGSDebut

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
